Oculus VR DK2 Support

- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
This commit is contained in:
James Urquhart 2015-05-06 23:07:48 +01:00
parent b3170bcddf
commit 3a457749ec
56 changed files with 2654 additions and 1426 deletions

View file

@ -71,8 +71,8 @@ beginModule( 'oculusVR' );
addIncludePath( $OCULUSVR_SDK_PATH . "/LibOVR/Src" );
// Libs
addProjectLibDir( $OCULUSVR_SDK_PATH . "/LibOVR/Lib/Win32" );
addProjectLibInput( "libovr.lib", "libovrd.lib" );
addProjectLibDir( $OCULUSVR_SDK_PATH . "/LibOVR/Lib/Windows/Win32/Release/VS2010" );
addProjectLibInput( "libovr.lib", "libovr.lib" );
}
endModule();