* [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.

* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
This commit is contained in:
Robert MacGregor 2021-08-13 23:27:12 -04:00
parent 9dd9e9fae5
commit 3a4f0e8808
511 changed files with 13 additions and 13 deletions

View file

@ -1,66 +0,0 @@
function PauseMenu::onWake(%this)
{
if($Server::ServerType $= "SinglePlayer")
{
$timescale = 0;
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
}
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive();
PauseMenuList.clearRows();
if($Tools::loaded && EditorIsActive())
{
PauseMenuList.addRow("Exit Editor", "fastLoadWorldEdit", -1, -30);
}
PauseMenuList.addRow("Options", "openPauseMenuOptions", -1, -30);
PauseMenuList.addRow("Exit to Menu", "pauseMenuExitToMenu", -1, -30);
PauseMenuList.addRow("Exit to Desktop", "pauseMenuExitToDesktop", -1, -30);
}
function PauseMenu::onSleep(%this)
{
if($Server::ServerType $= "SinglePlayer")
{
$timescale = 1;
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
}
}
function PauseMenu::onReturnTo(%this)
{
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive();
}
function openPauseMenuOptions()
{
Canvas.pushDialog(OptionsMenu);
OptionsMenu.returnGui = PauseMenu;
PauseMenuList.hidden = true;
}
function pauseMenuExitToMenu()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();");
}
function pauseMenuExitToDesktop()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();");
}
function PauseButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true);
%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
}