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Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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commit
3a73344abb
36 changed files with 357 additions and 46 deletions
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@ -120,6 +120,8 @@ public:
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virtual void findContact(SceneObject **contactObject, VectorF *contactNormal,
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Vector<SceneObject*> *outOverlapObjects) const;
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virtual void moveKinematicTo(const MatrixF &xfm);
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};
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#endif // _PX3BODY_H_
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