Issue found by PVS Studio:

Several instances where we utilize a pointer variable without properly testing that they aren't null first.
This commit is contained in:
Areloch 2015-07-28 23:19:59 -05:00
parent b24bdfbc8b
commit 3a18819e1e
9 changed files with 44 additions and 37 deletions

View file

@ -2655,7 +2655,7 @@ void WorldEditor::renderScene( const RectI &updateRect )
// Probably should test the entire icon screen-rect instead of just the centerpoint
// but would need to move some code from renderScreenObj to here.
if ( mDragSelect )
if (mDragSelect && selection)
if ( mDragRect.pointInRect(sPosI) && !selection->objInSet(obj) )
mDragSelected->addObject(obj);