From 3a67ddd34c7f3783d62d73df50e867b72340a663 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Fri, 2 Oct 2020 14:44:43 -0500 Subject: [PATCH] so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests --- Engine/source/T3D/vehicles/vehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/vehicles/vehicle.cpp b/Engine/source/T3D/vehicles/vehicle.cpp index cc05b823e..f536dcc25 100644 --- a/Engine/source/T3D/vehicles/vehicle.cpp +++ b/Engine/source/T3D/vehicles/vehicle.cpp @@ -770,7 +770,7 @@ void Vehicle::processTick(const Move* move) { PROFILE_SCOPE( Vehicle_ProcessTick ); - Parent::processTick(move); + ShapeBase::processTick(move); if ( isMounted() ) return;