Oculus VR DK2 Support

- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
This commit is contained in:
James Urquhart 2015-05-06 23:07:48 +01:00
parent b3170bcddf
commit 3a457749ec
56 changed files with 2654 additions and 1426 deletions

View file

@ -25,7 +25,12 @@
#include "math/mPoint2.h"
#include "math/mMatrix.h"
#include "OVR.h"
#include "OVR_CAPI_0_5_0.h"
// NOTE: math code in oculus uses "Offset" which is a preprocessor macro
#define TorqueOffset Offset
#undef Offset
#include "Extras/OVR_Math.h"
namespace OculusVRUtil
{
@ -48,4 +53,6 @@ namespace OculusVRUtil
void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
}
#define Offset TorqueOffset
#endif // _OCULUSVRUTIL_H_