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https://github.com/TorqueGameEngines/Torque3D.git
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Issue found by PVS Studio:
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
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9 changed files with 44 additions and 37 deletions
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@ -737,7 +737,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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mShaderConsts->set( mMatPrevScreenToWorldSC, tempMat );
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}
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if ( mAmbientColorSC->isValid() )
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if (mAmbientColorSC->isValid() && state)
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{
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const ColorF &sunlight = state->getAmbientLightColor();
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Point3F ambientColor( sunlight.red, sunlight.green, sunlight.blue );
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