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Oculus VR DK2 Support
- Updated to work with 0.5.x SDK - Uses Oculus Rendering rather than PostFX - Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice - Implements an Offscreen Canvas for in-game gui with oculus - Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
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56 changed files with 2654 additions and 1426 deletions
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@ -144,6 +144,20 @@ GFX_ImplementTextureProfile( PostFxTextureProfile,
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GFXTextureProfile::Static | GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap,
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( VRTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::NoMipmap,
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GFXTextureProfile::NONE );
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GFX_ImplementTextureProfile( VRDepthProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize |
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GFXTextureProfile::RenderTarget |
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GFXTextureProfile::NoMipmap |
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GFXTextureProfile::ZTarget,
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GFXTextureProfile::NONE );
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void PostEffect::EffectConst::set( const String &newVal )
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{
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