* [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.

* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
This commit is contained in:
Robert MacGregor 2021-08-13 23:27:12 -04:00
parent 9dd9e9fae5
commit 3a4f0e8808
511 changed files with 13 additions and 13 deletions

View file

@ -1,86 +0,0 @@
// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
// First, a client will always create a server in the event that they want to host a single player
// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
// in the networking short-circuited to sidestep around lag and packet transmission times.
// initServer() is called, loading the default server scripts.
// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
// to prep a playable client session.
// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
// connected to it via createAndConnectToLocalServer().
function UI::onCreate( %this )
{
}
function UI::onDestroy( %this )
{
}
function UI::initServer(%this){}
function UI::onCreateGameServer(%this){}
function UI::onDestroyGameServer(%this){}
function UI::initClient(%this)
{
//Load UI stuff
//we need to load this because some of the menu profiles use the sounds here
//%this.queueExec("./datablocks/guiSounds");
//Profiles
%this.queueExec("./scripts/profiles");
//Now gui files
%this.queueExec("./scripts/menuInputButtons");
%this.queueExec("./guis/mainMenu");
%this.queueExec("./guis/mainMenu.gui");
%this.queueExec("./guis/chooseLevelDlg");
%this.queueExec("./guis/chooseLevelDlg.gui");
%this.queueExec("./guis/joinServerMenu");
%this.queueExec("./guis/joinServerMenu.gui");
%this.queueExec("./guis/loadingGui.gui");
%this.queueExec("./guis/optionsMenu");
%this.queueExec("./guis/optionsMenu.gui");
%this.queueExec("./guis/pauseMenu");
%this.queueExec("./guis/pauseMenu.gui");
%this.queueExec("./guis/remapDlg.gui");
%this.queueExec("./guis/remapConfirmDlg.gui");
%this.queueExec("./guis/profiler");
%this.queueExec("./guis/profiler.gui");
%this.queueExec("./guis/netGraphGui.gui");
%this.queueExec("./guis/RecordingsDlg.gui");
%this.queueExec("./guis/guiMusicPlayer");
%this.queueExec("./guis/guiMusicPlayer.gui");
%this.queueExec("./guis/startupGui");
%this.queueExec("./guis/startupGui.gui");
// Load Editor Dialogs
%this.queueExec("./guis/messageBoxDlg.gui");
//Load scripts
%this.queueExec("./scripts/controlsMenu");
%this.queueExec("./scripts/messageBoxes");
%this.queueExec("./scripts/help");
%this.queueExec("./scripts/cursors");
%this.queueExec("./scripts/utility");
}
function UI::onCreateClientConnection(%this){}
function UI::onDestroyClientConnection(%this){}