Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.

This commit is contained in:
Areloch 2016-06-05 19:17:34 -05:00
commit 3a73344abb
36 changed files with 357 additions and 46 deletions

View file

@ -113,6 +113,8 @@ public:
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void findContact(SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects) const;
virtual void moveKinematicTo(const MatrixF &xfm);
};
#endif // _T3D_PHYSICS_BTBODY_H_