Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.

This commit is contained in:
Areloch 2016-06-05 19:17:34 -05:00
commit 3a73344abb
36 changed files with 357 additions and 46 deletions

View file

@ -442,3 +442,25 @@ void BtBody::findContact(SceneObject **contactObject,
} }
} }
} }
void BtBody::moveKinematicTo(const MatrixF &transform)
{
AssertFatal(mActor, "BtBody::moveKinematicTo - The actor is null!");
U32 bodyflags = mActor->getCollisionFlags();
const bool isKinematic = bodyflags & BF_KINEMATIC;
if (!isKinematic)
{
Con::errorf("BtBody::moveKinematicTo is only for kinematic bodies.");
return;
}
if (mCenterOfMass)
{
MatrixF xfm;
xfm.mul(transform, *mCenterOfMass);
mActor->setCenterOfMassTransform(btCast<btTransform>(xfm));
}
else
mActor->setCenterOfMassTransform(btCast<btTransform>(transform));
}

View file

@ -113,6 +113,8 @@ public:
virtual void applyImpulse( const Point3F &origin, const Point3F &force ); virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void findContact(SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects) const; virtual void findContact(SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects) const;
virtual void moveKinematicTo(const MatrixF &xfm);
}; };
#endif // _T3D_PHYSICS_BTBODY_H_ #endif // _T3D_PHYSICS_BTBODY_H_

View file

@ -71,6 +71,7 @@ void BtPlayer::init( const char *type,
mObject = obj; mObject = obj;
mWorld = (BtWorld*)world; mWorld = (BtWorld*)world;
mSlopeAngle = runSurfaceCos;
mStepHeight = stepHeight; mStepHeight = stepHeight;
//if ( dStricmp( type, "Capsule" ) == 0 ) //if ( dStricmp( type, "Capsule" ) == 0 )
@ -102,6 +103,17 @@ Point3F BtPlayer::move( const VectorF &disp, CollisionList &outCol )
{ {
AssertFatal( mGhostObject, "BtPlayer::move - The controller is null!" ); AssertFatal( mGhostObject, "BtPlayer::move - The controller is null!" );
if (!mWorld->isEnabled())
{
btTransform currentTrans = mGhostObject->getWorldTransform();
btVector3 currentPos = currentTrans.getOrigin();
Point3F returnPos = btCast<Point3F>(currentPos);
returnPos.z -= mOriginOffset;
return returnPos;
}
// First recover from any penetrations from the previous tick. // First recover from any penetrations from the previous tick.
U32 numPenetrationLoops = 0; U32 numPenetrationLoops = 0;
bool touchingContact = false; bool touchingContact = false;
@ -305,16 +317,9 @@ bool BtPlayer::_sweep( btVector3 *inOutCurrPos, const btVector3 &disp, Collision
col.normal = btCast<Point3F>( callback.m_hitNormalWorld ); col.normal = btCast<Point3F>( callback.m_hitNormalWorld );
col.object = PhysicsUserData::getObject( callback.m_hitCollisionObject->getUserPointer() ); col.object = PhysicsUserData::getObject( callback.m_hitCollisionObject->getUserPointer() );
if (disp.z() < 0.0f) F32 vd = col.normal.z;
{ if (vd < mSlopeAngle)
// We're sweeping down as part of the stepping routine. In this return false;
// case we want to have the collision normal only point in the opposite direction.
// i.e. up If we include the sideways part of the normal then the Player class
// velocity calculations using this normal will affect the player's forwards
// momentum. This is especially noticable on stairs as the rounded bottom of
// the capsule slides up the corner of a stair.
col.normal.set(0.0f, 0.0f, 1.0f);
}
} }
return true; return true;

View file

@ -57,6 +57,10 @@ protected:
/// ///
F32 mOriginOffset; F32 mOriginOffset;
///
F32 mSlopeAngle;
///
/// ///
F32 mStepHeight; F32 mStepHeight;
/// ///

View file

@ -117,6 +117,10 @@ public:
virtual void findContact(SceneObject **contactObject, virtual void findContact(SceneObject **contactObject,
VectorF *contactNormal, VectorF *contactNormal,
Vector<SceneObject*> *outOverlapObjects) const = 0; Vector<SceneObject*> *outOverlapObjects) const = 0;
///
virtual void moveKinematicTo(const MatrixF &xfm) = 0;
}; };

View file

@ -468,4 +468,22 @@ void Px3Body::findContact(SceneObject **contactObject,
} }
} }
}void Px3Body::moveKinematicTo(const MatrixF &transform)
{
AssertFatal(mActor, "Px3Body::moveKinematicTo - The actor is null!");
const bool isKinematic = mBodyFlags & BF_KINEMATIC;
if (!isKinematic)
{
Con::errorf("Px3Body::moveKinematicTo is only for kinematic bodies.");
return;
} }
mWorld->lockScene();
physx::PxRigidDynamic *actor = mActor->is<physx::PxRigidDynamic>();
actor->setKinematicTarget(px3Cast<physx::PxTransform>(transform));
mWorld->unlockScene();
}

View file

@ -120,6 +120,8 @@ public:
virtual void findContact(SceneObject **contactObject, VectorF *contactNormal, virtual void findContact(SceneObject **contactObject, VectorF *contactNormal,
Vector<SceneObject*> *outOverlapObjects) const; Vector<SceneObject*> *outOverlapObjects) const;
virtual void moveKinematicTo(const MatrixF &xfm);
}; };
#endif // _PX3BODY_H_ #endif // _PX3BODY_H_

View file

@ -329,3 +329,33 @@ Box3F Px3Player::getWorldBounds()
return px3Cast<Box3F>( bounds ); return px3Cast<Box3F>( bounds );
} }
bool Px3Player::testSpacials(const Point3F &nPos, const Point3F &nSize) const
{
F32 offset = nSize.z * 0.5f;
F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
F32 height = (nSize.z - (radius * 2.0f)) * 0.5f;
height -= mSkinWidth * 2.0f;
physx::PxCapsuleGeometry geom(radius, height);
physx::PxVec3 pos(nPos.x, nPos.y, nPos.z + offset);
physx::PxQuat orientation(Float_HalfPi, physx::PxVec3(0.0f, 1.0f, 0.0f));
physx::PxOverlapBuffer hit;
physx::PxQueryFilterData queryFilter(physx::PxQueryFlag::eANY_HIT | physx::PxQueryFlag::eSTATIC | physx::PxQueryFlag::eDYNAMIC);
queryFilter.data.word0 = PX3_DEFAULT;
bool hasHit = mWorld->getScene()->overlap(geom, physx::PxTransform(pos, orientation), hit, queryFilter);
return !hasHit; // Return true if there are no overlapping objects
}
void Px3Player::setSpacials(const Point3F &nPos, const Point3F &nSize)
{
mOriginOffset = nSize.z * 0.5f;
F32 radius = getMax(nSize.x, nSize.y) * 0.5f - mSkinWidth;
F32 height = nSize.z - (radius * 2.0f);
height -= mSkinWidth * 2.0f;
mWorld->releaseWriteLock();
mController->resize(height);
px3GetFirstShape(mController->getActor())->getCapsuleGeometry(mGeometry);
}

View file

@ -94,8 +94,8 @@ public:
PhysicsWorld *world ); PhysicsWorld *world );
virtual Point3F move( const VectorF &displacement, CollisionList &outCol ); virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const; virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; } virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const;
virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {} virtual void setSpacials( const Point3F &nPos, const Point3F &nSize );
virtual void enableCollision(); virtual void enableCollision();
virtual void disableCollision(); virtual void disableCollision();
}; };

View file

@ -62,7 +62,8 @@ Px3World::Px3World(): mScene( NULL ),
mIsEnabled( false ), mIsEnabled( false ),
mEditorTimeScale( 1.0f ), mEditorTimeScale( 1.0f ),
mAccumulator( 0 ), mAccumulator( 0 ),
mControllerManager( NULL ) mControllerManager(NULL),
mIsSceneLocked(false)
{ {
} }
@ -335,6 +336,62 @@ void Px3World::releaseWriteLock()
//AssertFatal( mScene->isWritable(), "PhysX3World::releaseWriteLock() - We should have been writable now!" ); //AssertFatal( mScene->isWritable(), "PhysX3World::releaseWriteLock() - We should have been writable now!" );
} }
void Px3World::lockScenes()
{
Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
if (world)
world->lockScene();
world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
if (world)
world->lockScene();
}
void Px3World::unlockScenes()
{
Px3World *world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("server"));
if (world)
world->unlockScene();
world = dynamic_cast<Px3World*>(PHYSICSMGR->getWorld("client"));
if (world)
world->unlockScene();
}
void Px3World::lockScene()
{
if (!mScene)
return;
if (mIsSceneLocked)
{
Con::printf("Px3World: Attempting to lock a scene that is already locked.");
return;
}
mScene->lockWrite();
mIsSceneLocked = true;
}
void Px3World::unlockScene()
{
if (!mScene)
return;
if (!mIsSceneLocked)
{
Con::printf("Px3World: Attempting to unlock a scene that is not locked.");
return;
}
mScene->unlockWrite();
mIsSceneLocked = false;
}
bool Px3World::castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse ) bool Px3World::castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse )
{ {

View file

@ -56,6 +56,7 @@ protected:
bool mIsEnabled; bool mIsEnabled;
bool mIsSimulating; bool mIsSimulating;
bool mIsServer; bool mIsServer;
bool mIsSceneLocked;
U32 mTickCount; U32 mTickCount;
ProcessList *mProcessList; ProcessList *mProcessList;
F32 mEditorTimeScale; F32 mEditorTimeScale;
@ -96,11 +97,15 @@ public:
void releaseWriteLock(); void releaseWriteLock();
bool isServer(){return mIsServer;} bool isServer(){return mIsServer;}
physx::PxController* createController( physx::PxControllerDesc &desc ); physx::PxController* createController( physx::PxControllerDesc &desc );
void lockScene();
void unlockScene();
//static //static
static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL ); static bool restartSDK( bool destroyOnly = false, Px3World *clientWorld = NULL, Px3World *serverWorld = NULL );
static void releaseWriteLocks(); static void releaseWriteLocks();
static physx::PxCooking *getCooking(); static physx::PxCooking *getCooking();
static void setTiming(F32 stepTime,U32 maxIterations); static void setTiming(F32 stepTime,U32 maxIterations);
static void lockScenes();
static void unlockScenes();
}; };
#endif // _PX3WORLD_H_ #endif // _PX3WORLD_H_

View file

@ -46,6 +46,9 @@
#include "gfx/primBuilder.h" #include "gfx/primBuilder.h"
#include "gfx/gfxDrawUtil.h" #include "gfx/gfxDrawUtil.h"
#include "materials/materialDefinition.h" #include "materials/materialDefinition.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsBody.h"
#include "T3D/physics/physicsCollision.h"
namespace { namespace {
@ -204,6 +207,7 @@ VehicleData::VehicleData()
collDamageThresholdVel = 20; collDamageThresholdVel = 20;
collDamageMultiplier = 0.05f; collDamageMultiplier = 0.05f;
enablePhysicsRep = true;
} }
@ -315,6 +319,7 @@ void VehicleData::packData(BitStream* stream)
stream->write(softSplashSoundVel); stream->write(softSplashSoundVel);
stream->write(medSplashSoundVel); stream->write(medSplashSoundVel);
stream->write(hardSplashSoundVel); stream->write(hardSplashSoundVel);
stream->write(enablePhysicsRep);
// write the water sound profiles // write the water sound profiles
for(i = 0; i < MaxSounds; i++) for(i = 0; i < MaxSounds; i++)
@ -411,6 +416,7 @@ void VehicleData::unpackData(BitStream* stream)
stream->read(&softSplashSoundVel); stream->read(&softSplashSoundVel);
stream->read(&medSplashSoundVel); stream->read(&medSplashSoundVel);
stream->read(&hardSplashSoundVel); stream->read(&hardSplashSoundVel);
stream->read(&enablePhysicsRep);
// write the water sound profiles // write the water sound profiles
for(i = 0; i < MaxSounds; i++) for(i = 0; i < MaxSounds; i++)
@ -465,6 +471,11 @@ void VehicleData::unpackData(BitStream* stream)
void VehicleData::initPersistFields() void VehicleData::initPersistFields()
{ {
addGroup("Physics");
addField("enablePhysicsRep", TypeBool, Offset(enablePhysicsRep, VehicleData),
"@brief Creates a representation of the object in the physics plugin.\n");
endGroup("Physics");
addField( "jetForce", TypeF32, Offset(jetForce, VehicleData), addField( "jetForce", TypeF32, Offset(jetForce, VehicleData),
"@brief Additional force applied to the vehicle when it is jetting.\n\n" "@brief Additional force applied to the vehicle when it is jetting.\n\n"
"For WheeledVehicles, the force is applied in the forward direction. For " "For WheeledVehicles, the force is applied in the forward direction. For "
@ -682,6 +693,8 @@ Vehicle::Vehicle()
mWorkingQueryBox.minExtents.set(-1e9f, -1e9f, -1e9f); mWorkingQueryBox.minExtents.set(-1e9f, -1e9f, -1e9f);
mWorkingQueryBox.maxExtents.set(-1e9f, -1e9f, -1e9f); mWorkingQueryBox.maxExtents.set(-1e9f, -1e9f, -1e9f);
mWorkingQueryBoxCountDown = sWorkingQueryBoxStaleThreshold; mWorkingQueryBoxCountDown = sWorkingQueryBoxStaleThreshold;
mPhysicsRep = NULL;
} }
U32 Vehicle::getCollisionMask() U32 Vehicle::getCollisionMask()
@ -695,6 +708,25 @@ Point3F Vehicle::getVelocity() const
return mRigid.linVelocity; return mRigid.linVelocity;
} }
void Vehicle::_createPhysics()
{
SAFE_DELETE(mPhysicsRep);
if (!PHYSICSMGR || !mDataBlock->enablePhysicsRep)
return;
TSShape *shape = mShapeInstance->getShape();
PhysicsCollision *colShape = NULL;
colShape = shape->buildColShape(false, getScale());
if (colShape)
{
PhysicsWorld *world = PHYSICSMGR->getWorld(isServerObject() ? "server" : "client");
mPhysicsRep = PHYSICSMGR->createBody();
mPhysicsRep->init(colShape, 0, PhysicsBody::BF_KINEMATIC, this, world);
mPhysicsRep->setTransform(getTransform());
}
}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
bool Vehicle::onAdd() bool Vehicle::onAdd()
@ -776,11 +808,15 @@ bool Vehicle::onAdd()
mConvex.box.maxExtents.convolve(mObjScale); mConvex.box.maxExtents.convolve(mObjScale);
mConvex.findNodeTransform(); mConvex.findNodeTransform();
_createPhysics();
return true; return true;
} }
void Vehicle::onRemove() void Vehicle::onRemove()
{ {
SAFE_DELETE(mPhysicsRep);
U32 i=0; U32 i=0;
for( i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ ) for( i=0; i<VehicleData::VC_NUM_DUST_EMITTERS; i++ )
{ {
@ -880,6 +916,11 @@ void Vehicle::processTick(const Move* move)
setPosition(mRigid.linPosition, mRigid.angPosition); setPosition(mRigid.linPosition, mRigid.angPosition);
setMaskBits(PositionMask); setMaskBits(PositionMask);
updateContainer(); updateContainer();
//TODO: Only update when position has actually changed
//no need to check if mDataBlock->enablePhysicsRep is false as mPhysicsRep will be NULL if it is
if (mPhysicsRep)
mPhysicsRep->moveKinematicTo(getTransform());
} }
} }

View file

@ -127,6 +127,8 @@ struct VehicleData: public ShapeBaseData
F32 splashFreqMod; F32 splashFreqMod;
F32 splashVelEpsilon; F32 splashVelEpsilon;
bool enablePhysicsRep;
// //
VehicleData(); VehicleData();
bool preload(bool server, String &errorStr); bool preload(bool server, String &errorStr);
@ -142,6 +144,7 @@ struct VehicleData: public ShapeBaseData
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
class PhysicsBody;
class Vehicle: public ShapeBase class Vehicle: public ShapeBase
{ {
@ -177,6 +180,8 @@ class Vehicle: public ShapeBase
Point3F cameraRotVec; Point3F cameraRotVec;
}; };
PhysicsBody *mPhysicsRep;
StateDelta mDelta; StateDelta mDelta;
S32 mPredictionCount; ///< Number of ticks to predict S32 mPredictionCount; ///< Number of ticks to predict
VehicleData* mDataBlock; VehicleData* mDataBlock;
@ -262,6 +267,8 @@ public:
bool onAdd(); bool onAdd();
void onRemove(); void onRemove();
void _createPhysics();
/// Interpolates between move ticks @see processTick /// Interpolates between move ticks @see processTick
/// @param dt Change in time between the last call and this call to the function /// @param dt Change in time between the last call and this call to the function
void interpolateTick(F32 dt); void interpolateTick(F32 dt);

View file

@ -30,7 +30,6 @@ ImplementFeatureType( MFT_VertTransform, MFG_Transform, 0, true );
ImplementFeatureType( MFT_TexAnim, MFG_PreTexture, 1.0f, true ); ImplementFeatureType( MFT_TexAnim, MFG_PreTexture, 1.0f, true );
ImplementFeatureType( MFT_Parallax, MFG_PreTexture, 2.0f, true ); ImplementFeatureType( MFT_Parallax, MFG_PreTexture, 2.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_PreTexture, 3.0f, true );
ImplementFeatureType( MFT_AccuScale, MFG_PreTexture, 4.0f, true ); ImplementFeatureType( MFT_AccuScale, MFG_PreTexture, 4.0f, true );
ImplementFeatureType( MFT_AccuDirection, MFG_PreTexture, 4.0f, true ); ImplementFeatureType( MFT_AccuDirection, MFG_PreTexture, 4.0f, true );
@ -42,6 +41,7 @@ ImplementFeatureType( MFT_DiffuseMap, MFG_Texture, 2.0f, true );
ImplementFeatureType( MFT_OverlayMap, MFG_Texture, 3.0f, true ); ImplementFeatureType( MFT_OverlayMap, MFG_Texture, 3.0f, true );
ImplementFeatureType( MFT_DetailMap, MFG_Texture, 4.0f, true ); ImplementFeatureType( MFT_DetailMap, MFG_Texture, 4.0f, true );
ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true ); ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true ); ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true ); ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true );
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true ); ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );

View file

@ -1153,7 +1153,8 @@ void ProcessedShaderMaterial::_setShaderConstants(SceneRenderState * state, cons
// Deferred Shading: Determine Material Info Flags // Deferred Shading: Determine Material Info Flags
S32 matInfoFlags = S32 matInfoFlags =
(mMaterial->mEmissive[stageNum] ? 1 : 0); (mMaterial->mEmissive[stageNum] ? 1 : 0) | //emissive
(mMaterial->mSubSurface[stageNum] ? 2 : 0); //subsurface
mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f; mMaterial->mMatInfoFlags[stageNum] = matInfoFlags / 255.0f;
shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]); shaderConsts->setSafe(handles->mMatInfoFlagsSC, mMaterial->mMatInfoFlags[stageNum]);
if( handles->mAccuScaleSC->isValid() ) if( handles->mAccuScaleSC->isValid() )

View file

@ -145,6 +145,17 @@ DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove),
obj->enableCollision(); obj->enableCollision();
} }
DefineConsoleFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
"@brief Flag this object as not generating a navmesh result.")
{
SceneObject *obj;
if(!Sim::findObject(objid, obj))
return;
obj->mPathfindingIgnore = _ignore;
}
DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false), DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false),
"@brief Update all tiles in a given NavMesh that intersect the given object's world box.") "@brief Update all tiles in a given NavMesh that intersect the given object's world box.")
{ {
@ -839,6 +850,7 @@ void NavMesh::buildNextTile()
static void buildCallback(SceneObject* object,void *key) static void buildCallback(SceneObject* object,void *key)
{ {
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key); SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
if (!object->mPathfindingIgnore)
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere); object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
} }
@ -861,7 +873,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
data.geom.clear(); data.geom.clear();
info.polyList = &data.geom; info.polyList = &data.geom;
info.key = this; info.key = this;
getContainer()->findObjects(box, StaticShapeObjectType | TerrainObjectType, buildCallback, &info); getContainer()->findObjects(box, StaticObjectType | DynamicShapeObjectType, buildCallback, &info);
// Parse water objects into the same list, but remember how much geometry was /not/ water. // Parse water objects into the same list, but remember how much geometry was /not/ water.
U32 nonWaterVertCount = data.geom.getVertCount(); U32 nonWaterVertCount = data.geom.getVertCount();

View file

@ -144,6 +144,7 @@ SceneObject::SceneObject()
mIsScopeAlways = false; mIsScopeAlways = false;
mAccuTex = NULL; mAccuTex = NULL;
mPathfindingIgnore = false;
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

View file

@ -371,6 +371,7 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
SceneObject(); SceneObject();
virtual ~SceneObject(); virtual ~SceneObject();
bool mPathfindingIgnore;
/// Triggered when a SceneObject onAdd is called. /// Triggered when a SceneObject onAdd is called.
static Signal< void( SceneObject* ) > smSceneObjectAdd; static Signal< void( SceneObject* ) > smSceneObjectAdd;

View file

@ -1194,6 +1194,9 @@ void DiffuseVertColorFeatureGLSL::processPix( Vector<ShaderComponent*> &compon
} }
MultiLine* meta = new MultiLine; MultiLine* meta = new MultiLine;
if (fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
else
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul))); meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
output = meta; output = meta;
} }

View file

@ -1258,6 +1258,9 @@ void DiffuseVertColorFeatureHLSL::processPix( Vector<ShaderComponent*> &compon
} }
MultiLine* meta = new MultiLine; MultiLine* meta = new MultiLine;
if (fd.features[MFT_isDeferred])
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul, NULL, ShaderFeature::RenderTarget1)));
else
meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul))); meta->addStatement(new GenOp(" @;\r\n", assignColor(vertColor, Material::Mul)));
output = meta; output = meta;
} }

View file

@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]); MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer]; MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]); MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
// Animation properties // Animation properties
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0); MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);

View file

@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Ignore assets in the tools folder // Ignore assets in the tools folder
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if ( getWord( %splitPath, 0 ) $= "tools" ) if ( getWord( %splitPath, 0 ) $= "tools" )
{ {
%fullPath = findNextFileMultiExpr( %filePatterns ); %fullPath = findNextFileMultiExpr( %filePatterns );
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Add this file's path ( parent folders ) to the // Add this file's path ( parent folders ) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = ShapeEdSelectMenu.findText( %temp ); %r = ShapeEdSelectMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
ShapeEdSelectMenu.add( %temp ); ShapeEdSelectMenu.add( %temp );

View file

@ -318,7 +318,8 @@ function EWCreatorWindow::navigate( %this, %address )
} }
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" ) if( getWord(%splitPath, 0) $= "tools" )
{ {
%fullPath = findNextFileMultiExpr( getFormatExtensions() ); %fullPath = findNextFileMultiExpr( getFormatExtensions() );
@ -332,6 +333,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the // Add this file's path (parent folders) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp ); %r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
{ {
@ -430,7 +432,8 @@ function EWCreatorWindow::navigate( %this, %address )
while ( %fullPath !$= "" ) while ( %fullPath !$= "" )
{ {
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" ) if( getWord(%splitPath, 0) $= "tools" )
{ {
%fullPath = findNextFile( %expr ); %fullPath = findNextFile( %expr );
@ -444,6 +447,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the // Add this file's path (parent folders) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp ); %r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
{ {

View file

@ -618,7 +618,12 @@ GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
function showMetrics(%val) function showMetrics(%val)
{ {
if(%val) if(%val)
{
if(!Canvas.isMember(FrameOverlayGui))
metrics("fps gfx shadow sfx terrain groundcover forest net"); metrics("fps gfx shadow sfx terrain groundcover forest net");
else
metrics("");
}
} }
GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics); GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);

View file

@ -147,6 +147,17 @@ void main()
return; return;
} }
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene ); vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb; vec3 normal = prepassSample.rgb;
@ -258,6 +269,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams); addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
} }
vec4 colorSample = texture( colorBuffer, uvScene ); OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -89,6 +89,17 @@ void main()
return; return;
} }
vec4 colorSample = texture( colorBuffer, uvScene );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene ); vec4 prepassSample = prepassUncondition( prePassBuffer, uvScene );
vec3 normal = prepassSample.rgb; vec3 normal = prepassSample.rgb;
@ -195,6 +206,5 @@ void main()
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams); addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
} }
vec4 colorSample = texture( colorBuffer, uvScene ); OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -202,6 +202,17 @@ void main()
return; return;
} }
vec4 colorSample = texture( colorBuffer, uv0 );
vec3 subsurface = vec3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = vec3(0.772549, 0.337255, 0.262745);
else
subsurface = vec3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
vec4 prepassSample = prepassUncondition( prePassBuffer, uv0 ); vec4 prepassSample = prepassUncondition( prePassBuffer, uv0 );
vec3 normal = prepassSample.rgb; vec3 normal = prepassSample.rgb;
@ -312,6 +323,5 @@ void main()
lightColorOut = debugColor; lightColorOut = debugColor;
#endif #endif
vec4 colorSample = texture( colorBuffer, uv0 ); OUT_col = AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
OUT_col = AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -149,6 +149,16 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
{ {
return float4(0.0, 0.0, 0.0, 0.0); return float4(0.0, 0.0, 0.0, 0.0);
} }
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene ); float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
@ -263,6 +273,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams); addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
} }
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene ); return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -87,6 +87,17 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
return float4(0.0, 0.0, 0.0, 0.0); return float4(0.0, 0.0, 0.0, 0.0);
} }
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene ); float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, uvScene );
float3 normal = prepassSample.rgb; float3 normal = prepassSample.rgb;
@ -194,6 +205,5 @@ float4 main( ConvexConnectP IN ) : TORQUE_TARGET0
addToResult = ( 1.0 - shadowed ) * abs(lightMapParams); addToResult = ( 1.0 - shadowed ) * abs(lightMapParams);
} }
float4 colorSample = TORQUE_TEX2D( colorBuffer, uvScene ); return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -202,6 +202,16 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
return float4(1.0, 1.0, 1.0, 0.0); return float4(1.0, 1.0, 1.0, 0.0);
} }
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
float3 subsurface = float3(0.0,0.0,0.0);
if (getFlag( matInfo.r, 1 ))
{
subsurface = colorSample.rgb;
if (colorSample.r>colorSample.g)
subsurface = float3(0.772549, 0.337255, 0.262745);
else
subsurface = float3(0.337255, 0.772549, 0.262745);
}
// Sample/unpack the normal/z data // Sample/unpack the normal/z data
float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 ); float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 );
float3 normal = prepassSample.rgb; float3 normal = prepassSample.rgb;
@ -314,6 +324,5 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
lightColorOut = debugColor; lightColorOut = debugColor;
#endif #endif
float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 ); return AL_DeferredOutput(lightColorOut+subsurface*(1.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
} }

View file

@ -2240,6 +2240,29 @@
useMouseEvents = "0"; useMouseEvents = "0";
useInactiveState = "0"; useInactiveState = "0";
}; };
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
internalName = "subSurfaceCheckbox";
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "8 46";
Extent = "79 16";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "MaterialEditorGui.updateActiveMaterial(\"subSurface[\" @ MaterialEditorGui.currentLayer @ \"]\", $ThisControl.getValue());";
tooltipprofile = "ToolsGuiDefaultProfile";
ToolTip = "Enables the use of subsurface scattering for this layer.";
hovertime = "1000";
text = "Sub Surface";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
}; };
}; };
}; };

View file

@ -918,9 +918,6 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]); MaterialEditorPropertiesWindow-->vertLitCheckbox.setValue((%material).vertLit[%layer]);
MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer]; MaterialEditorPropertiesWindow-->vertColorSwatch.color = (%material).vertColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]); MaterialEditorPropertiesWindow-->subSurfaceCheckbox.setValue((%material).subSurface[%layer]);
MaterialEditorPropertiesWindow-->subSurfaceColorSwatch.color = (%material).subSurfaceColor[%layer];
MaterialEditorPropertiesWindow-->subSurfaceRolloffTextEdit.setText((%material).subSurfaceRolloff[%layer]);
MaterialEditorPropertiesWindow-->minnaertTextEdit.setText((%material).minnaertConstant[%layer]);
// Animation properties // Animation properties
MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0); MaterialEditorPropertiesWindow-->RotationAnimation.setValue(0);

View file

@ -380,7 +380,8 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Ignore assets in the tools folder // Ignore assets in the tools folder
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if ( getWord( %splitPath, 0 ) $= "tools" ) if ( getWord( %splitPath, 0 ) $= "tools" )
{ {
%fullPath = findNextFileMultiExpr( %filePatterns ); %fullPath = findNextFileMultiExpr( %filePatterns );
@ -393,6 +394,7 @@ function ShapeEdSelectWindow::navigate( %this, %address )
// Add this file's path ( parent folders ) to the // Add this file's path ( parent folders ) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = ShapeEdSelectMenu.findText( %temp ); %r = ShapeEdSelectMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
ShapeEdSelectMenu.add( %temp ); ShapeEdSelectMenu.add( %temp );

View file

@ -349,7 +349,8 @@ function EWCreatorWindow::navigate( %this, %address )
} }
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" ) if( getWord(%splitPath, 0) $= "tools" )
{ {
%fullPath = findNextFileMultiExpr( getFormatExtensions() ); %fullPath = findNextFileMultiExpr( getFormatExtensions() );
@ -363,6 +364,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the // Add this file's path (parent folders) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp ); %r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
{ {
@ -461,7 +463,8 @@ function EWCreatorWindow::navigate( %this, %address )
while ( %fullPath !$= "" ) while ( %fullPath !$= "" )
{ {
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() ); %fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );
%splitPath = strreplace( %fullPath, "/", " " ); %splitPath = strreplace( %fullPath, " ", "_" );
%splitPath = strreplace( %splitPath, "/", " " );
if( getWord(%splitPath, 0) $= "tools" ) if( getWord(%splitPath, 0) $= "tools" )
{ {
%fullPath = findNextFile( %expr ); %fullPath = findNextFile( %expr );
@ -475,6 +478,7 @@ function EWCreatorWindow::navigate( %this, %address )
// Add this file's path (parent folders) to the // Add this file's path (parent folders) to the
// popup menu if it isn't there yet. // popup menu if it isn't there yet.
%temp = strreplace( %pathFolders, " ", "/" ); %temp = strreplace( %pathFolders, " ", "/" );
%temp = strreplace( %temp, "_", " " );
%r = CreatorPopupMenu.findText( %temp ); %r = CreatorPopupMenu.findText( %temp );
if ( %r == -1 ) if ( %r == -1 )
{ {

View file

@ -262,6 +262,7 @@ function EditorGui::buildMenus(%this)
barTitle = "Tools"; barTitle = "Tools";
item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();"; item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();";
item[1] = "Profiler" TAB "ctrl F2" TAB "showMetrics(true);";
}; };
%this.menuBar.insert(%toolsMenu, %this.menuBar.getCount()); %this.menuBar.insert(%toolsMenu, %this.menuBar.getCount());

View file

@ -362,7 +362,7 @@ if(TORQUE_TOOLS)
addPath("${srcDir}/forest/editor") addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor") addPath("${srcDir}/gui/editor")
if(NOT TORQUE_EXPERIMENTAL_EC) if(NOT TORQUE_EXPERIMENTAL_EC)
set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h" ) set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
endif() endif()
addPath("${srcDir}/gui/editor/inspector") addPath("${srcDir}/gui/editor/inspector")
set(BLACKLIST "" ) set(BLACKLIST "" )