mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
OpenAL-soft for windows
This commit is contained in:
parent
e2f2c4932b
commit
3a0a720115
207 changed files with 53310 additions and 13291 deletions
55
Engine/lib/openal-soft/README
Normal file
55
Engine/lib/openal-soft/README
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
Source Install
|
||||
==============
|
||||
|
||||
To install OpenAL Soft, use your favorite shell to go into the build/
|
||||
directory, and run:
|
||||
|
||||
cmake ..
|
||||
|
||||
Assuming configuration went well, you can then build it, typically using GNU
|
||||
Make (KDevelop, MSVC, and others are possible depending on your system setup
|
||||
and CMake configuration).
|
||||
|
||||
Please Note: Double check that the appropriate backends were detected. Often,
|
||||
complaints of no sound, crashing, and missing devices can be solved by making
|
||||
sure the correct backends are being used. CMake's output will identify which
|
||||
backends were enabled.
|
||||
|
||||
For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio
|
||||
were detected (if your target system uses them). For Windows, make sure
|
||||
DirectSound was detected.
|
||||
|
||||
|
||||
Utilities
|
||||
=========
|
||||
|
||||
The source package comes with an informational utility, openal-info, and is
|
||||
built by default. It prints out information provided by the ALC and AL sub-
|
||||
systems, including discovered devices, version information, and extensions.
|
||||
|
||||
|
||||
Configuration
|
||||
=============
|
||||
|
||||
OpenAL Soft can be configured on a per-user and per-system basis. This allows
|
||||
users and sysadmins to control information provided to applications, as well
|
||||
as application-agnostic behavior of the library. See alsoftrc.sample for
|
||||
available settings.
|
||||
|
||||
|
||||
Acknowledgements
|
||||
================
|
||||
|
||||
Special thanks go to:
|
||||
|
||||
Creative Labs for the original source code this is based off of.
|
||||
|
||||
Christopher Fitzgerald for the current reverb effect implementation, and
|
||||
helping with the low-pass and HRTF filters.
|
||||
|
||||
Christian Borss for the 3D panning code previous versions used as a base.
|
||||
|
||||
Ben Davis for the idea behind a previous version of the click-removal code.
|
||||
|
||||
Richard Furse for helping with my understanding of Ambisonics that is used by
|
||||
the various parts of the library.
|
||||
Loading…
Add table
Add a link
Reference in a new issue