mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Oculus VR DK2 Support
- Updated to work with 0.5.x SDK - Uses Oculus Rendering rather than PostFX - Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice - Implements an Offscreen Canvas for in-game gui with oculus - Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
This commit is contained in:
parent
b3170bcddf
commit
3a457749ec
56 changed files with 2654 additions and 1426 deletions
|
|
@ -606,63 +606,58 @@ void PlaneReflector::updateReflection( const ReflectParams ¶ms )
|
|||
RectI originalVP = GFX->getViewport();
|
||||
|
||||
Point2F projOffset = GFX->getCurrentProjectionOffset();
|
||||
Point3F eyeOffset = GFX->getStereoEyeOffset();
|
||||
const FovPort *currentFovPort = GFX->getSteroFovPort();
|
||||
MatrixF inverseEyeTransforms[2];
|
||||
|
||||
// Calculate world transforms for eyes
|
||||
inverseEyeTransforms[0] = params.query->eyeTransforms[0];
|
||||
inverseEyeTransforms[1] = params.query->eyeTransforms[1];
|
||||
inverseEyeTransforms[0].inverse();
|
||||
inverseEyeTransforms[1].inverse();
|
||||
|
||||
Frustum originalFrustum = GFX->getFrustum();
|
||||
|
||||
// Render left half of display
|
||||
RectI leftVP = originalVP;
|
||||
leftVP.extent.x *= 0.5;
|
||||
GFX->setViewport(leftVP);
|
||||
GFX->activateStereoTarget(0);
|
||||
GFX->setWorldMatrix(params.query->eyeTransforms[0]);
|
||||
|
||||
MatrixF leftWorldTrans(true);
|
||||
leftWorldTrans.setPosition(Point3F(eyeOffset.x, eyeOffset.y, eyeOffset.z));
|
||||
MatrixF leftWorld(params.query->cameraMatrix);
|
||||
leftWorld.mulL(leftWorldTrans);
|
||||
|
||||
Frustum gfxFrustum = GFX->getFrustum();
|
||||
gfxFrustum.setProjectionOffset(Point2F(projOffset.x, projOffset.y));
|
||||
Frustum gfxFrustum = originalFrustum;
|
||||
MathUtils::makeFovPortFrustum(&gfxFrustum, gfxFrustum.isOrtho(), gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[0], inverseEyeTransforms[0]);
|
||||
GFX->setFrustum(gfxFrustum);
|
||||
|
||||
setGFXMatrices( leftWorld );
|
||||
setGFXMatrices( params.query->eyeTransforms[0] );
|
||||
|
||||
SceneCameraState cameraStateLeft = SceneCameraState::fromGFX();
|
||||
SceneRenderState renderStateLeft( gClientSceneGraph, SPT_Reflect, cameraStateLeft );
|
||||
renderStateLeft.setSceneRenderStyle(SRS_SideBySide);
|
||||
renderStateLeft.setSceneRenderField(0);
|
||||
renderStateLeft.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
|
||||
renderStateLeft.setDiffuseCameraTransform( params.query->cameraMatrix );
|
||||
renderStateLeft.setDiffuseCameraTransform( params.query->eyeTransforms[0] );
|
||||
renderStateLeft.disableAdvancedLightingBins(true);
|
||||
|
||||
gClientSceneGraph->renderSceneNoLights( &renderStateLeft, objTypeFlag );
|
||||
|
||||
// Render right half of display
|
||||
RectI rightVP = originalVP;
|
||||
rightVP.extent.x *= 0.5;
|
||||
rightVP.point.x += rightVP.extent.x;
|
||||
GFX->setViewport(rightVP);
|
||||
GFX->activateStereoTarget(1);
|
||||
GFX->setWorldMatrix(params.query->eyeTransforms[1]);
|
||||
|
||||
MatrixF rightWorldTrans(true);
|
||||
rightWorldTrans.setPosition(Point3F(-eyeOffset.x, eyeOffset.y, eyeOffset.z));
|
||||
MatrixF rightWorld(params.query->cameraMatrix);
|
||||
rightWorld.mulL(rightWorldTrans);
|
||||
|
||||
gfxFrustum = GFX->getFrustum();
|
||||
gfxFrustum.setProjectionOffset(Point2F(-projOffset.x, projOffset.y));
|
||||
gfxFrustum = originalFrustum;
|
||||
MathUtils::makeFovPortFrustum(&gfxFrustum, gfxFrustum.isOrtho(), gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[1], inverseEyeTransforms[1]);
|
||||
GFX->setFrustum(gfxFrustum);
|
||||
|
||||
setGFXMatrices( rightWorld );
|
||||
setGFXMatrices( params.query->eyeTransforms[1] );
|
||||
|
||||
SceneCameraState cameraStateRight = SceneCameraState::fromGFX();
|
||||
SceneRenderState renderStateRight( gClientSceneGraph, SPT_Reflect, cameraStateRight );
|
||||
renderStateRight.setSceneRenderStyle(SRS_SideBySide);
|
||||
renderStateRight.setSceneRenderField(1);
|
||||
renderStateRight.getMaterialDelegate().bind( REFLECTMGR, &ReflectionManager::getReflectionMaterial );
|
||||
renderStateRight.setDiffuseCameraTransform( params.query->cameraMatrix );
|
||||
renderStateRight.setDiffuseCameraTransform( params.query->eyeTransforms[1] );
|
||||
renderStateRight.disableAdvancedLightingBins(true);
|
||||
|
||||
gClientSceneGraph->renderSceneNoLights( &renderStateRight, objTypeFlag );
|
||||
|
||||
// Restore previous values
|
||||
gfxFrustum.clearProjectionOffset();
|
||||
GFX->setFrustum(gfxFrustum);
|
||||
GFX->setViewport(originalVP);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue