OpenAL-soft for windows

This commit is contained in:
RexTimmy 2016-10-22 09:22:33 +10:00
parent e2f2c4932b
commit 3a0a720115
207 changed files with 53310 additions and 13291 deletions

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#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "alMain.h"
#include "alEffect.h"
#include "align.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALeffectStateVtable;
struct ALeffectslot;
typedef struct ALeffectState {
RefCount Ref;
const struct ALeffectStateVtable *vtbl;
ALfloat (*OutBuffer)[BUFFERSIZE];
ALuint OutChannels;
} ALeffectState;
void ALeffectState_Construct(ALeffectState *state);
void ALeffectState_Destruct(ALeffectState *state);
struct ALeffectStateVtable {
void (*const Destruct)(ALeffectState *state);
ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device);
void (*const update)(ALeffectState *state, const ALCdevice *device, const struct ALeffectslot *slot, const union ALeffectProps *props);
void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALuint numChannels);
void (*const Delete)(void *ptr);
};
#define DEFINE_ALEFFECTSTATE_VTABLE(T) \
DECLARE_THUNK(T, ALeffectState, void, Destruct) \
DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \
DECLARE_THUNK3(T, ALeffectState, void, update, const ALCdevice*, const ALeffectslot*, const ALeffectProps*) \
DECLARE_THUNK4(T, ALeffectState, void, process, ALuint, const ALfloatBUFFERSIZE*restrict, ALfloatBUFFERSIZE*restrict, ALuint) \
static void T##_ALeffectState_Delete(void *ptr) \
{ return T##_Delete(STATIC_UPCAST(T, ALeffectState, (ALeffectState*)ptr)); } \
\
static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \
T##_ALeffectState_Destruct, \
\
T##_ALeffectState_deviceUpdate, \
T##_ALeffectState_update, \
T##_ALeffectState_process, \
\
T##_ALeffectState_Delete, \
}
struct ALeffectStateFactoryVtable;
typedef struct ALeffectStateFactory {
const struct ALeffectStateFactoryVtable *vtbl;
} ALeffectStateFactory;
struct ALeffectStateFactoryVtable {
ALeffectState *(*const create)(ALeffectStateFactory *factory);
};
#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \
DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \
\
static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \
T##_ALeffectStateFactory_create, \
}
#define MAX_EFFECT_CHANNELS (4)
struct ALeffectslotProps {
ATOMIC(ALfloat) Gain;
ATOMIC(ALboolean) AuxSendAuto;
ATOMIC(ALenum) Type;
ALeffectProps Props;
ATOMIC(ALeffectState*) State;
ATOMIC(struct ALeffectslotProps*) next;
};
typedef struct ALeffectslot {
ALboolean NeedsUpdate;
ALfloat Gain;
ALboolean AuxSendAuto;
struct {
ALenum Type;
ALeffectProps Props;
ALeffectState *State;
} Effect;
RefCount ref;
ATOMIC(struct ALeffectslotProps*) Update;
ATOMIC(struct ALeffectslotProps*) FreeList;
struct {
ALfloat Gain;
ALboolean AuxSendAuto;
ALenum EffectType;
ALeffectState *EffectState;
ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */
ALfloat DecayTime;
ALfloat AirAbsorptionGainHF;
} Params;
/* Self ID */
ALuint id;
ALuint NumChannels;
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
/* Wet buffer configuration is ACN channel order with N3D scaling:
* * Channel 0 is the unattenuated mono signal.
* * Channel 1 is OpenAL -X
* * Channel 2 is OpenAL Y
* * Channel 3 is OpenAL -Z
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
* first-order device output (FOAOut).
*/
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
ATOMIC(struct ALeffectslot*) next;
} ALeffectslot;
inline void LockEffectSlotsRead(ALCcontext *context)
{ LockUIntMapRead(&context->EffectSlotMap); }
inline void UnlockEffectSlotsRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->EffectSlotMap); }
inline void LockEffectSlotsWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->EffectSlotMap); }
inline void UnlockEffectSlotsWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->EffectSlotMap); }
inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)LookupUIntMapKeyNoLock(&context->EffectSlotMap, id); }
inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id)
{ return (struct ALeffectslot*)RemoveUIntMapKeyNoLock(&context->EffectSlotMap, id); }
ALenum InitEffectSlot(ALeffectslot *slot);
void DeinitEffectSlot(ALeffectslot *slot);
void UpdateEffectSlotProps(ALeffectslot *slot);
void UpdateAllEffectSlotProps(ALCcontext *context);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectStateFactory *ALnullStateFactory_getFactory(void);
ALeffectStateFactory *ALreverbStateFactory_getFactory(void);
ALeffectStateFactory *ALchorusStateFactory_getFactory(void);
ALeffectStateFactory *ALcompressorStateFactory_getFactory(void);
ALeffectStateFactory *ALdistortionStateFactory_getFactory(void);
ALeffectStateFactory *ALechoStateFactory_getFactory(void);
ALeffectStateFactory *ALequalizerStateFactory_getFactory(void);
ALeffectStateFactory *ALflangerStateFactory_getFactory(void);
ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void);
ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void);
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
void InitEffectFactoryMap(void);
void DeinitEffectFactoryMap(void);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_BUFFER_H_
#define _AL_BUFFER_H_
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
/* User formats */
enum UserFmtType {
UserFmtByte = AL_BYTE_SOFT,
UserFmtUByte = AL_UNSIGNED_BYTE_SOFT,
UserFmtShort = AL_SHORT_SOFT,
UserFmtUShort = AL_UNSIGNED_SHORT_SOFT,
UserFmtInt = AL_INT_SOFT,
UserFmtUInt = AL_UNSIGNED_INT_SOFT,
UserFmtFloat = AL_FLOAT_SOFT,
UserFmtDouble = AL_DOUBLE_SOFT,
UserFmtByte3 = AL_BYTE3_SOFT,
UserFmtUByte3 = AL_UNSIGNED_BYTE3_SOFT,
UserFmtMulaw = AL_MULAW_SOFT,
UserFmtAlaw = 0x10000000,
UserFmtIMA4,
UserFmtMSADPCM,
};
enum UserFmtChannels {
UserFmtMono = AL_MONO_SOFT,
UserFmtStereo = AL_STEREO_SOFT,
UserFmtRear = AL_REAR_SOFT,
UserFmtQuad = AL_QUAD_SOFT,
UserFmtX51 = AL_5POINT1_SOFT, /* (WFX order) */
UserFmtX61 = AL_6POINT1_SOFT, /* (WFX order) */
UserFmtX71 = AL_7POINT1_SOFT, /* (WFX order) */
UserFmtBFormat2D = AL_BFORMAT2D_SOFT, /* WXY */
UserFmtBFormat3D = AL_BFORMAT3D_SOFT, /* WXYZ */
};
ALuint BytesFromUserFmt(enum UserFmtType type);
ALuint ChannelsFromUserFmt(enum UserFmtChannels chans);
inline ALuint FrameSizeFromUserFmt(enum UserFmtChannels chans, enum UserFmtType type)
{
return ChannelsFromUserFmt(chans) * BytesFromUserFmt(type);
}
/* Storable formats */
enum FmtType {
FmtByte = UserFmtByte,
FmtShort = UserFmtShort,
FmtFloat = UserFmtFloat,
};
enum FmtChannels {
FmtMono = UserFmtMono,
FmtStereo = UserFmtStereo,
FmtRear = UserFmtRear,
FmtQuad = UserFmtQuad,
FmtX51 = UserFmtX51,
FmtX61 = UserFmtX61,
FmtX71 = UserFmtX71,
FmtBFormat2D = UserFmtBFormat2D,
FmtBFormat3D = UserFmtBFormat3D,
};
#define MAX_INPUT_CHANNELS (8)
ALuint BytesFromFmt(enum FmtType type);
ALuint ChannelsFromFmt(enum FmtChannels chans);
inline ALuint FrameSizeFromFmt(enum FmtChannels chans, enum FmtType type)
{
return ChannelsFromFmt(chans) * BytesFromFmt(type);
}
typedef struct ALbuffer {
ALvoid *data;
ALsizei Frequency;
ALenum Format;
ALsizei SampleLen;
enum FmtChannels FmtChannels;
enum FmtType FmtType;
ALuint BytesAlloc;
enum UserFmtChannels OriginalChannels;
enum UserFmtType OriginalType;
ALsizei OriginalSize;
ALsizei OriginalAlign;
ALsizei LoopStart;
ALsizei LoopEnd;
ATOMIC(ALsizei) UnpackAlign;
ATOMIC(ALsizei) PackAlign;
/* Number of times buffer was attached to a source (deletion can only occur when 0) */
RefCount ref;
RWLock lock;
/* Self ID */
ALuint id;
} ALbuffer;
ALbuffer *NewBuffer(ALCcontext *context);
void DeleteBuffer(ALCdevice *device, ALbuffer *buffer);
ALenum LoadData(ALbuffer *buffer, ALuint freq, ALenum NewFormat, ALsizei frames, enum UserFmtChannels SrcChannels, enum UserFmtType SrcType, const ALvoid *data, ALsizei align, ALboolean storesrc);
inline void LockBuffersRead(ALCdevice *device)
{ LockUIntMapRead(&device->BufferMap); }
inline void UnlockBuffersRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->BufferMap); }
inline void LockBuffersWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->BufferMap); }
inline void UnlockBuffersWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->BufferMap); }
inline struct ALbuffer *LookupBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)LookupUIntMapKeyNoLock(&device->BufferMap, id); }
inline struct ALbuffer *RemoveBuffer(ALCdevice *device, ALuint id)
{ return (struct ALbuffer*)RemoveUIntMapKeyNoLock(&device->BufferMap, id); }
ALvoid ReleaseALBuffers(ALCdevice *device);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_EFFECT_H_
#define _AL_EFFECT_H_
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALeffect;
enum {
EAXREVERB = 0,
REVERB,
CHORUS,
COMPRESSOR,
DISTORTION,
ECHO,
EQUALIZER,
FLANGER,
MODULATOR,
DEDICATED,
MAX_EFFECTS
};
extern ALboolean DisabledEffects[MAX_EFFECTS];
extern ALfloat ReverbBoost;
extern ALboolean EmulateEAXReverb;
struct ALeffectVtable {
void (*const setParami)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALint val);
void (*const setParamiv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals);
void (*const setParamf)(struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val);
void (*const setParamfv)(struct ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals);
void (*const getParami)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *val);
void (*const getParamiv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals);
void (*const getParamf)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val);
void (*const getParamfv)(const struct ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals);
};
#define DEFINE_ALEFFECT_VTABLE(T) \
const struct ALeffectVtable T##_vtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
extern const struct ALeffectVtable ALeaxreverb_vtable;
extern const struct ALeffectVtable ALreverb_vtable;
extern const struct ALeffectVtable ALchorus_vtable;
extern const struct ALeffectVtable ALcompressor_vtable;
extern const struct ALeffectVtable ALdistortion_vtable;
extern const struct ALeffectVtable ALecho_vtable;
extern const struct ALeffectVtable ALequalizer_vtable;
extern const struct ALeffectVtable ALflanger_vtable;
extern const struct ALeffectVtable ALmodulator_vtable;
extern const struct ALeffectVtable ALnull_vtable;
extern const struct ALeffectVtable ALdedicated_vtable;
typedef union ALeffectProps {
struct {
// Shared Reverb Properties
ALfloat Density;
ALfloat Diffusion;
ALfloat Gain;
ALfloat GainHF;
ALfloat DecayTime;
ALfloat DecayHFRatio;
ALfloat ReflectionsGain;
ALfloat ReflectionsDelay;
ALfloat LateReverbGain;
ALfloat LateReverbDelay;
ALfloat AirAbsorptionGainHF;
ALfloat RoomRolloffFactor;
ALboolean DecayHFLimit;
// Additional EAX Reverb Properties
ALfloat GainLF;
ALfloat DecayLFRatio;
ALfloat ReflectionsPan[3];
ALfloat LateReverbPan[3];
ALfloat EchoTime;
ALfloat EchoDepth;
ALfloat ModulationTime;
ALfloat ModulationDepth;
ALfloat HFReference;
ALfloat LFReference;
} Reverb;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Chorus;
struct {
ALboolean OnOff;
} Compressor;
struct {
ALfloat Edge;
ALfloat Gain;
ALfloat LowpassCutoff;
ALfloat EQCenter;
ALfloat EQBandwidth;
} Distortion;
struct {
ALfloat Delay;
ALfloat LRDelay;
ALfloat Damping;
ALfloat Feedback;
ALfloat Spread;
} Echo;
struct {
ALfloat LowCutoff;
ALfloat LowGain;
ALfloat Mid1Center;
ALfloat Mid1Gain;
ALfloat Mid1Width;
ALfloat Mid2Center;
ALfloat Mid2Gain;
ALfloat Mid2Width;
ALfloat HighCutoff;
ALfloat HighGain;
} Equalizer;
struct {
ALint Waveform;
ALint Phase;
ALfloat Rate;
ALfloat Depth;
ALfloat Feedback;
ALfloat Delay;
} Flanger;
struct {
ALfloat Frequency;
ALfloat HighPassCutoff;
ALint Waveform;
} Modulator;
struct {
ALfloat Gain;
} Dedicated;
} ALeffectProps;
typedef struct ALeffect {
// Effect type (AL_EFFECT_NULL, ...)
ALenum type;
ALeffectProps Props;
const struct ALeffectVtable *vtbl;
/* Self ID */
ALuint id;
} ALeffect;
inline void LockEffectsRead(ALCdevice *device)
{ LockUIntMapRead(&device->EffectMap); }
inline void UnlockEffectsRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->EffectMap); }
inline void LockEffectsWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->EffectMap); }
inline void UnlockEffectsWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->EffectMap); }
inline struct ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)LookupUIntMapKeyNoLock(&device->EffectMap, id); }
inline struct ALeffect *RemoveEffect(ALCdevice *device, ALuint id)
{ return (struct ALeffect*)RemoveUIntMapKeyNoLock(&device->EffectMap, id); }
inline ALboolean IsReverbEffect(ALenum type)
{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
ALenum InitEffect(ALeffect *effect);
ALvoid ReleaseALEffects(ALCdevice *device);
ALvoid LoadReverbPreset(const char *name, ALeffect *effect);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_ERROR_H_
#define _AL_ERROR_H_
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
extern ALboolean TrapALError;
ALvoid alSetError(ALCcontext *Context, ALenum errorCode);
#define SET_ERROR_AND_RETURN(ctx, err) do { \
alSetError((ctx), (err)); \
return; \
} while(0)
#define SET_ERROR_AND_RETURN_VALUE(ctx, err, val) do { \
alSetError((ctx), (err)); \
return (val); \
} while(0)
#define SET_ERROR_AND_GOTO(ctx, err, lbl) do { \
alSetError((ctx), (err)); \
goto lbl; \
} while(0)
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_FILTER_H_
#define _AL_FILTER_H_
#include "alMain.h"
#include "math_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
#define LOWPASSFREQREF (5000.0f)
#define HIGHPASSFREQREF (250.0f)
/* Filters implementation is based on the "Cookbook formulae for audio
* EQ biquad filter coefficients" by Robert Bristow-Johnson
* http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
*/
/* Implementation note: For the shelf filters, the specified gain is for the
* reference frequency, which is the centerpoint of the transition band. This
* better matches EFX filter design. To set the gain for the shelf itself, use
* the square root of the desired linear gain (or halve the dB gain).
*/
typedef enum ALfilterType {
/** EFX-style low-pass filter, specifying a gain and reference frequency. */
ALfilterType_HighShelf,
/** EFX-style high-pass filter, specifying a gain and reference frequency. */
ALfilterType_LowShelf,
/** Peaking filter, specifying a gain and reference frequency. */
ALfilterType_Peaking,
/** Low-pass cut-off filter, specifying a cut-off frequency. */
ALfilterType_LowPass,
/** High-pass cut-off filter, specifying a cut-off frequency. */
ALfilterType_HighPass,
/** Band-pass filter, specifying a center frequency. */
ALfilterType_BandPass,
} ALfilterType;
typedef struct ALfilterState {
ALfloat x[2]; /* History of two last input samples */
ALfloat y[2]; /* History of two last output samples */
ALfloat a1, a2; /* Transfer function coefficients "a" (a0 is pre-applied) */
ALfloat b0, b1, b2; /* Transfer function coefficients "b" */
} ALfilterState;
/* Currently only a C-based filter process method is implemented. */
#define ALfilterState_process ALfilterState_processC
/* Calculates the rcpQ (i.e. 1/Q) coefficient for shelving filters, using the
* reference gain and shelf slope parameter.
* 0 < gain
* 0 < slope <= 1
*/
inline ALfloat calc_rcpQ_from_slope(ALfloat gain, ALfloat slope)
{
return sqrtf((gain + 1.0f/gain)*(1.0f/slope - 1.0f) + 2.0f);
}
/* Calculates the rcpQ (i.e. 1/Q) coefficient for filters, using the frequency
* multiple (i.e. ref_freq / sampling_freq) and bandwidth.
* 0 < freq_mult < 0.5.
*/
inline ALfloat calc_rcpQ_from_bandwidth(ALfloat freq_mult, ALfloat bandwidth)
{
ALfloat w0 = F_TAU * freq_mult;
return 2.0f*sinhf(logf(2.0f)/2.0f*bandwidth*w0/sinf(w0));
}
inline void ALfilterState_clear(ALfilterState *filter)
{
filter->x[0] = 0.0f;
filter->x[1] = 0.0f;
filter->y[0] = 0.0f;
filter->y[1] = 0.0f;
}
void ALfilterState_setParams(ALfilterState *filter, ALfilterType type, ALfloat gain, ALfloat freq_mult, ALfloat rcpQ);
void ALfilterState_processC(ALfilterState *filter, ALfloat *restrict dst, const ALfloat *restrict src, ALuint numsamples);
inline void ALfilterState_processPassthru(ALfilterState *filter, const ALfloat *restrict src, ALuint numsamples)
{
if(numsamples >= 2)
{
filter->x[1] = src[numsamples-2];
filter->x[0] = src[numsamples-1];
filter->y[1] = src[numsamples-2];
filter->y[0] = src[numsamples-1];
}
else if(numsamples == 1)
{
filter->x[1] = filter->x[0];
filter->x[0] = src[0];
filter->y[1] = filter->y[0];
filter->y[0] = src[0];
}
}
typedef struct ALfilter {
// Filter type (AL_FILTER_NULL, ...)
ALenum type;
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
void (*SetParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint val);
void (*SetParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALint *vals);
void (*SetParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat val);
void (*SetParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, const ALfloat *vals);
void (*GetParami)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *val);
void (*GetParamiv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALint *vals);
void (*GetParamf)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *val);
void (*GetParamfv)(struct ALfilter *filter, ALCcontext *context, ALenum param, ALfloat *vals);
/* Self ID */
ALuint id;
} ALfilter;
#define ALfilter_SetParami(x, c, p, v) ((x)->SetParami((x),(c),(p),(v)))
#define ALfilter_SetParamiv(x, c, p, v) ((x)->SetParamiv((x),(c),(p),(v)))
#define ALfilter_SetParamf(x, c, p, v) ((x)->SetParamf((x),(c),(p),(v)))
#define ALfilter_SetParamfv(x, c, p, v) ((x)->SetParamfv((x),(c),(p),(v)))
#define ALfilter_GetParami(x, c, p, v) ((x)->GetParami((x),(c),(p),(v)))
#define ALfilter_GetParamiv(x, c, p, v) ((x)->GetParamiv((x),(c),(p),(v)))
#define ALfilter_GetParamf(x, c, p, v) ((x)->GetParamf((x),(c),(p),(v)))
#define ALfilter_GetParamfv(x, c, p, v) ((x)->GetParamfv((x),(c),(p),(v)))
inline void LockFiltersRead(ALCdevice *device)
{ LockUIntMapRead(&device->FilterMap); }
inline void UnlockFiltersRead(ALCdevice *device)
{ UnlockUIntMapRead(&device->FilterMap); }
inline void LockFiltersWrite(ALCdevice *device)
{ LockUIntMapWrite(&device->FilterMap); }
inline void UnlockFiltersWrite(ALCdevice *device)
{ UnlockUIntMapWrite(&device->FilterMap); }
inline struct ALfilter *LookupFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)LookupUIntMapKeyNoLock(&device->FilterMap, id); }
inline struct ALfilter *RemoveFilter(ALCdevice *device, ALuint id)
{ return (struct ALfilter*)RemoveUIntMapKeyNoLock(&device->FilterMap, id); }
ALvoid ReleaseALFilters(ALCdevice *device);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_LISTENER_H_
#define _AL_LISTENER_H_
#include "alMain.h"
#include "alu.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALlistenerProps {
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Forward[3];
ATOMIC(ALfloat) Up[3];
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) MetersPerUnit;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) DopplerVelocity;
ATOMIC(ALfloat) SpeedOfSound;
ATOMIC(ALboolean) SourceDistanceModel;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(struct ALlistenerProps*) next;
};
typedef struct ALlistener {
volatile ALfloat Position[3];
volatile ALfloat Velocity[3];
volatile ALfloat Forward[3];
volatile ALfloat Up[3];
volatile ALfloat Gain;
volatile ALfloat MetersPerUnit;
/* Pointer to the most recent property values that are awaiting an update.
*/
ATOMIC(struct ALlistenerProps*) Update;
/* A linked list of unused property containers, free to use for future
* updates.
*/
ATOMIC(struct ALlistenerProps*) FreeList;
struct {
aluMatrixf Matrix;
aluVector Velocity;
ALfloat Gain;
ALfloat MetersPerUnit;
ALfloat DopplerFactor;
ALfloat SpeedOfSound;
ALboolean SourceDistanceModel;
enum DistanceModel DistanceModel;
} Params;
} ALlistener;
void UpdateListenerProps(ALCcontext *context);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef AL_MAIN_H
#define AL_MAIN_H
#include <string.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
#include <math.h>
#include <limits.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#ifdef HAVE_FENV_H
#include <fenv.h>
#endif
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#if defined(_WIN64)
#define SZFMT "%I64u"
#elif defined(_WIN32)
#define SZFMT "%u"
#else
#define SZFMT "%zu"
#endif
#include "static_assert.h"
#include "align.h"
#include "atomic.h"
#include "uintmap.h"
#include "vector.h"
#include "alstring.h"
#include "almalloc.h"
#include "threads.h"
#include "hrtf.h"
#ifndef ALC_SOFT_device_clock
#define ALC_SOFT_device_clock 1
typedef int64_t ALCint64SOFT;
typedef uint64_t ALCuint64SOFT;
#define ALC_DEVICE_CLOCK_SOFT 0x1600
#define ALC_DEVICE_LATENCY_SOFT 0x1601
#define ALC_DEVICE_CLOCK_LATENCY_SOFT 0x1602
typedef void (ALC_APIENTRY*LPALCGETINTEGER64VSOFT)(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values);
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values);
#endif
#endif
#ifndef AL_SOFT_buffer_samples2
#define AL_SOFT_buffer_samples2 1
/* Channel configurations */
#define AL_MONO_SOFT 0x1500
#define AL_STEREO_SOFT 0x1501
#define AL_REAR_SOFT 0x1502
#define AL_QUAD_SOFT 0x1503
#define AL_5POINT1_SOFT 0x1504
#define AL_6POINT1_SOFT 0x1505
#define AL_7POINT1_SOFT 0x1506
#define AL_BFORMAT2D_SOFT 0x1507
#define AL_BFORMAT3D_SOFT 0x1508
/* Sample types */
#define AL_BYTE_SOFT 0x1400
#define AL_UNSIGNED_BYTE_SOFT 0x1401
#define AL_SHORT_SOFT 0x1402
#define AL_UNSIGNED_SHORT_SOFT 0x1403
#define AL_INT_SOFT 0x1404
#define AL_UNSIGNED_INT_SOFT 0x1405
#define AL_FLOAT_SOFT 0x1406
#define AL_DOUBLE_SOFT 0x1407
#define AL_BYTE3_SOFT 0x1408
#define AL_UNSIGNED_BYTE3_SOFT 0x1409
#define AL_MULAW_SOFT 0x140A
/* Storage formats */
#define AL_MONO8_SOFT 0x1100
#define AL_MONO16_SOFT 0x1101
#define AL_MONO32F_SOFT 0x10010
#define AL_STEREO8_SOFT 0x1102
#define AL_STEREO16_SOFT 0x1103
#define AL_STEREO32F_SOFT 0x10011
#define AL_QUAD8_SOFT 0x1204
#define AL_QUAD16_SOFT 0x1205
#define AL_QUAD32F_SOFT 0x1206
#define AL_REAR8_SOFT 0x1207
#define AL_REAR16_SOFT 0x1208
#define AL_REAR32F_SOFT 0x1209
#define AL_5POINT1_8_SOFT 0x120A
#define AL_5POINT1_16_SOFT 0x120B
#define AL_5POINT1_32F_SOFT 0x120C
#define AL_6POINT1_8_SOFT 0x120D
#define AL_6POINT1_16_SOFT 0x120E
#define AL_6POINT1_32F_SOFT 0x120F
#define AL_7POINT1_8_SOFT 0x1210
#define AL_7POINT1_16_SOFT 0x1211
#define AL_7POINT1_32F_SOFT 0x1212
#define AL_BFORMAT2D_8_SOFT 0x20021
#define AL_BFORMAT2D_16_SOFT 0x20022
#define AL_BFORMAT2D_32F_SOFT 0x20023
#define AL_BFORMAT3D_8_SOFT 0x20031
#define AL_BFORMAT3D_16_SOFT 0x20032
#define AL_BFORMAT3D_32F_SOFT 0x20033
/* Buffer attributes */
#define AL_INTERNAL_FORMAT_SOFT 0x2008
#define AL_BYTE_LENGTH_SOFT 0x2009
#define AL_SAMPLE_LENGTH_SOFT 0x200A
#define AL_SEC_LENGTH_SOFT 0x200B
#if 0
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
#endif
#endif
#endif
#ifdef __GNUC__
/* Because of a long-standing deficiency in C, you're not allowed to implicitly
* cast a pointer-to-type-array to a pointer-to-const-type-array. For example,
*
* int (*ptr)[10];
* const int (*cptr)[10] = ptr;
*
* is not allowed and most compilers will generate noisy warnings about
* incompatible types, even though it just makes the array elements const.
* Clang will allow it if you make the array type a typedef, like this:
*
* typedef int int10[10];
* int10 *ptr;
* const int10 *cptr = ptr;
*
* however GCC does not and still issues the incompatible type warning. The
* "proper" way to fix it is to add an explicit cast for the constified type,
* but that removes the vast majority of otherwise useful type-checking you'd
* get, and runs the risk of improper casts if types are later changed. Leaving
* it non-const can also be an issue if you use it as a function parameter, and
* happen to have a const type as input (and also reduce the capabilities of
* the compiler to better optimize the function).
*
* So to work around the problem, we use a macro. The macro first assigns the
* incoming variable to the specified non-const type to ensure it's the correct
* type, then casts the variable as the desired constified type. Very ugly, but
* I'd rather not have hundreds of lines of warnings because I want to tell the
* compiler that some array(s) can't be changed by the code, or have lots of
* error-prone casts.
*/
#define SAFE_CONST(T, var) __extension__({ \
T _tmp = (var); \
(const T)_tmp; \
})
#else
/* Non-GNU-compatible compilers have to use a straight cast with no extra
* checks, due to the lack of multi-statement expressions.
*/
#define SAFE_CONST(T, var) ((const T)(var))
#endif
typedef ALint64SOFT ALint64;
typedef ALuint64SOFT ALuint64;
#ifndef U64
#if defined(_MSC_VER)
#define U64(x) ((ALuint64)(x##ui64))
#elif SIZEOF_LONG == 8
#define U64(x) ((ALuint64)(x##ul))
#elif SIZEOF_LONG_LONG == 8
#define U64(x) ((ALuint64)(x##ull))
#endif
#endif
#ifndef UINT64_MAX
#define UINT64_MAX U64(18446744073709551615)
#endif
#ifndef UNUSED
#if defined(__cplusplus)
#define UNUSED(x)
#elif defined(__GNUC__)
#define UNUSED(x) UNUSED_##x __attribute__((unused))
#elif defined(__LCLINT__)
#define UNUSED(x) /*@unused@*/ x
#else
#define UNUSED(x) x
#endif
#endif
#ifdef __GNUC__
#define DECL_FORMAT(x, y, z) __attribute__((format(x, (y), (z))))
#else
#define DECL_FORMAT(x, y, z)
#endif
#if defined(__GNUC__) && defined(__i386__)
/* force_align_arg_pointer is required for proper function arguments aligning
* when SSE code is used. Some systems (Windows, QNX) do not guarantee our
* thread functions will be properly aligned on the stack, even though GCC may
* generate code with the assumption that it is. */
#define FORCE_ALIGN __attribute__((force_align_arg_pointer))
#else
#define FORCE_ALIGN
#endif
#ifdef HAVE_C99_VLA
#define DECL_VLA(T, _name, _size) T _name[(_size)]
#else
#define DECL_VLA(T, _name, _size) T *_name = alloca((_size) * sizeof(T))
#endif
#ifndef PATH_MAX
#ifdef MAX_PATH
#define PATH_MAX MAX_PATH
#else
#define PATH_MAX 4096
#endif
#endif
static const union {
ALuint u;
ALubyte b[sizeof(ALuint)];
} EndianTest = { 1 };
#define IS_LITTLE_ENDIAN (EndianTest.b[0] == 1)
#define COUNTOF(x) (sizeof((x))/sizeof((x)[0]))
#define DERIVE_FROM_TYPE(t) t t##_parent
#define STATIC_CAST(to, obj) (&(obj)->to##_parent)
#ifdef __GNUC__
#define STATIC_UPCAST(to, from, obj) __extension__({ \
static_assert(__builtin_types_compatible_p(from, __typeof(*(obj))), \
"Invalid upcast object from type"); \
(to*)((char*)(obj) - offsetof(to, from##_parent)); \
})
#else
#define STATIC_UPCAST(to, from, obj) ((to*)((char*)(obj) - offsetof(to, from##_parent)))
#endif
#define DECLARE_FORWARD(T1, T2, rettype, func) \
rettype T1##_##func(T1 *obj) \
{ return T2##_##func(STATIC_CAST(T2, obj)); }
#define DECLARE_FORWARD1(T1, T2, rettype, func, argtype1) \
rettype T1##_##func(T1 *obj, argtype1 a) \
{ return T2##_##func(STATIC_CAST(T2, obj), a); }
#define DECLARE_FORWARD2(T1, T2, rettype, func, argtype1, argtype2) \
rettype T1##_##func(T1 *obj, argtype1 a, argtype2 b) \
{ return T2##_##func(STATIC_CAST(T2, obj), a, b); }
#define DECLARE_FORWARD3(T1, T2, rettype, func, argtype1, argtype2, argtype3) \
rettype T1##_##func(T1 *obj, argtype1 a, argtype2 b, argtype3 c) \
{ return T2##_##func(STATIC_CAST(T2, obj), a, b, c); }
#define GET_VTABLE1(T1) (&(T1##_vtable))
#define GET_VTABLE2(T1, T2) (&(T1##_##T2##_vtable))
#define SET_VTABLE1(T1, obj) ((obj)->vtbl = GET_VTABLE1(T1))
#define SET_VTABLE2(T1, T2, obj) (STATIC_CAST(T2, obj)->vtbl = GET_VTABLE2(T1, T2))
#define DECLARE_THUNK(T1, T2, rettype, func) \
static rettype T1##_##T2##_##func(T2 *obj) \
{ return T1##_##func(STATIC_UPCAST(T1, T2, obj)); }
#define DECLARE_THUNK1(T1, T2, rettype, func, argtype1) \
static rettype T1##_##T2##_##func(T2 *obj, argtype1 a) \
{ return T1##_##func(STATIC_UPCAST(T1, T2, obj), a); }
#define DECLARE_THUNK2(T1, T2, rettype, func, argtype1, argtype2) \
static rettype T1##_##T2##_##func(T2 *obj, argtype1 a, argtype2 b) \
{ return T1##_##func(STATIC_UPCAST(T1, T2, obj), a, b); }
#define DECLARE_THUNK3(T1, T2, rettype, func, argtype1, argtype2, argtype3) \
static rettype T1##_##T2##_##func(T2 *obj, argtype1 a, argtype2 b, argtype3 c) \
{ return T1##_##func(STATIC_UPCAST(T1, T2, obj), a, b, c); }
#define DECLARE_THUNK4(T1, T2, rettype, func, argtype1, argtype2, argtype3, argtype4) \
static rettype T1##_##T2##_##func(T2 *obj, argtype1 a, argtype2 b, argtype3 c, argtype4 d) \
{ return T1##_##func(STATIC_UPCAST(T1, T2, obj), a, b, c, d); }
#define DECLARE_DEFAULT_ALLOCATORS(T) \
static void* T##_New(size_t size) { return al_malloc(16, size); } \
static void T##_Delete(void *ptr) { al_free(ptr); }
/* Helper to extract an argument list for VCALL. Not used directly. */
#define EXTRACT_VCALL_ARGS(...) __VA_ARGS__))
/* Call a "virtual" method on an object, with arguments. */
#define V(obj, func) ((obj)->vtbl->func((obj), EXTRACT_VCALL_ARGS
/* Call a "virtual" method on an object, with no arguments. */
#define V0(obj, func) ((obj)->vtbl->func((obj) EXTRACT_VCALL_ARGS
#define DELETE_OBJ(obj) do { \
if((obj) != NULL) \
{ \
V0((obj),Destruct)(); \
V0((obj),Delete)(); \
} \
} while(0)
#define EXTRACT_NEW_ARGS(...) __VA_ARGS__); \
} \
} while(0)
#define NEW_OBJ(_res, T) do { \
_res = T##_New(sizeof(T)); \
if(_res) \
{ \
memset(_res, 0, sizeof(T)); \
T##_Construct(_res, EXTRACT_NEW_ARGS
#define NEW_OBJ0(_res, T) do { \
_res = T##_New(sizeof(T)); \
if(_res) \
{ \
memset(_res, 0, sizeof(T)); \
T##_Construct(_res EXTRACT_NEW_ARGS
#ifdef __cplusplus
extern "C" {
#endif
struct Hrtf;
#define DEFAULT_OUTPUT_RATE (44100)
#define MIN_OUTPUT_RATE (8000)
/* Find the next power-of-2 for non-power-of-2 numbers. */
inline ALuint NextPowerOf2(ALuint value)
{
if(value > 0)
{
value--;
value |= value>>1;
value |= value>>2;
value |= value>>4;
value |= value>>8;
value |= value>>16;
}
return value+1;
}
/* Fast float-to-int conversion. Assumes the FPU is already in round-to-zero
* mode. */
inline ALint fastf2i(ALfloat f)
{
#ifdef HAVE_LRINTF
return lrintf(f);
#elif defined(_MSC_VER) && defined(_M_IX86)
ALint i;
__asm fld f
__asm fistp i
return i;
#else
return (ALint)f;
#endif
}
/* Fast float-to-uint conversion. Assumes the FPU is already in round-to-zero
* mode. */
inline ALuint fastf2u(ALfloat f)
{ return fastf2i(f); }
enum DevProbe {
ALL_DEVICE_PROBE,
CAPTURE_DEVICE_PROBE
};
typedef struct {
ALCenum (*OpenPlayback)(ALCdevice*, const ALCchar*);
void (*ClosePlayback)(ALCdevice*);
ALCboolean (*ResetPlayback)(ALCdevice*);
ALCboolean (*StartPlayback)(ALCdevice*);
void (*StopPlayback)(ALCdevice*);
ALCenum (*OpenCapture)(ALCdevice*, const ALCchar*);
void (*CloseCapture)(ALCdevice*);
void (*StartCapture)(ALCdevice*);
void (*StopCapture)(ALCdevice*);
ALCenum (*CaptureSamples)(ALCdevice*, void*, ALCuint);
ALCuint (*AvailableSamples)(ALCdevice*);
} BackendFuncs;
ALCboolean alc_sndio_init(BackendFuncs *func_list);
void alc_sndio_deinit(void);
void alc_sndio_probe(enum DevProbe type);
ALCboolean alc_ca_init(BackendFuncs *func_list);
void alc_ca_deinit(void);
void alc_ca_probe(enum DevProbe type);
ALCboolean alc_opensl_init(BackendFuncs *func_list);
void alc_opensl_deinit(void);
void alc_opensl_probe(enum DevProbe type);
ALCboolean alc_qsa_init(BackendFuncs *func_list);
void alc_qsa_deinit(void);
void alc_qsa_probe(enum DevProbe type);
struct ALCbackend;
enum DistanceModel {
InverseDistanceClamped = AL_INVERSE_DISTANCE_CLAMPED,
LinearDistanceClamped = AL_LINEAR_DISTANCE_CLAMPED,
ExponentDistanceClamped = AL_EXPONENT_DISTANCE_CLAMPED,
InverseDistance = AL_INVERSE_DISTANCE,
LinearDistance = AL_LINEAR_DISTANCE,
ExponentDistance = AL_EXPONENT_DISTANCE,
DisableDistance = AL_NONE,
DefaultDistanceModel = InverseDistanceClamped
};
enum Channel {
FrontLeft = 0,
FrontRight,
FrontCenter,
LFE,
BackLeft,
BackRight,
BackCenter,
SideLeft,
SideRight,
UpperFrontLeft,
UpperFrontRight,
UpperBackLeft,
UpperBackRight,
LowerFrontLeft,
LowerFrontRight,
LowerBackLeft,
LowerBackRight,
Aux0,
Aux1,
Aux2,
Aux3,
Aux4,
Aux5,
Aux6,
Aux7,
Aux8,
Aux9,
Aux10,
Aux11,
Aux12,
Aux13,
Aux14,
Aux15,
InvalidChannel
};
/* Device formats */
enum DevFmtType {
DevFmtByte = ALC_BYTE_SOFT,
DevFmtUByte = ALC_UNSIGNED_BYTE_SOFT,
DevFmtShort = ALC_SHORT_SOFT,
DevFmtUShort = ALC_UNSIGNED_SHORT_SOFT,
DevFmtInt = ALC_INT_SOFT,
DevFmtUInt = ALC_UNSIGNED_INT_SOFT,
DevFmtFloat = ALC_FLOAT_SOFT,
DevFmtTypeDefault = DevFmtFloat
};
enum DevFmtChannels {
DevFmtMono = ALC_MONO_SOFT,
DevFmtStereo = ALC_STEREO_SOFT,
DevFmtQuad = ALC_QUAD_SOFT,
DevFmtX51 = ALC_5POINT1_SOFT,
DevFmtX61 = ALC_6POINT1_SOFT,
DevFmtX71 = ALC_7POINT1_SOFT,
/* Similar to 5.1, except using rear channels instead of sides */
DevFmtX51Rear = 0x80000000,
/* Ambisonic formats should be kept together */
DevFmtAmbi1,
DevFmtAmbi2,
DevFmtAmbi3,
DevFmtChannelsDefault = DevFmtStereo
};
#define MAX_OUTPUT_CHANNELS (16)
ALuint BytesFromDevFmt(enum DevFmtType type);
ALuint ChannelsFromDevFmt(enum DevFmtChannels chans);
inline ALuint FrameSizeFromDevFmt(enum DevFmtChannels chans, enum DevFmtType type)
{
return ChannelsFromDevFmt(chans) * BytesFromDevFmt(type);
}
enum AmbiFormat {
AmbiFormat_FuMa, /* FuMa channel order and normalization */
AmbiFormat_ACN_SN3D, /* ACN channel order and SN3D normalization */
AmbiFormat_ACN_N3D, /* ACN channel order and N3D normalization */
AmbiFormat_Default = AmbiFormat_ACN_SN3D
};
extern const struct EffectList {
const char *name;
int type;
const char *ename;
ALenum val;
} EffectList[];
enum DeviceType {
Playback,
Capture,
Loopback
};
enum RenderMode {
NormalRender,
StereoPair,
HrtfRender
};
/* The maximum number of Ambisonics coefficients. For a given order (o), the
* size needed will be (o+1)**2, thus zero-order has 1, first-order has 4,
* second-order has 9, third-order has 16, and fourth-order has 25.
*/
#define MAX_AMBI_ORDER 3
#define MAX_AMBI_COEFFS ((MAX_AMBI_ORDER+1) * (MAX_AMBI_ORDER+1))
/* A bitmask of ambisonic channels with height information. If none of these
* channels are used/needed, there's no height (e.g. with most surround sound
* speaker setups). This only specifies up to 4th order, which is the highest
* order a 32-bit mask value can specify (a 64-bit mask could handle up to 7th
* order). This is ACN ordering, with bit 0 being ACN 0, etc.
*/
#define AMBI_PERIPHONIC_MASK (0xfe7ce4)
/* The maximum number of Ambisonic coefficients for 2D (non-periphonic)
* representation. This is 2 per each order above zero-order, plus 1 for zero-
* order. Or simply, o*2 + 1.
*/
#define MAX_AMBI2D_COEFFS (MAX_AMBI_ORDER*2 + 1)
typedef ALfloat ChannelConfig[MAX_AMBI_COEFFS];
typedef struct BFChannelConfig {
ALfloat Scale;
ALuint Index;
} BFChannelConfig;
typedef union AmbiConfig {
/* Ambisonic coefficients for mixing to the dry buffer. */
ChannelConfig Coeffs[MAX_OUTPUT_CHANNELS];
/* Coefficient channel mapping for mixing to the dry buffer. */
BFChannelConfig Map[MAX_OUTPUT_CHANNELS];
} AmbiConfig;
#define HRTF_HISTORY_BITS (6)
#define HRTF_HISTORY_LENGTH (1<<HRTF_HISTORY_BITS)
#define HRTF_HISTORY_MASK (HRTF_HISTORY_LENGTH-1)
typedef struct HrtfState {
alignas(16) ALfloat History[HRTF_HISTORY_LENGTH];
alignas(16) ALfloat Values[HRIR_LENGTH][2];
} HrtfState;
typedef struct HrtfParams {
alignas(16) ALfloat Coeffs[HRIR_LENGTH][2];
ALuint Delay[2];
} HrtfParams;
/* Size for temporary storage of buffer data, in ALfloats. Larger values need
* more memory, while smaller values may need more iterations. The value needs
* to be a sensible size, however, as it constrains the max stepping value used
* for mixing, as well as the maximum number of samples per mixing iteration.
*/
#define BUFFERSIZE (2048u)
struct ALCdevice_struct
{
RefCount ref;
ALCboolean Connected;
enum DeviceType Type;
ALuint Frequency;
ALuint UpdateSize;
ALuint NumUpdates;
enum DevFmtChannels FmtChans;
enum DevFmtType FmtType;
ALboolean IsHeadphones;
/* For DevFmtAmbi* output only, specifies the channel order and
* normalization.
*/
enum AmbiFormat AmbiFmt;
al_string DeviceName;
ATOMIC(ALCenum) LastError;
// Maximum number of sources that can be created
ALuint SourcesMax;
// Maximum number of slots that can be created
ALuint AuxiliaryEffectSlotMax;
ALCuint NumMonoSources;
ALCuint NumStereoSources;
ALuint NumAuxSends;
// Map of Buffers for this device
UIntMap BufferMap;
// Map of Effects for this device
UIntMap EffectMap;
// Map of Filters for this device
UIntMap FilterMap;
/* HRTF filter tables */
struct {
vector_HrtfEntry List;
al_string Name;
ALCenum Status;
const struct Hrtf *Handle;
/* HRTF filter state for dry buffer content */
alignas(16) ALfloat Values[4][HRIR_LENGTH][2];
alignas(16) ALfloat Coeffs[4][HRIR_LENGTH][2];
ALuint Offset;
ALuint IrSize;
} Hrtf;
/* UHJ encoder state */
struct Uhj2Encoder *Uhj_Encoder;
/* High quality Ambisonic decoder */
struct BFormatDec *AmbiDecoder;
/* Stereo-to-binaural filter */
struct bs2b *Bs2b;
/* First-order ambisonic upsampler for higher-order output */
struct AmbiUpsampler *AmbiUp;
/* Rendering mode. */
enum RenderMode Render_Mode;
// Device flags
ALuint Flags;
ALuint64 ClockBase;
ALuint SamplesDone;
/* Temp storage used for each source when mixing. */
alignas(16) ALfloat SourceData[BUFFERSIZE];
alignas(16) ALfloat ResampledData[BUFFERSIZE];
alignas(16) ALfloat FilteredData[BUFFERSIZE];
/* The "dry" path corresponds to the main output. */
struct {
AmbiConfig Ambi;
/* Number of coefficients in each Ambi.Coeffs to mix together (4 for
* first-order, 9 for second-order, etc). If the count is 0, Ambi.Map
* is used instead to map each output to a coefficient index.
*/
ALuint CoeffCount;
ALfloat (*Buffer)[BUFFERSIZE];
ALuint NumChannels;
} Dry;
/* First-order ambisonics output, to be upsampled to the dry buffer if different. */
struct {
AmbiConfig Ambi;
/* Will only be 4 or 0. */
ALuint CoeffCount;
ALfloat (*Buffer)[BUFFERSIZE];
ALuint NumChannels;
} FOAOut;
/* "Real" output, which will be written to the device buffer. May alias the
* dry buffer.
*/
struct {
enum Channel ChannelName[MAX_OUTPUT_CHANNELS];
ALfloat (*Buffer)[BUFFERSIZE];
ALuint NumChannels;
} RealOut;
/* Running count of the mixer invocations, in 31.1 fixed point. This
* actually increments *twice* when mixing, first at the start and then at
* the end, so the bottom bit indicates if the device is currently mixing
* and the upper bits indicates how many mixes have been done.
*/
RefCount MixCount;
/* Default effect slot */
struct ALeffectslot *DefaultSlot;
// Contexts created on this device
ATOMIC(ALCcontext*) ContextList;
almtx_t BackendLock;
struct ALCbackend *Backend;
void *ExtraData; // For the backend's use
ALCdevice *volatile next;
/* Memory space used by the default slot (Playback devices only) */
alignas(16) ALCbyte _slot_mem[];
};
// Frequency was requested by the app or config file
#define DEVICE_FREQUENCY_REQUEST (1u<<1)
// Channel configuration was requested by the config file
#define DEVICE_CHANNELS_REQUEST (1u<<2)
// Sample type was requested by the config file
#define DEVICE_SAMPLE_TYPE_REQUEST (1u<<3)
// Specifies if the DSP is paused at user request
#define DEVICE_PAUSED (1u<<30)
// Specifies if the device is currently running
#define DEVICE_RUNNING (1u<<31)
/* Nanosecond resolution for the device clock time. */
#define DEVICE_CLOCK_RES U64(1000000000)
/* Must be less than 15 characters (16 including terminating null) for
* compatibility with pthread_setname_np limitations. */
#define MIXER_THREAD_NAME "alsoft-mixer"
#define RECORD_THREAD_NAME "alsoft-record"
struct ALCcontext_struct {
RefCount ref;
struct ALlistener *Listener;
UIntMap SourceMap;
UIntMap EffectSlotMap;
ATOMIC(ALenum) LastError;
enum DistanceModel DistanceModel;
ALboolean SourceDistanceModel;
ALfloat DopplerFactor;
ALfloat DopplerVelocity;
ALfloat SpeedOfSound;
ATOMIC(ALenum) DeferUpdates;
RWLock PropLock;
/* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit
* indicates if updates are currently happening).
*/
RefCount UpdateCount;
ATOMIC(ALenum) HoldUpdates;
ALfloat GainBoost;
struct ALvoice *Voices;
ALsizei VoiceCount;
ALsizei MaxVoices;
ATOMIC(struct ALeffectslot*) ActiveAuxSlotList;
ALCdevice *Device;
const ALCchar *ExtensionList;
ALCcontext *volatile next;
/* Memory space used by the listener */
alignas(16) ALCbyte _listener_mem[];
};
ALCcontext *GetContextRef(void);
void ALCcontext_IncRef(ALCcontext *context);
void ALCcontext_DecRef(ALCcontext *context);
void AppendAllDevicesList(const ALCchar *name);
void AppendCaptureDeviceList(const ALCchar *name);
void ALCdevice_Lock(ALCdevice *device);
void ALCdevice_Unlock(ALCdevice *device);
void ALCcontext_DeferUpdates(ALCcontext *context, ALenum type);
void ALCcontext_ProcessUpdates(ALCcontext *context);
inline void LockContext(ALCcontext *context)
{ ALCdevice_Lock(context->Device); }
inline void UnlockContext(ALCcontext *context)
{ ALCdevice_Unlock(context->Device); }
enum {
DeferOff = AL_FALSE,
DeferAll,
DeferAllowPlay
};
typedef struct {
#ifdef HAVE_FENV_H
DERIVE_FROM_TYPE(fenv_t);
#else
int state;
#endif
#ifdef HAVE_SSE
int sse_state;
#endif
} FPUCtl;
void SetMixerFPUMode(FPUCtl *ctl);
void RestoreFPUMode(const FPUCtl *ctl);
typedef struct ll_ringbuffer ll_ringbuffer_t;
typedef struct ll_ringbuffer_data {
char *buf;
size_t len;
} ll_ringbuffer_data_t;
ll_ringbuffer_t *ll_ringbuffer_create(size_t sz, size_t elem_sz);
void ll_ringbuffer_free(ll_ringbuffer_t *rb);
void ll_ringbuffer_get_read_vector(const ll_ringbuffer_t *rb, ll_ringbuffer_data_t *vec);
void ll_ringbuffer_get_write_vector(const ll_ringbuffer_t *rb, ll_ringbuffer_data_t *vec);
size_t ll_ringbuffer_read(ll_ringbuffer_t *rb, char *dest, size_t cnt);
size_t ll_ringbuffer_peek(ll_ringbuffer_t *rb, char *dest, size_t cnt);
void ll_ringbuffer_read_advance(ll_ringbuffer_t *rb, size_t cnt);
size_t ll_ringbuffer_read_space(const ll_ringbuffer_t *rb);
int ll_ringbuffer_mlock(ll_ringbuffer_t *rb);
void ll_ringbuffer_reset(ll_ringbuffer_t *rb);
size_t ll_ringbuffer_write(ll_ringbuffer_t *rb, const char *src, size_t cnt);
void ll_ringbuffer_write_advance(ll_ringbuffer_t *rb, size_t cnt);
size_t ll_ringbuffer_write_space(const ll_ringbuffer_t *rb);
void ReadALConfig(void);
void FreeALConfig(void);
int ConfigValueExists(const char *devName, const char *blockName, const char *keyName);
const char *GetConfigValue(const char *devName, const char *blockName, const char *keyName, const char *def);
int GetConfigValueBool(const char *devName, const char *blockName, const char *keyName, int def);
int ConfigValueStr(const char *devName, const char *blockName, const char *keyName, const char **ret);
int ConfigValueInt(const char *devName, const char *blockName, const char *keyName, int *ret);
int ConfigValueUInt(const char *devName, const char *blockName, const char *keyName, unsigned int *ret);
int ConfigValueFloat(const char *devName, const char *blockName, const char *keyName, float *ret);
int ConfigValueBool(const char *devName, const char *blockName, const char *keyName, int *ret);
void SetRTPriority(void);
void SetDefaultChannelOrder(ALCdevice *device);
void SetDefaultWFXChannelOrder(ALCdevice *device);
const ALCchar *DevFmtTypeString(enum DevFmtType type);
const ALCchar *DevFmtChannelsString(enum DevFmtChannels chans);
/**
* GetChannelIdxByName
*
* Returns the index for the given channel name (e.g. FrontCenter), or -1 if it
* doesn't exist.
*/
inline ALint GetChannelIndex(const enum Channel names[MAX_OUTPUT_CHANNELS], enum Channel chan)
{
ALint i;
for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
{
if(names[i] == chan)
return i;
}
return -1;
}
#define GetChannelIdxByName(x, c) GetChannelIndex((x).ChannelName, (c))
extern FILE *LogFile;
#if defined(__GNUC__) && !defined(_WIN32) && !defined(IN_IDE_PARSER)
#define AL_PRINT(T, MSG, ...) fprintf(LogFile, "AL lib: %s %s: "MSG, T, __FUNCTION__ , ## __VA_ARGS__)
#else
void al_print(const char *type, const char *func, const char *fmt, ...) DECL_FORMAT(printf, 3,4);
#define AL_PRINT(T, ...) al_print((T), __FUNCTION__, __VA_ARGS__)
#endif
enum LogLevel {
NoLog,
LogError,
LogWarning,
LogTrace,
LogRef
};
extern enum LogLevel LogLevel;
#define TRACEREF(...) do { \
if(LogLevel >= LogRef) \
AL_PRINT("(--)", __VA_ARGS__); \
} while(0)
#define TRACE(...) do { \
if(LogLevel >= LogTrace) \
AL_PRINT("(II)", __VA_ARGS__); \
} while(0)
#define WARN(...) do { \
if(LogLevel >= LogWarning) \
AL_PRINT("(WW)", __VA_ARGS__); \
} while(0)
#define ERR(...) do { \
if(LogLevel >= LogError) \
AL_PRINT("(EE)", __VA_ARGS__); \
} while(0)
extern ALint RTPrioLevel;
extern ALuint CPUCapFlags;
enum {
CPU_CAP_SSE = 1<<0,
CPU_CAP_SSE2 = 1<<1,
CPU_CAP_SSE3 = 1<<2,
CPU_CAP_SSE4_1 = 1<<3,
CPU_CAP_NEON = 1<<4,
};
void FillCPUCaps(ALuint capfilter);
vector_al_string SearchDataFiles(const char *match, const char *subdir);
/* Small hack to use a pointer-to-array type as a normal argument type.
* Shouldn't be used directly. */
typedef ALfloat ALfloatBUFFERSIZE[BUFFERSIZE];
#ifdef __cplusplus
}
#endif
#endif

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#ifndef _AL_SOURCE_H_
#define _AL_SOURCE_H_
#define MAX_SENDS 4
#include "alMain.h"
#include "alu.h"
#include "hrtf.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ALbuffer;
struct ALsource;
struct ALsourceProps;
typedef struct ALbufferlistitem {
struct ALbuffer *buffer;
struct ALbufferlistitem *volatile next;
} ALbufferlistitem;
struct ALsourceProps {
ATOMIC(ALfloat) Pitch;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) OuterGain;
ATOMIC(ALfloat) MinGain;
ATOMIC(ALfloat) MaxGain;
ATOMIC(ALfloat) InnerAngle;
ATOMIC(ALfloat) OuterAngle;
ATOMIC(ALfloat) RefDistance;
ATOMIC(ALfloat) MaxDistance;
ATOMIC(ALfloat) RollOffFactor;
ATOMIC(ALfloat) Position[3];
ATOMIC(ALfloat) Velocity[3];
ATOMIC(ALfloat) Direction[3];
ATOMIC(ALfloat) Orientation[2][3];
ATOMIC(ALboolean) HeadRelative;
ATOMIC(enum DistanceModel) DistanceModel;
ATOMIC(ALboolean) DirectChannels;
ATOMIC(ALboolean) DryGainHFAuto;
ATOMIC(ALboolean) WetGainAuto;
ATOMIC(ALboolean) WetGainHFAuto;
ATOMIC(ALfloat) OuterGainHF;
ATOMIC(ALfloat) AirAbsorptionFactor;
ATOMIC(ALfloat) RoomRolloffFactor;
ATOMIC(ALfloat) DopplerFactor;
ATOMIC(ALfloat) StereoPan[2];
ATOMIC(ALfloat) Radius;
/** Direct filter and auxiliary send info. */
struct {
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Direct;
struct {
ATOMIC(struct ALeffectslot*) Slot;
ATOMIC(ALfloat) Gain;
ATOMIC(ALfloat) GainHF;
ATOMIC(ALfloat) HFReference;
ATOMIC(ALfloat) GainLF;
ATOMIC(ALfloat) LFReference;
} Send[MAX_SENDS];
ATOMIC(struct ALsourceProps*) next;
};
typedef struct ALvoice {
struct ALsourceProps Props;
struct ALsource *volatile Source;
/** Current target parameters used for mixing. */
ALint Step;
/* If not 'moving', gain/coefficients are set directly without fading. */
ALboolean Moving;
ALboolean IsHrtf;
ALuint Offset; /* Number of output samples mixed since starting. */
alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
BsincState SincState;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} DirectOut;
struct {
ALfloat (*Buffer)[BUFFERSIZE];
ALuint Channels;
} SendOut[MAX_SENDS];
struct {
DirectParams Direct;
SendParams Send[MAX_SENDS];
} Chan[MAX_INPUT_CHANNELS];
} ALvoice;
typedef struct ALsource {
/** Source properties. */
ALfloat Pitch;
ALfloat Gain;
ALfloat OuterGain;
ALfloat MinGain;
ALfloat MaxGain;
ALfloat InnerAngle;
ALfloat OuterAngle;
ALfloat RefDistance;
ALfloat MaxDistance;
ALfloat RollOffFactor;
ALfloat Position[3];
ALfloat Velocity[3];
ALfloat Direction[3];
ALfloat Orientation[2][3];
ALboolean HeadRelative;
enum DistanceModel DistanceModel;
ALboolean DirectChannels;
ALboolean DryGainHFAuto;
ALboolean WetGainAuto;
ALboolean WetGainHFAuto;
ALfloat OuterGainHF;
ALfloat AirAbsorptionFactor;
ALfloat RoomRolloffFactor;
ALfloat DopplerFactor;
/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
* rather than clockwise.
*/
ALfloat StereoPan[2];
ALfloat Radius;
/** Direct filter and auxiliary send info. */
struct {
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Direct;
struct {
struct ALeffectslot *Slot;
ALfloat Gain;
ALfloat GainHF;
ALfloat HFReference;
ALfloat GainLF;
ALfloat LFReference;
} Send[MAX_SENDS];
/**
* Last user-specified offset, and the offset type (bytes, samples, or
* seconds).
*/
ALdouble Offset;
ALenum OffsetType;
/** Source type (static, streaming, or undetermined) */
ALint SourceType;
/** Source state (initial, playing, paused, or stopped) */
ALenum state;
ALenum new_state;
/** Source Buffer Queue info. */
RWLock queue_lock;
ATOMIC(ALbufferlistitem*) queue;
ATOMIC(ALbufferlistitem*) current_buffer;
/**
* Source offset in samples, relative to the currently playing buffer, NOT
* the whole queue, and the fractional (fixed-point) offset to the next
* sample.
*/
ATOMIC(ALuint) position;
ATOMIC(ALuint) position_fraction;
ATOMIC(ALboolean) looping;
/** Current buffer sample info. */
ALuint NumChannels;
ALuint SampleSize;
ATOMIC(struct ALsourceProps*) Update;
ATOMIC(struct ALsourceProps*) FreeList;
/** Self ID */
ALuint id;
} ALsource;
inline void LockSourcesRead(ALCcontext *context)
{ LockUIntMapRead(&context->SourceMap); }
inline void UnlockSourcesRead(ALCcontext *context)
{ UnlockUIntMapRead(&context->SourceMap); }
inline void LockSourcesWrite(ALCcontext *context)
{ LockUIntMapWrite(&context->SourceMap); }
inline void UnlockSourcesWrite(ALCcontext *context)
{ UnlockUIntMapWrite(&context->SourceMap); }
inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
void UpdateAllSourceProps(ALCcontext *context);
ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
ALboolean ApplyOffset(ALsource *Source);
ALvoid ReleaseALSources(ALCcontext *Context);
#ifdef __cplusplus
}
#endif
#endif

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#ifndef ALTHUNK_H
#define ALTHUNK_H
#include "alMain.h"
#ifdef __cplusplus
extern "C" {
#endif
void ThunkInit(void);
void ThunkExit(void);
ALenum NewThunkEntry(ALuint *index);
void FreeThunkEntry(ALuint index);
#ifdef __cplusplus
}
#endif
#endif //ALTHUNK_H

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#ifndef _ALU_H_
#define _ALU_H_
#include <limits.h>
#include <math.h>
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
#ifdef HAVE_IEEEFP_H
#include <ieeefp.h>
#endif
#include "alMain.h"
#include "alBuffer.h"
#include "alFilter.h"
#include "alAuxEffectSlot.h"
#include "hrtf.h"
#include "align.h"
#include "math_defs.h"
#define MAX_PITCH (255)
/* Maximum number of buffer samples before the current pos needed for resampling. */
#define MAX_PRE_SAMPLES 12
/* Maximum number of buffer samples after the current pos needed for resampling. */
#define MAX_POST_SAMPLES 12
#ifdef __cplusplus
extern "C" {
#endif
struct ALsource;
struct ALsourceProps;
struct ALvoice;
struct ALeffectslot;
struct ALbuffer;
/* The number of distinct scale and phase intervals within the filter table. */
#define BSINC_SCALE_BITS 4
#define BSINC_SCALE_COUNT (1<<BSINC_SCALE_BITS)
#define BSINC_PHASE_BITS 4
#define BSINC_PHASE_COUNT (1<<BSINC_PHASE_BITS)
/* Interpolator state. Kind of a misnomer since the interpolator itself is
* stateless. This just keeps it from having to recompute scale-related
* mappings for every sample.
*/
typedef struct BsincState {
ALfloat sf; /* Scale interpolation factor. */
ALuint m; /* Coefficient count. */
ALint l; /* Left coefficient offset. */
struct {
const ALfloat *filter; /* Filter coefficients. */
const ALfloat *scDelta; /* Scale deltas. */
const ALfloat *phDelta; /* Phase deltas. */
const ALfloat *spDelta; /* Scale-phase deltas. */
} coeffs[BSINC_PHASE_COUNT];
} BsincState;
typedef union aluVector {
alignas(16) ALfloat v[4];
} aluVector;
inline void aluVectorSet(aluVector *vector, ALfloat x, ALfloat y, ALfloat z, ALfloat w)
{
vector->v[0] = x;
vector->v[1] = y;
vector->v[2] = z;
vector->v[3] = w;
}
typedef union aluMatrixf {
alignas(16) ALfloat m[4][4];
} aluMatrixf;
extern const aluMatrixf IdentityMatrixf;
inline void aluMatrixfSetRow(aluMatrixf *matrix, ALuint row,
ALfloat m0, ALfloat m1, ALfloat m2, ALfloat m3)
{
matrix->m[row][0] = m0;
matrix->m[row][1] = m1;
matrix->m[row][2] = m2;
matrix->m[row][3] = m3;
}
inline void aluMatrixfSet(aluMatrixf *matrix, ALfloat m00, ALfloat m01, ALfloat m02, ALfloat m03,
ALfloat m10, ALfloat m11, ALfloat m12, ALfloat m13,
ALfloat m20, ALfloat m21, ALfloat m22, ALfloat m23,
ALfloat m30, ALfloat m31, ALfloat m32, ALfloat m33)
{
aluMatrixfSetRow(matrix, 0, m00, m01, m02, m03);
aluMatrixfSetRow(matrix, 1, m10, m11, m12, m13);
aluMatrixfSetRow(matrix, 2, m20, m21, m22, m23);
aluMatrixfSetRow(matrix, 3, m30, m31, m32, m33);
}
enum ActiveFilters {
AF_None = 0,
AF_LowPass = 1,
AF_HighPass = 2,
AF_BandPass = AF_LowPass | AF_HighPass
};
typedef struct MixHrtfParams {
const HrtfParams *Target;
HrtfParams *Current;
struct {
alignas(16) ALfloat Coeffs[HRIR_LENGTH][2];
ALint Delay[2];
} Steps;
} MixHrtfParams;
typedef struct DirectParams {
enum ActiveFilters FilterType;
ALfilterState LowPass;
ALfilterState HighPass;
struct {
HrtfParams Current;
HrtfParams Target;
HrtfState State;
} Hrtf;
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
ALfloat Target[MAX_OUTPUT_CHANNELS];
} Gains;
} DirectParams;
typedef struct SendParams {
enum ActiveFilters FilterType;
ALfilterState LowPass;
ALfilterState HighPass;
struct {
ALfloat Current[MAX_OUTPUT_CHANNELS];
ALfloat Target[MAX_OUTPUT_CHANNELS];
} Gains;
} SendParams;
typedef const ALfloat* (*ResamplerFunc)(const BsincState *state,
const ALfloat *restrict src, ALuint frac, ALuint increment, ALfloat *restrict dst, ALuint dstlen
);
typedef void (*MixerFunc)(const ALfloat *data, ALuint OutChans,
ALfloat (*restrict OutBuffer)[BUFFERSIZE], ALfloat *CurrentGains,
const ALfloat *TargetGains, ALuint Counter, ALuint OutPos,
ALuint BufferSize);
typedef void (*RowMixerFunc)(ALfloat *OutBuffer, const ALfloat *gains,
const ALfloat (*restrict data)[BUFFERSIZE], ALuint InChans,
ALuint InPos, ALuint BufferSize);
typedef void (*HrtfMixerFunc)(ALfloat (*restrict OutBuffer)[BUFFERSIZE], ALuint lidx, ALuint ridx,
const ALfloat *data, ALuint Counter, ALuint Offset, ALuint OutPos,
const ALuint IrSize, const MixHrtfParams *hrtfparams,
HrtfState *hrtfstate, ALuint BufferSize);
typedef void (*HrtfDirectMixerFunc)(ALfloat (*restrict OutBuffer)[BUFFERSIZE],
ALuint lidx, ALuint ridx, const ALfloat *data, ALuint Offset,
const ALuint IrSize, ALfloat (*restrict Coeffs)[2],
ALfloat (*restrict Values)[2], ALuint BufferSize);
#define GAIN_MIX_MAX (16.0f) /* +24dB */
#define GAIN_SILENCE_THRESHOLD (0.00001f) /* -100dB */
#define SPEEDOFSOUNDMETRESPERSEC (343.3f)
#define AIRABSORBGAINHF (0.99426f) /* -0.05dB */
#define FRACTIONBITS (12)
#define FRACTIONONE (1<<FRACTIONBITS)
#define FRACTIONMASK (FRACTIONONE-1)
inline ALfloat minf(ALfloat a, ALfloat b)
{ return ((a > b) ? b : a); }
inline ALfloat maxf(ALfloat a, ALfloat b)
{ return ((a > b) ? a : b); }
inline ALfloat clampf(ALfloat val, ALfloat min, ALfloat max)
{ return minf(max, maxf(min, val)); }
inline ALdouble mind(ALdouble a, ALdouble b)
{ return ((a > b) ? b : a); }
inline ALdouble maxd(ALdouble a, ALdouble b)
{ return ((a > b) ? a : b); }
inline ALdouble clampd(ALdouble val, ALdouble min, ALdouble max)
{ return mind(max, maxd(min, val)); }
inline ALuint minu(ALuint a, ALuint b)
{ return ((a > b) ? b : a); }
inline ALuint maxu(ALuint a, ALuint b)
{ return ((a > b) ? a : b); }
inline ALuint clampu(ALuint val, ALuint min, ALuint max)
{ return minu(max, maxu(min, val)); }
inline ALint mini(ALint a, ALint b)
{ return ((a > b) ? b : a); }
inline ALint maxi(ALint a, ALint b)
{ return ((a > b) ? a : b); }
inline ALint clampi(ALint val, ALint min, ALint max)
{ return mini(max, maxi(min, val)); }
inline ALint64 mini64(ALint64 a, ALint64 b)
{ return ((a > b) ? b : a); }
inline ALint64 maxi64(ALint64 a, ALint64 b)
{ return ((a > b) ? a : b); }
inline ALint64 clampi64(ALint64 val, ALint64 min, ALint64 max)
{ return mini64(max, maxi64(min, val)); }
inline ALuint64 minu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? b : a); }
inline ALuint64 maxu64(ALuint64 a, ALuint64 b)
{ return ((a > b) ? a : b); }
inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max)
{ return minu64(max, maxu64(min, val)); }
union ResamplerCoeffs {
ALfloat FIR4[FRACTIONONE][4];
ALfloat FIR8[FRACTIONONE][8];
};
extern alignas(16) union ResamplerCoeffs ResampleCoeffs;
extern alignas(16) const ALfloat bsincTab[18840];
inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu)
{
return val1 + (val2-val1)*mu;
}
inline ALfloat resample_fir4(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALuint frac)
{
const ALfloat *k = ResampleCoeffs.FIR4[frac];
return k[0]*val0 + k[1]*val1 + k[2]*val2 + k[3]*val3;
}
inline ALfloat resample_fir8(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat val5, ALfloat val6, ALfloat val7, ALuint frac)
{
const ALfloat *k = ResampleCoeffs.FIR8[frac];
return k[0]*val0 + k[1]*val1 + k[2]*val2 + k[3]*val3 +
k[4]*val4 + k[5]*val5 + k[6]*val6 + k[7]*val7;
}
enum HrtfRequestMode {
Hrtf_Default = 0,
Hrtf_Enable = 1,
Hrtf_Disable = 2,
};
void aluInitMixer(void);
MixerFunc SelectMixer(void);
RowMixerFunc SelectRowMixer(void);
/* aluInitRenderer
*
* Set up the appropriate panning method and mixing method given the device
* properties.
*/
void aluInitRenderer(ALCdevice *device, ALint hrtf_id, enum HrtfRequestMode hrtf_appreq, enum HrtfRequestMode hrtf_userreq);
void aluInitEffectPanning(struct ALeffectslot *slot);
/**
* CalcDirectionCoeffs
*
* Calculates ambisonic coefficients based on a direction vector. The vector
* must be normalized (unit length), and the spread is the angular width of the
* sound (0...tau).
*/
void CalcDirectionCoeffs(const ALfloat dir[3], ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS]);
/**
* CalcXYZCoeffs
*
* Same as CalcDirectionCoeffs except the direction is specified as separate x,
* y, and z parameters instead of an array.
*/
inline void CalcXYZCoeffs(ALfloat x, ALfloat y, ALfloat z, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS])
{
ALfloat dir[3] = { x, y, z };
CalcDirectionCoeffs(dir, spread, coeffs);
}
/**
* CalcAngleCoeffs
*
* Calculates ambisonic coefficients based on azimuth and elevation. The
* azimuth and elevation parameters are in radians, going right and up
* respectively.
*/
void CalcAngleCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat spread, ALfloat coeffs[MAX_AMBI_COEFFS]);
/**
* ComputeAmbientGains
*
* Computes channel gains for ambient, omni-directional sounds.
*/
#define ComputeAmbientGains(b, g, o) do { \
if((b).CoeffCount > 0) \
ComputeAmbientGainsMC((b).Ambi.Coeffs, (b).NumChannels, g, o); \
else \
ComputeAmbientGainsBF((b).Ambi.Map, (b).NumChannels, g, o); \
} while (0)
void ComputeAmbientGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputeAmbientGainsBF(const BFChannelConfig *chanmap, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
/**
* ComputePanningGains
*
* Computes panning gains using the given channel decoder coefficients and the
* pre-calculated direction or angle coefficients.
*/
#define ComputePanningGains(b, c, g, o) do { \
if((b).CoeffCount > 0) \
ComputePanningGainsMC((b).Ambi.Coeffs, (b).NumChannels, (b).CoeffCount, c, g, o);\
else \
ComputePanningGainsBF((b).Ambi.Map, (b).NumChannels, c, g, o); \
} while (0)
void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALuint numcoeffs, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
/**
* ComputeFirstOrderGains
*
* Sets channel gains for a first-order ambisonics input channel. The matrix is
* a 1x4 'slice' of a transform matrix for the input channel, used to scale and
* orient the sound samples.
*/
#define ComputeFirstOrderGains(b, m, g, o) do { \
if((b).CoeffCount > 0) \
ComputeFirstOrderGainsMC((b).Ambi.Coeffs, (b).NumChannels, m, g, o); \
else \
ComputeFirstOrderGainsBF((b).Ambi.Map, (b).NumChannels, m, g, o); \
} while (0)
void ComputeFirstOrderGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
void ComputeFirstOrderGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]);
ALvoid MixSource(struct ALvoice *voice, struct ALsource *source, ALCdevice *Device, ALuint SamplesToDo);
ALvoid aluMixData(ALCdevice *device, ALvoid *buffer, ALsizei size);
/* Caller must lock the device. */
ALvoid aluHandleDisconnect(ALCdevice *device);
extern ALfloat ConeScale;
extern ALfloat ZScale;
#ifdef __cplusplus
}
#endif
#endif

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/*-
* Copyright (c) 2005 Boris Mikhaylov
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef BS2B_H
#define BS2B_H
/* Number of crossfeed levels */
#define BS2B_CLEVELS 3
/* Normal crossfeed levels */
#define BS2B_HIGH_CLEVEL 3
#define BS2B_MIDDLE_CLEVEL 2
#define BS2B_LOW_CLEVEL 1
/* Easy crossfeed levels */
#define BS2B_HIGH_ECLEVEL BS2B_HIGH_CLEVEL + BS2B_CLEVELS
#define BS2B_MIDDLE_ECLEVEL BS2B_MIDDLE_CLEVEL + BS2B_CLEVELS
#define BS2B_LOW_ECLEVEL BS2B_LOW_CLEVEL + BS2B_CLEVELS
/* Default crossfeed levels */
#define BS2B_DEFAULT_CLEVEL BS2B_HIGH_ECLEVEL
/* Default sample rate (Hz) */
#define BS2B_DEFAULT_SRATE 44100
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct bs2b {
int level; /* Crossfeed level */
int srate; /* Sample rate (Hz) */
/* Lowpass IIR filter coefficients */
float a0_lo;
float b1_lo;
/* Highboost IIR filter coefficients */
float a0_hi;
float a1_hi;
float b1_hi;
/* Buffer of last filtered sample.
* [0] - first channel, [1] - second channel
*/
struct t_last_sample {
float asis;
float lo;
float hi;
} last_sample[2];
};
/* Clear buffers and set new coefficients with new crossfeed level and sample
* rate values.
* level - crossfeed level of *LEVEL values.
* srate - sample rate by Hz.
*/
void bs2b_set_params(struct bs2b *bs2b, int level, int srate);
/* Return current crossfeed level value */
int bs2b_get_level(struct bs2b *bs2b);
/* Return current sample rate value */
int bs2b_get_srate(struct bs2b *bs2b);
/* Clear buffer */
void bs2b_clear(struct bs2b *bs2b);
void bs2b_cross_feed(struct bs2b *bs2b, float *restrict Left, float *restrict Right, unsigned int SamplesToDo);
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif /* BS2B_H */

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#ifndef SAMPLE_CVT_H
#define SAMPLE_CVT_H
#include "AL/al.h"
#include "alBuffer.h"
void ConvertData(ALvoid *dst, enum UserFmtType dstType, const ALvoid *src, enum UserFmtType srcType, ALsizei numchans, ALsizei len, ALsizei align);
#endif /* SAMPLE_CVT_H */