Direct3D11 common shader changes.

This commit is contained in:
rextimmy 2016-03-20 21:50:21 +10:00
parent 1ff6f221fb
commit 3a9b50f702
283 changed files with 3547 additions and 1834 deletions

View file

@ -20,23 +20,25 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "hlslStructs.h"
#include "hlslStructs.hlsl"
#include "shaderModel.hlsl"
struct MaterialDecoratorConnectV
{
float4 hpos : POSITION;
float4 hpos : TORQUE_POSITION;
float2 uv0 : TEXCOORD0;
};
uniform float4x4 modelview : register(C0);
//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
MaterialDecoratorConnectV main( VertexIn_PCT IN,
uniform float4x4 modelview : register(C0) )
MaterialDecoratorConnectV main( VertexIn_PCT IN )
{
MaterialDecoratorConnectV OUT;
OUT.hpos = mul(modelview, IN.pos);
OUT.hpos = mul(modelview, float4(IN.pos,1.0));
OUT.uv0 = IN.uv0;
return OUT;