Oculus VR DK2 Support

- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
This commit is contained in:
James Urquhart 2015-05-06 23:07:48 +01:00
parent b3170bcddf
commit 3a457749ec
56 changed files with 2654 additions and 1426 deletions

View file

@ -53,6 +53,14 @@
class OrientedBox3F;
/// Advanced fov specification for oculus
struct FovPort
{
float upTan;
float downTan;
float leftTan;
float rightTan;
};
/// Polyhedron data for use by frustums. Uses fixed-size vectors
/// and a static vector for the edge list as that never changes