* [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.

* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
This commit is contained in:
Robert MacGregor 2021-08-13 23:27:12 -04:00
parent 9dd9e9fae5
commit 3a4f0e8808
511 changed files with 13 additions and 13 deletions

View file

@ -0,0 +1,330 @@
// =============================================================================
// KEYBINDS MENU
// =============================================================================
function ControlsMenuDefaultsButton::onClick(%this)
{
//For this to work with module-style, we have to figure that somewhere, we'll set where our default keybind script is at.
//This can be hardcoded in your actual project.
//exec($KeybindPath);
//ControlsMenu.reload();
}
function getMapDisplayName( %device, %action )
{
if ( %device $= "keyboard" )
return( %action );
else if ( strstr( %device, "mouse" ) != -1 )
{
// Substitute "mouse" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "mouse" @ ( %instance + 1 ) );
}
else
error( "Mouse input object other than button passed to getDisplayMapName!" );
}
else if ( strstr( %device, "joystick" ) != -1 )
{
// Substitute "joystick" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "joystick" @ ( %instance + 1 ) );
}
else
{
%pos = strstr( %action, "pov" );
if ( %pos != -1 )
{
%wordCount = getWordCount( %action );
%mods = %wordCount > 1 ? getWords( %action, 0, %wordCount - 2 ) @ " " : "";
%object = getWord( %action, %wordCount - 1 );
switch$ ( %object )
{
case "upov": %object = "POV1 up";
case "dpov": %object = "POV1 down";
case "lpov": %object = "POV1 left";
case "rpov": %object = "POV1 right";
case "upov2": %object = "POV2 up";
case "dpov2": %object = "POV2 down";
case "lpov2": %object = "POV2 left";
case "rpov2": %object = "POV2 right";
default: %object = "";
}
return( %mods @ %object );
}
else
error( "Unsupported Joystick input object passed to getDisplayMapName!" );
}
}
else if ( strstr( %device, "gamepad" ) != -1 )
{
return %action;
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "joystick" @ ( %instance + 1 ) );
}
else
{
%pos = strstr( %action, "thumb" );
if ( %pos != -1 )
{
//%instance = getSubStr( %action, strlen( "thumb" ), 1000 );
//return( "thumb" @ ( %instance + 1 ) );
return %action;
}
else
error( "Unsupported gamepad input object passed to getDisplayMapName!" );
}
}
return( "" );
}
function buildFullMapString( %index, %actionMap, %deviceType )
{
%name = $RemapName[%index];
%cmd = $RemapCmd[%index];
%temp = %actionMap.getBinding( %cmd );
if ( %temp $= "" )
return %name TAB "";
%mapString = "";
%count = getFieldCount( %temp );
for ( %i = 0; %i < %count; %i += 2 )
{
if ( %mapString !$= "" )
continue;
//%mapString = %mapString @ ", ";
%device = getField( %temp, %i + 0 );
%object = getField( %temp, %i + 1 );
if (startsWith(%device,"mouse"))
%deviceType = "mouse";
if(%deviceType !$= "" && !startsWith(%device, %deviceType))
continue;
%mapString = %mapString @ getMapDisplayName( %device, %object );
}
return %name TAB %mapString;
}
function fillRemapList()
{
%device = $remapListDevice;
OptionsMenuSettingsList.clearRows();
//build out our list of action maps
%actionMapCount = ActionMapGroup.getCount();
%actionMapList = "";
for(%i=0; %i < %actionMapCount; %i++)
{
%actionMap = ActionMapGroup.getObject(%i);
if(%actionMap == GlobalActionMap.getId())
continue;
%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
if(%actionMapList $= "")
%actionMapList = %actionMapName;
else
%actionMapList = %actionMapList TAB %actionMapName;
}
//If we didn't find any valid actionMaps, then just exit out
if(%actionMapList $= "")
return;
if($activeRemapControlSet $= "")
$activeRemapControlSet = getField(%actionMapList, 0);
OptionsMenuSettingsList.addOptionRow("Control Set", %actionMapList, false, "controlSetChanged", -1, -30, true, "Which keybind control set to edit", $activeRemapControlSet);
for ( %i = 0; %i < $RemapCount; %i++ )
{
if(%device !$= "" && %device !$= $RemapDevice[%i])
continue;
%actionMapName = $RemapActionMap[%i].humanReadableName $= "" ? $RemapActionMap[%i].getName() : $RemapActionMap[%i].humanReadableName;
if($activeRemapControlSet !$= %actionMapName)
continue;
%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
%description = $RemapDescription[%i];
OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), getButtonBitmap(%device, getField(%keyMap, 1)), "doKeyRemap", -1, -15, true, %description);
}
OptionsMenuSettingsList.refresh();
//OptionsMenu.addRow( %i, %this.buildFullMapString( %i ) );
}
function controlSetChanged()
{
$activeRemapControlSet = OptionsMenuSettingsList.getCurrentOption(0);
fillRemapList();
}
function doKeyRemap( %rowIndex )
{
%rowIndex--; //Offset the rowIndex to account for controlset option
%name = $RemapName[%rowIndex];
RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
OptRemapInputCtrl.index = %rowIndex;
Canvas.pushDialog( RemapDlg );
}
function ControlsMenuRebindButton::onClick(%this)
{
%name = $RemapName[%this.keybindIndex];
RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
OptRemapInputCtrl.index = %this.keybindIndex;
OptRemapInputCtrl.optionIndex = %this.optionIndex;
Canvas.pushDialog( RemapDlg );
}
function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
{
//error( "** onInputEvent called - device = " @ %device @ ", action = " @ %action @ " **" );
Canvas.popDialog( RemapDlg );
// Test for the reserved keystrokes:
if ( %device $= "keyboard" )
{
// Cancel...
if ( %action $= "escape" )
{
// Do nothing...
return;
}
}
%cmd = $RemapCmd[%this.index];
%name = $RemapName[%this.index];
%actionMap = $RemapActionMap[%this.index];
// Grab the friendly display name for this action
// which we'll use when prompting the user below.
%mapName = getMapDisplayName( %device, %action );
// Get the current command this action is mapped to.
%prevMap = %actionMap.getCommand( %device, %action );
//TODO: clear all existant keybinds to a command and then bind it so we only have a single one at all times
unbindExtraActions( %cmd, %actionMap, 0 );
unbindExtraActions( %cmd, %actionMap, 1 );
// If nothing was mapped to the previous command
// mapping then it's easy... just bind it.
if ( %prevMap $= "" )
{
//unbindExtraActions( %cmd, %actionMap, 1 );
%actionMap.bind( %device, %action, %cmd );
fillRemapList();
return;
}
// If the previous command is the same as the
// current then they hit the same input as what
// was already assigned.
if ( %prevMap $= %cmd )
{
//unbindExtraActions( %cmd, %actionMap, 0 );
%actionMap.bind( %device, %action, %cmd );
fillRemapList();
return;
}
// Look for the index of the previous mapping.
%prevMapIndex = findRemapCmdIndex( %prevMap );
// If we get a negative index then the previous
// mapping was to an item that isn't included in
// the mapping list... so we cannot unmap it.
if ( %prevMapIndex == -1 )
{
MessageBoxOK( "Remap Failed", "\"" @ %mapName @ "\" is already bound to a non-remappable command!" );
return;
}
// Setup the forced remapping callback command.
%callback = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
%cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");";
// Warn that we're about to remove the old mapping and
// replace it with another.
%prevCmdName = $RemapName[%prevMapIndex];
Canvas.pushDialog( RemapConfirmDlg );
RemapConfirmationText.setText("\"" @ %mapName @ "\" is already bound to \""
@ %prevCmdName @ "\"! Do you wish to replace this mapping?");
RemapConfirmationYesButton.command = "redoMapping(" @ %device @ ", " @ %actionMap @ ", \"" @ %action @ "\", \"" @
%cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ "); Canvas.popDialog();";
RemapConfirmationNoButton.command = "Canvas.popDialog();";
/*MessageBoxYesNo( "Warning",
"\"" @ %mapName @ "\" is already bound to \""
@ %prevCmdName @ "\"!\nDo you wish to replace this mapping?",
%callback, "" );*/
}
function findRemapCmdIndex( %command )
{
for ( %i = 0; %i < $RemapCount; %i++ )
{
if ( %command $= $RemapCmd[%i] )
return( %i );
}
return( -1 );
}
/// This unbinds actions beyond %count associated to the
/// particular actionMap %commmand.
function unbindExtraActions( %command, %actionMap, %count )
{
%temp = %actionMap.getBinding( %command );
if ( %temp $= "" )
return;
%count = getFieldCount( %temp ) - ( %count * 2 );
for ( %i = 0; %i < %count; %i += 2 )
{
%device = getField( %temp, %i + 0 );
%action = getField( %temp, %i + 1 );
%actionMap.unbind( %device, %action );
}
}
function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
{
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
%actionMap.bind( %device, %action, %cmd );
fillRemapList();
}