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https://github.com/TorqueGameEngines/Torque3D.git
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Issue found by PVS Studio:
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
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9 changed files with 44 additions and 37 deletions
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@ -847,12 +847,13 @@ DefineEngineFunction(linkNamespaces, bool, ( String childNSName, String parentNS
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Namespace *childNS = Namespace::find(childNSSTE);
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Namespace *parentNS = Namespace::find(parentNSSTE);
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Namespace *currentParent = childNS->getParent();
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if (!childNS)
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{
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return false;
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}
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Namespace *currentParent = childNS->getParent();
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// Link to new NS if applicable
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