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Oculus VR DK2 Support
- Updated to work with 0.5.x SDK - Uses Oculus Rendering rather than PostFX - Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice - Implements an Offscreen Canvas for in-game gui with oculus - Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
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@ -53,6 +53,14 @@
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class OrientedBox3F;
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/// Advanced fov specification for oculus
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struct FovPort
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{
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float upTan;
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float downTan;
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float leftTan;
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float rightTan;
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};
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/// Polyhedron data for use by frustums. Uses fixed-size vectors
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/// and a static vector for the edge list as that never changes
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