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OpenAL-soft for windows
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207 changed files with 53310 additions and 13291 deletions
326
Engine/lib/openal-soft/Alc/effects/echo.c
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326
Engine/lib/openal-soft/Alc/effects/echo.c
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/**
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* OpenAL cross platform audio library
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* Copyright (C) 2009 by Chris Robinson.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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typedef struct ALechoState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat *SampleBuffer;
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ALuint BufferLength;
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// The echo is two tap. The delay is the number of samples from before the
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// current offset
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struct {
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ALuint delay;
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} Tap[2];
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ALuint Offset;
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/* The panning gains for the two taps */
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ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
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ALfloat FeedGain;
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ALfilterState Filter;
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} ALechoState;
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static ALvoid ALechoState_Destruct(ALechoState *state);
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALechoState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
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static void ALechoState_Construct(ALechoState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALechoState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer = NULL;
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state->Tap[0].delay = 0;
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state->Tap[1].delay = 0;
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state->Offset = 0;
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ALfilterState_clear(&state->Filter);
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}
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static ALvoid ALechoState_Destruct(ALechoState *state)
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{
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al_free(state->SampleBuffer);
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state->SampleBuffer = NULL;
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
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{
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ALuint maxlen, i;
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// Use the next power of 2 for the buffer length, so the tap offsets can be
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// wrapped using a mask instead of a modulo
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maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
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maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
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maxlen = NextPowerOf2(maxlen);
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if(maxlen != state->BufferLength)
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{
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void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
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if(!temp) return AL_FALSE;
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al_free(state->SampleBuffer);
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state->SampleBuffer = temp;
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state->BufferLength = maxlen;
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}
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for(i = 0;i < state->BufferLength;i++)
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state->SampleBuffer[i] = 0.0f;
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return AL_TRUE;
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}
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static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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ALuint frequency = Device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat gain, lrpan, spread;
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state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1;
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state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency);
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state->Tap[1].delay += state->Tap[0].delay;
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spread = props->Echo.Spread;
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if(spread < 0.0f) lrpan = -1.0f;
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else lrpan = 1.0f;
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/* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
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* spread (where 0 = point, tau = omni).
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*/
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spread = asinf(1.0f - fabsf(spread))*4.0f;
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state->FeedGain = props->Echo.Feedback;
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gain = minf(1.0f - props->Echo.Damping, 0.01f);
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ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
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gain, LOWPASSFREQREF/frequency,
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calc_rcpQ_from_slope(gain, 0.75f));
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gain = Slot->Params.Gain;
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/* First tap panning */
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CalcXYZCoeffs(-lrpan, 0.0f, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[0]);
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/* Second tap panning */
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CalcXYZCoeffs( lrpan, 0.0f, 0.0f, spread, coeffs);
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ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
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}
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static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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{
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const ALuint mask = state->BufferLength-1;
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const ALuint tap1 = state->Tap[0].delay;
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const ALuint tap2 = state->Tap[1].delay;
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ALuint offset = state->Offset;
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ALfloat x[2], y[2], in, out;
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ALuint base;
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ALuint i, k;
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x[0] = state->Filter.x[0];
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x[1] = state->Filter.x[1];
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y[0] = state->Filter.y[0];
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y[1] = state->Filter.y[1];
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[128][2];
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ALuint td = minu(128, SamplesToDo-base);
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for(i = 0;i < td;i++)
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{
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/* First tap */
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temps[i][0] = state->SampleBuffer[(offset-tap1) & mask];
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/* Second tap */
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temps[i][1] = state->SampleBuffer[(offset-tap2) & mask];
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// Apply damping and feedback gain to the second tap, and mix in the
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// new sample
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in = temps[i][1] + SamplesIn[0][i+base];
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out = in*state->Filter.b0 +
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x[0]*state->Filter.b1 + x[1]*state->Filter.b2 -
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y[0]*state->Filter.a1 - y[1]*state->Filter.a2;
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x[1] = x[0]; x[0] = in;
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y[1] = y[0]; y[0] = out;
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state->SampleBuffer[offset&mask] = out * state->FeedGain;
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offset++;
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}
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for(k = 0;k < NumChannels;k++)
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{
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ALfloat gain = state->Gain[0][k];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < td;i++)
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SamplesOut[k][i+base] += temps[i][0] * gain;
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}
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gain = state->Gain[1][k];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(i = 0;i < td;i++)
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SamplesOut[k][i+base] += temps[i][1] * gain;
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}
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}
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base += td;
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}
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state->Filter.x[0] = x[0];
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state->Filter.x[1] = x[1];
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state->Filter.y[0] = y[0];
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state->Filter.y[1] = y[1];
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state->Offset = offset;
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}
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typedef struct ALechoStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALechoStateFactory;
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ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
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{
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ALechoState *state;
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NEW_OBJ0(state, ALechoState)();
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if(!state) return NULL;
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory);
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ALeffectStateFactory *ALechoStateFactory_getFactory(void)
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{
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static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &EchoFactory);
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}
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void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALecho_setParami(effect, context, param, vals[0]);
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}
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void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_ECHO_DELAY:
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if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Echo.Delay = val;
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break;
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case AL_ECHO_LRDELAY:
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if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Echo.LRDelay = val;
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break;
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case AL_ECHO_DAMPING:
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if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Echo.Damping = val;
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break;
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case AL_ECHO_FEEDBACK:
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if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Echo.Feedback = val;
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break;
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case AL_ECHO_SPREAD:
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if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Echo.Spread = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALecho_setParamf(effect, context, param, vals[0]);
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}
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void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
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{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
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void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{
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ALecho_getParami(effect, context, param, vals);
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}
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void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_ECHO_DELAY:
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*val = props->Echo.Delay;
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break;
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case AL_ECHO_LRDELAY:
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*val = props->Echo.LRDelay;
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break;
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case AL_ECHO_DAMPING:
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*val = props->Echo.Damping;
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break;
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case AL_ECHO_FEEDBACK:
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*val = props->Echo.Feedback;
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break;
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case AL_ECHO_SPREAD:
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*val = props->Echo.Spread;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALecho_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALecho);
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