mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-09 07:20:40 +00:00
Issue found by PVS Studio:
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
This commit is contained in:
parent
b24bdfbc8b
commit
3a18819e1e
9 changed files with 44 additions and 37 deletions
|
|
@ -502,7 +502,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
|
|||
}
|
||||
*/
|
||||
|
||||
if ( mVertexBuffer.isNull() )
|
||||
if ( mVertexBuffer.isNull() || !state)
|
||||
return;
|
||||
|
||||
// If we don't have a material instance after the override then
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue