Merge branch 'development' into EngineAPI-Refactor

This commit is contained in:
Areloch 2018-12-09 14:48:50 -06:00 committed by GitHub
commit 3a71c75596
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1937 changed files with 102332 additions and 70549 deletions

View file

@ -612,12 +612,12 @@ bool Gizmo::collideAxisGizmo( const Gui3DMouseEvent & event )
Point3F(mOrigin + (p1 + p2) * scale)
};
Point3F end = camPos + event.vec * smProjectDistance;
F32 t = plane.intersect(camPos, end);
Point3F endProj = camPos + event.vec * smProjectDistance;
F32 t = plane.intersect(camPos, endProj);
if ( t >= 0 && t <= 1 )
{
Point3F pos;
pos.interpolate(camPos, end, t);
pos.interpolate(camPos, endProj, t);
// check if inside our 'poly' of this axisIdx vector...
bool inside = true;

View file

@ -1454,16 +1454,16 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
}
CameraSpline::Knot::Path path;
CameraSpline::Knot::Path tPath;
switch (pathmarker->mSmoothingType)
{
case Marker::SmoothingTypeLinear: path = CameraSpline::Knot::LINEAR; break;
case Marker::SmoothingTypeLinear: tPath = CameraSpline::Knot::LINEAR; break;
case Marker::SmoothingTypeSpline:
default: path = CameraSpline::Knot::SPLINE; break;
default: tPath = CameraSpline::Knot::SPLINE; break;
}
spline.push_back(new CameraSpline::Knot(pos, rot, 1.0f, type, path));
spline.push_back(new CameraSpline::Knot(pos, rot, 1.0f, type, tPath));
}
F32 t = 0.0f;
@ -1559,8 +1559,8 @@ void WorldEditor::renderSplinePath(SimPath::Path *path)
// Reset for next pass...
vIdx = 0;
void *lockPtr = vb.lock();
if(!lockPtr) return;
void *nextlockPtr = vb.lock();
if(!nextlockPtr) return;
}
}
@ -3036,25 +3036,25 @@ bool WorldEditor::alignByAxis( S32 axis )
if(mSelected->size() < 2)
return true;
SceneObject* object = dynamic_cast< SceneObject* >( ( *mSelected )[ 0 ] );
if( !object )
SceneObject* primaryObj = dynamic_cast< SceneObject* >( ( *mSelected )[ 0 ] );
if( !primaryObj)
return false;
submitUndo( mSelected, "Align By Axis" );
// All objects will be repositioned to line up with the
// first selected object
Point3F pos = object->getPosition();
Point3F pos = primaryObj->getPosition();
for(S32 i=0; i<mSelected->size(); ++i)
{
SceneObject* object = dynamic_cast< SceneObject* >( ( *mSelected )[ i ] );
if( !object )
SceneObject* additionalObj = dynamic_cast< SceneObject* >( ( *mSelected )[ i ] );
if( !additionalObj)
continue;
Point3F objPos = object->getPosition();
Point3F objPos = additionalObj->getPosition();
objPos[axis] = pos[axis];
object->setPosition(objPos);
additionalObj->setPosition(objPos);
}
return true;
@ -4073,8 +4073,8 @@ DefineEngineMethod( WorldEditor, createPolyhedralObject, SceneObject*, ( const c
// Create the object.
SceneObject* object = dynamic_cast< SceneObject* >( classRep->create() );
if( !Object )
SceneObject* polyObj = dynamic_cast< SceneObject* >( classRep->create() );
if( !polyObj)
{
Con::errorf( "WorldEditor::createPolyhedralObject - Could not create SceneObject with class '%s'", className );
return NULL;
@ -4092,7 +4092,7 @@ DefineEngineMethod( WorldEditor, createPolyhedralObject, SceneObject*, ( const c
for( U32 i = 0; i < numPoints; ++ i )
{
static StringTableEntry sPoint = StringTable->insert( "point" );
object->setDataField( sPoint, NULL, EngineMarshallData( points[ i ] ) );
polyObj->setDataField( sPoint, NULL, EngineMarshallData( points[ i ] ) );
}
// Add the plane data.
@ -4108,7 +4108,7 @@ DefineEngineMethod( WorldEditor, createPolyhedralObject, SceneObject*, ( const c
char buffer[ 1024 ];
dSprintf( buffer, sizeof( buffer ), "%g %g %g %g", plane.x, plane.y, plane.z, plane.d );
object->setDataField( sPlane, NULL, buffer );
polyObj->setDataField( sPlane, NULL, buffer );
}
// Add the edge data.
@ -4127,24 +4127,24 @@ DefineEngineMethod( WorldEditor, createPolyhedralObject, SceneObject*, ( const c
edge.vertex[ 0 ], edge.vertex[ 1 ]
);
object->setDataField( sEdge, NULL, buffer );
polyObj->setDataField( sEdge, NULL, buffer );
}
// Set the transform.
object->setTransform( savedTransform );
object->setScale( savedScale );
polyObj->setTransform( savedTransform );
polyObj->setScale( savedScale );
// Register and return the object.
if( !object->registerObject() )
if( !polyObj->registerObject() )
{
Con::errorf( "WorldEditor::createPolyhedralObject - Failed to register object!" );
delete object;
delete polyObj;
return NULL;
}
return object;
return polyObj;
}
//-----------------------------------------------------------------------------