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Merge branch 'development' into EngineAPI-Refactor
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commit
3a71c75596
1937 changed files with 102332 additions and 70549 deletions
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@ -1132,11 +1132,11 @@ void GuiMeshRoadEditorCtrl::setSelectedNode( S32 node )
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mSelNode = node;
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if ( mSelNode != -1 )
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{
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const MeshRoadNode &node = mSelRoad->mNodes[mSelNode];
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const MeshRoadNode &curNode = mSelRoad->mNodes[mSelNode];
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MatrixF objMat = mSelRoad->getNodeTransform(mSelNode);
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Point3F objScale( node.width, 1.0f, node.depth );
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Point3F worldPos = node.point;
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Point3F objScale(curNode.width, 1.0f, curNode.depth );
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Point3F worldPos = curNode.point;
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mGizmo->set( objMat, worldPos, objScale );
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}
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