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Direct3D11 common shader changes.
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283 changed files with 3547 additions and 1834 deletions
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@ -20,18 +20,21 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "shaderModel.hlsl"
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struct Conn
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{
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float2 texCoord : TEXCOORD0;
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float4 position : TORQUE_POSITION;
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float4 color : COLOR0;
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float2 texCoord : TEXCOORD0;
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float fade : TEXCOORD1;
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};
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uniform sampler2D inputTex : register(S0);
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TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
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uniform float4 ambient;
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float4 main( Conn IN ) : COLOR0
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float4 main( Conn IN ) : TORQUE_TARGET0
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{
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float shadow = tex2D( inputTex, IN.texCoord ).a * IN.color.a;
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float shadow = TORQUE_TEX2D( inputTex, IN.texCoord ).a * IN.color.a;
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return ( ambient * shadow ) + ( 1 - shadow );
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}
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