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https://github.com/TorqueGameEngines/Torque3D.git
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Issue found by PVS Studio:
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
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9 changed files with 44 additions and 37 deletions
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@ -269,7 +269,7 @@ void RenderMeshExample::prepRenderImage( SceneRenderState *state )
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createGeometry();
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// If we have no material then skip out.
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if ( !mMaterialInst )
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if ( !mMaterialInst || !state)
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return;
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// If we don't have a material instance after the override then
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