Merge branch 'development' into EngineAPI-Refactor

This commit is contained in:
Areloch 2018-12-09 14:48:50 -06:00 committed by GitHub
commit 3a71c75596
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1937 changed files with 102332 additions and 70549 deletions

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@ -99,11 +99,11 @@ afxCamera::afxCamera()
{
mNetFlags.clear(Ghostable);
mTypeMask |= CameraObjectType;
delta.pos = Point3F(0,0,100);
delta.rot = Point3F(0,0,0);
delta.posVec = delta.rotVec = VectorF(0,0,0);
mObjToWorld.setColumn(3,delta.pos);
mRot = delta.rot;
mDelta.pos = Point3F(0,0,100);
mDelta.rot = Point3F(0,0,0);
mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
mObjToWorld.setColumn(3, mDelta.pos);
mRot = mDelta.rot;
mMinOrbitDist = 0;
mMaxOrbitDist = 0;
@ -111,19 +111,19 @@ afxCamera::afxCamera()
mOrbitObject = NULL;
mPosition.set(0.f, 0.f, 0.f);
mObservingClientObject = false;
mode = FlyMode;
mMode = FlyMode;
cam_subject = NULL;
coi_offset.set(0, 0, 2);
cam_offset.set(0, 0, 0);
cam_distance = 0.0f;
cam_angle = 0.0f;
cam_dirty = false;
mCam_subject = NULL;
mCoi_offset.set(0, 0, 2);
mCam_offset.set(0, 0, 0);
mCam_distance = 0.0f;
mCam_angle = 0.0f;
mCam_dirty = false;
flymode_saved = false;
third_person_snap_s = 1;
third_person_snap_c = 1;
flymode_saved_pos.zero();
mFlymode_saved = false;
mThird_person_snap_s = 1;
mThird_person_snap_c = 1;
mFlymode_saved_pos.zero();
mDamageState = Disabled;
}
@ -136,7 +136,7 @@ afxCamera::~afxCamera()
void afxCamera::cam_update(F32 dt, bool on_server)
{
if (mode == ThirdPersonMode && cam_subject)
if (mMode == ThirdPersonMode && mCam_subject)
cam_update_3pov(dt, on_server);
}
@ -176,9 +176,9 @@ Point3F &afxCamera::getPosition()
//----------------------------------------------------------------------------
void afxCamera::setFlyMode()
{
mode = FlyMode;
if (flymode_saved)
snapToPosition(flymode_saved_pos);
mMode = FlyMode;
if (mFlymode_saved)
snapToPosition(mFlymode_saved_pos);
if (bool(mOrbitObject))
{
@ -202,11 +202,11 @@ void afxCamera::setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot, F32 min
processAfter(mOrbitObject);
deleteNotify(mOrbitObject);
mOrbitObject->getWorldBox().getCenter(&mPosition);
mode = OrbitObjectMode;
mMode = OrbitObjectMode;
}
else
{
mode = OrbitPointMode;
mMode = OrbitPointMode;
mPosition = pos;
}
@ -278,14 +278,14 @@ void afxCamera::snapToPosition(const Point3F& tPos)
{
MatrixF transMat;
if (cam_subject)
if (mCam_subject)
{
// get the subject's transform
MatrixF objToWorld = cam_subject->getRenderTransform();
MatrixF objToWorld = mCam_subject->getRenderTransform();
// transform the center-of-interest to world-space
Point3F objPos;
objToWorld.mulP(coi_offset, &objPos);
objToWorld.mulP(mCoi_offset, &objPos);
// find normalized direction vector looking from camera to coi
VectorF dirVec = objPos - tPos;
@ -308,31 +308,31 @@ void afxCamera::snapToPosition(const Point3F& tPos)
void afxCamera::setCameraSubject(SceneObject* new_subject)
{
// cleanup any existing chase subject
if (cam_subject)
if (mCam_subject)
{
if (dynamic_cast<GameBase*>(cam_subject))
if (dynamic_cast<GameBase*>(mCam_subject))
clearProcessAfter();
clearNotify(cam_subject);
clearNotify(mCam_subject);
}
cam_subject = new_subject;
mCam_subject = new_subject;
// set associations with new chase subject
if (cam_subject)
if (mCam_subject)
{
if (dynamic_cast<GameBase*>(cam_subject))
processAfter((GameBase*)cam_subject);
deleteNotify(cam_subject);
if (dynamic_cast<GameBase*>(mCam_subject))
processAfter((GameBase*)mCam_subject);
deleteNotify(mCam_subject);
}
mode = (cam_subject) ? ThirdPersonMode : FlyMode;
mMode = (mCam_subject) ? ThirdPersonMode : FlyMode;
setMaskBits(SubjectMask);
}
void afxCamera::setThirdPersonOffset(const Point3F& offset)
{
// new method
if (cam_distance > 0.0f)
if (mCam_distance > 0.0f)
{
if (isClientObject())
{
@ -342,25 +342,25 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
// this auto switches to/from first person
if (conn->isFirstPerson())
{
if (cam_distance >= 1.0f)
if (mCam_distance >= 1.0f)
conn->setFirstPerson(false);
}
else
{
if (cam_distance < 1.0f)
if (mCam_distance < 1.0f)
conn->setFirstPerson(true);
}
}
}
cam_offset = offset;
cam_dirty = true;
mCam_offset = offset;
mCam_dirty = true;
return;
}
// old backwards-compatible method
if (offset.y != cam_offset.y && isClientObject())
if (offset.y != mCam_offset.y && isClientObject())
{
GameConnection* conn = GameConnection::getConnectionToServer();
if (conn)
@ -379,62 +379,62 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
}
}
cam_offset = offset;
cam_dirty = true;
mCam_offset = offset;
mCam_dirty = true;
}
void afxCamera::setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset)
{
this->coi_offset = coi_offset;
mCoi_offset = coi_offset;
setThirdPersonOffset(offset);
}
void afxCamera::setThirdPersonDistance(F32 distance)
{
cam_distance = distance;
cam_dirty = true;
mCam_distance = distance;
mCam_dirty = true;
}
F32 afxCamera::getThirdPersonDistance()
{
return cam_distance;
return mCam_distance;
}
void afxCamera::setThirdPersonAngle(F32 angle)
{
cam_angle = angle;
cam_dirty = true;
mCam_angle = angle;
mCam_dirty = true;
}
F32 afxCamera::getThirdPersonAngle()
{
return cam_angle;
return mCam_angle;
}
void afxCamera::setThirdPersonMode()
{
mode = ThirdPersonMode;
flymode_saved_pos = getPosition();
flymode_saved = true;
cam_dirty = true;
third_person_snap_s++;
mMode = ThirdPersonMode;
mFlymode_saved_pos = getPosition();
mFlymode_saved = true;
mCam_dirty = true;
mThird_person_snap_s++;
}
void afxCamera::setThirdPersonSnap()
{
if (mode == ThirdPersonMode)
third_person_snap_s += 2;
if (mMode == ThirdPersonMode)
mThird_person_snap_s += 2;
}
void afxCamera::setThirdPersonSnapClient()
{
if (mode == ThirdPersonMode)
third_person_snap_c++;
if (mMode == ThirdPersonMode)
mThird_person_snap_c++;
}
const char* afxCamera::getMode()
{
switch (mode)
switch (mMode)
{
case ThirdPersonMode:
return "ThirdPerson";
@ -450,8 +450,6 @@ const char* afxCamera::getMode()
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Console Methods
static char buffer[100];
DefineEngineStringlyVariadicMethod(afxCamera, setOrbitMode, void, 7, 8,
"(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
"Set the camera to orbit around some given object.\n\n"
@ -578,17 +576,17 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
{
Point3F goal_pos;
Point3F curr_pos = getRenderPosition();
MatrixF xfm = cam_subject->getRenderTransform();
Point3F coi = cam_subject->getRenderPosition() + coi_offset;
MatrixF xfm = mCam_subject->getRenderTransform();
Point3F coi = mCam_subject->getRenderPosition() + mCoi_offset;
// for player subjects, pitch is adjusted
Player* player_subj = dynamic_cast<Player*>(cam_subject);
Player* player_subj = dynamic_cast<Player*>(mCam_subject);
if (player_subj)
{
if (cam_distance > 0.0f)
if (mCam_distance > 0.0f)
{
// rotate xfm by amount of cam_angle
F32 look_yaw = player_subj->getHeadRotation().z + mDegToRad(-cam_angle);
F32 look_yaw = player_subj->getHeadRotation().z + mDegToRad(-mCam_angle);
MatrixF look_yaw_mtx(EulerF(0,0,look_yaw));
xfm.mul(look_yaw_mtx);
@ -597,9 +595,9 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
MatrixF head_pitch_mtx(EulerF(head_pitch,0,0));
xfm.mul(head_pitch_mtx);
VectorF behind_vec(0, -cam_distance, 0);
VectorF behind_vec(0, -mCam_distance, 0);
xfm.mulP(behind_vec, &goal_pos);
goal_pos += cam_offset;
goal_pos += mCam_offset;
}
else // old backwards-compatible method
{
@ -608,15 +606,15 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
MatrixF head_pitch_mtx(EulerF(head_pitch,0,0));
xfm.mul(head_pitch_mtx);
VectorF behind_vec(0, cam_offset.y, 0);
VectorF behind_vec(0, mCam_offset.y, 0);
xfm.mulP(behind_vec, &goal_pos);
goal_pos.z += cam_offset.z;
goal_pos.z += mCam_offset.z;
}
}
// for non-player subjects, camera will follow, but pitch won't adjust.
else
{
xfm.mulP(cam_offset, &goal_pos);
xfm.mulP(mCam_offset, &goal_pos);
}
// avoid view occlusion
@ -624,7 +622,7 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
{
// snap to final position if path to goal is blocked
if (test_blocked_line(curr_pos, goal_pos))
third_person_snap_c++;
mThird_person_snap_c++;
}
// place camera into its final position
@ -638,11 +636,11 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
F32 time_inc = 1.0f/speed_factor;
// snap to final position
if (on_server || (third_person_snap_c > 0 || dt > time_inc))
if (on_server || (mThird_person_snap_c > 0 || dt > time_inc))
{
snapToPosition(goal_pos);
if (!on_server && third_person_snap_c > 0)
third_person_snap_c--;
if (!on_server && mThird_person_snap_c > 0)
mThird_person_snap_c--;
return;
}
// interpolate to final position
@ -717,13 +715,13 @@ void afxCamera::onDeleteNotify(SimObject *obj)
if (obj == (SimObject*)mOrbitObject)
{
mOrbitObject = NULL;
if (mode == OrbitObjectMode)
mode = OrbitPointMode;
if (mMode == OrbitObjectMode)
mMode = OrbitPointMode;
}
if (obj == cam_subject)
if (obj == mCam_subject)
{
cam_subject = NULL;
mCam_subject = NULL;
}
}
@ -733,12 +731,12 @@ void afxCamera::advanceTime(F32 dt)
if (gSFX3DWorld)
{
if (mode == ThirdPersonMode && cam_subject)
if (mMode == ThirdPersonMode && mCam_subject)
{
if (gSFX3DWorld->getListener() != cam_subject)
gSFX3DWorld->setListener(cam_subject);
if (gSFX3DWorld->getListener() != mCam_subject)
gSFX3DWorld->setListener(mCam_subject);
}
else if (mode == FlyMode)
else if (mMode == FlyMode)
{
if (gSFX3DWorld->getListener() != this)
gSFX3DWorld->setListener(this);
@ -757,15 +755,15 @@ void afxCamera::processTick(const Move* move)
if (move)
{
// UPDATE ORIENTATION //
delta.rotVec = mRot;
mObjToWorld.getColumn(3, &delta.posVec);
mDelta.rotVec = mRot;
mObjToWorld.getColumn(3, &mDelta.posVec);
mRot.x = mClampF(mRot.x + move->pitch, -MaxPitch, MaxPitch);
mRot.z += move->yaw;
// ORBIT MODE //
if (mode == OrbitObjectMode || mode == OrbitPointMode)
if (mMode == OrbitObjectMode || mMode == OrbitPointMode)
{
if(mode == OrbitObjectMode && bool(mOrbitObject))
if(mMode == OrbitObjectMode && bool(mOrbitObject))
{
// If this is a shapebase, use its render eye transform
// to avoid jittering.
@ -808,10 +806,10 @@ void afxCamera::processTick(const Move* move)
// If on the client, calc delta for backstepping
if (isClientObject())
{
delta.pos = pos;
delta.rot = mRot;
delta.posVec = delta.posVec - delta.pos;
delta.rotVec = delta.rotVec - delta.rot;
mDelta.pos = pos;
mDelta.rot = mRot;
mDelta.posVec = mDelta.posVec - mDelta.pos;
mDelta.rotVec = mDelta.rotVec - mDelta.rot;
}
else
{
@ -832,14 +830,14 @@ void afxCamera::interpolateTick(F32 dt)
{
Parent::interpolateTick(dt);
if (mode == ThirdPersonMode)
if (mMode == ThirdPersonMode)
return;
Point3F rot = delta.rot + delta.rotVec * dt;
Point3F rot = mDelta.rot + mDelta.rotVec * dt;
if(mode == OrbitObjectMode || mode == OrbitPointMode)
if(mMode == OrbitObjectMode || mMode == OrbitPointMode)
{
if(mode == OrbitObjectMode && bool(mOrbitObject))
if(mMode == OrbitObjectMode && bool(mOrbitObject))
{
// If this is a shapebase, use its render eye transform
// to avoid jittering.
@ -865,7 +863,7 @@ void afxCamera::interpolateTick(F32 dt)
{
// NOTE - posVec is 0,0,0 unless cam is control-object and process tick is
// updating the delta
Point3F pos = delta.pos + delta.posVec * dt;
Point3F pos = mDelta.pos + mDelta.posVec * dt;
set_cam_pos(pos,rot);
}
}
@ -881,19 +879,19 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
bstream->write(mRot.x); // SND X ROT
bstream->write(mRot.z); // SND Z ROT
if (bstream->writeFlag(cam_dirty))
if (bstream->writeFlag(mCam_dirty))
{
mathWrite(*bstream, cam_offset); // SND CAM_OFFSET
mathWrite(*bstream, coi_offset); // SND COI_OFFSET
bstream->write(cam_distance);
bstream->write(cam_angle);
cam_dirty = false;
mathWrite(*bstream, mCam_offset); // SND CAM_OFFSET
mathWrite(*bstream, mCoi_offset); // SND COI_OFFSET
bstream->write(mCam_distance);
bstream->write(mCam_angle);
mCam_dirty = false;
}
U32 writeMode = mode;
U32 writeMode = mMode;
Point3F writePos = mPosition;
S32 gIndex = -1;
if (mode == OrbitObjectMode)
if (mMode == OrbitObjectMode)
{
gIndex = bool(mOrbitObject) ? connection->getGhostIndex(mOrbitObject): -1;
if(gIndex == -1)
@ -906,9 +904,9 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
bstream->writeRangedU32(writeMode, CameraFirstMode, CameraLastMode); // SND MODE
if (writeMode == ThirdPersonMode)
{
bstream->write(third_person_snap_s > 0); // SND SNAP
if (third_person_snap_s > 0)
third_person_snap_s--;
bstream->write(mThird_person_snap_s > 0); // SND SNAP
if (mThird_person_snap_s > 0)
mThird_person_snap_s--;
}
if (writeMode == OrbitObjectMode || writeMode == OrbitPointMode)
@ -941,34 +939,34 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
Point3F new_cam_offset, new_coi_offset;
mathRead(*bstream, &new_cam_offset); // RCV CAM_OFFSET
mathRead(*bstream, &new_coi_offset); // RCV COI_OFFSET
bstream->read(&cam_distance);
bstream->read(&cam_angle);
bstream->read(&mCam_distance);
bstream->read(&mCam_angle);
setThirdPersonOffset(new_cam_offset, new_coi_offset);
}
GameBase* obj = 0;
mode = bstream->readRangedU32(CameraFirstMode, // RCV MODE
mMode = bstream->readRangedU32(CameraFirstMode, // RCV MODE
CameraLastMode);
if (mode == ThirdPersonMode)
if (mMode == ThirdPersonMode)
{
bool snap; bstream->read(&snap);
if (snap)
third_person_snap_c++;
mThird_person_snap_c++;
}
mObservingClientObject = false;
if (mode == OrbitObjectMode || mode == OrbitPointMode) {
if (mMode == OrbitObjectMode || mMode == OrbitPointMode) {
bstream->read(&mMinOrbitDist);
bstream->read(&mMaxOrbitDist);
bstream->read(&mCurOrbitDist);
if(mode == OrbitObjectMode)
if(mMode == OrbitObjectMode)
{
mObservingClientObject = bstream->readFlag();
S32 gIndex = bstream->readInt(NetConnection::GhostIdBitSize);
obj = static_cast<GameBase*>(connection->resolveGhost(gIndex));
}
if (mode == OrbitPointMode)
if (mMode == OrbitPointMode)
bstream->readCompressedPoint(&mPosition);
}
if (obj != (GameBase*)mOrbitObject) {
@ -983,14 +981,14 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
}
}
if (mode == ThirdPersonMode)
if (mMode == ThirdPersonMode)
return;
set_cam_pos(pos,rot);
delta.pos = pos;
delta.rot = rot;
delta.rotVec.set(0,0,0);
delta.posVec.set(0,0,0);
mDelta.pos = pos;
mDelta.rot = rot;
mDelta.rotVec.set(0,0,0);
mDelta.posVec.set(0,0,0);
}
U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
@ -1014,10 +1012,10 @@ U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
if (bstream->writeFlag(mask & SubjectMask))
{
S32 ghost_id = (cam_subject) ? conn->getGhostIndex(cam_subject) : -1;
S32 ghost_id = (mCam_subject) ? conn->getGhostIndex(mCam_subject) : -1;
if (bstream->writeFlag(ghost_id != -1))
bstream->writeRangedU32(U32(ghost_id), 0, NetConnection::MaxGhostCount);
else if (cam_subject)
else if (mCam_subject)
retMask |= SubjectMask;
}
@ -1042,9 +1040,9 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
set_cam_pos(pos,rot);
// New delta for client side interpolation
delta.pos = pos;
delta.rot = rot;
delta.posVec = delta.rotVec = VectorF(0,0,0);
mDelta.pos = pos;
mDelta.rot = rot;
mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
}
if (bstream->readFlag())
@ -1052,18 +1050,18 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
if (bstream->readFlag())
{
S32 ghost_id = bstream->readRangedU32(0, NetConnection::MaxGhostCount);
cam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
mCam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
}
else
cam_subject = NULL;
mCam_subject = NULL;
}
}
// Override to ensure both are kept in scope
void afxCamera::onCameraScopeQuery(NetConnection* conn, CameraScopeQuery* query)
{
if (cam_subject)
conn->objectInScope(cam_subject);
if (mCam_subject)
conn->objectInScope(mCam_subject);
Parent::onCameraScopeQuery(conn, query);
}
@ -1141,7 +1139,7 @@ void afxCamera::setCameraFov(F32 fov)
F32 afxCamera::getDamageFlash() const
{
if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
{
const GameBase *castObj = mOrbitObject;
const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
@ -1154,7 +1152,7 @@ F32 afxCamera::getDamageFlash() const
F32 afxCamera::getWhiteOut() const
{
if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
{
const GameBase *castObj = mOrbitObject;
const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);