we're no longer making use of a singular lightbuffer to double up as a baked lighting/ibl channel passed to lights themselves, so save a screens worth of transmission

This commit is contained in:
Azaezel 2018-11-02 16:04:04 -05:00
parent 16283228ac
commit 39fa9f90e8
2 changed files with 7 additions and 14 deletions

View file

@ -73,9 +73,8 @@ new ShaderData( AL_VectorLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$ssaoMask";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
samplerNames[5] = "$colorBuffer";
samplerNames[6] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -87,8 +86,7 @@ new CustomMaterial( AL_VectorLightMaterial )
sampler["deferredBuffer"] = "#deferred";
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["ssaoMask"] = "#ssaoMask";
sampler["lightBuffer"] = "#specularLighting";
sampler["ssaoMask"] = "#ssaoMask";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";
@ -150,9 +148,8 @@ new ShaderData( AL_PointLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$cookieMap";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
samplerNames[5] = "$colorBuffer";
samplerNames[6] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -166,7 +163,6 @@ new CustomMaterial( AL_PointLightMaterial )
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["cookieMap"] = "$dynamiclightmask";
sampler["lightBuffer"] = "#specularLighting";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";
@ -189,9 +185,8 @@ new ShaderData( AL_SpotLightShader )
samplerNames[2] = "$dynamicShadowMap";
samplerNames[3] = "$cookieMap";
samplerNames[4] = "$gTapRotationTex";
samplerNames[5] = "$lightBuffer";
samplerNames[6] = "$colorBuffer";
samplerNames[7] = "$matInfoBuffer";
samplerNames[5] = "$colorBuffer";
samplerNames[6] = "$matInfoBuffer";
pixVersion = 3.0;
};
@ -205,7 +200,6 @@ new CustomMaterial( AL_SpotLightMaterial )
sampler["shadowMap"] = "$dynamiclight";
sampler["dynamicShadowMap"] = "$dynamicShadowMap";
sampler["cookieMap"] = "$dynamiclightmask";
sampler["lightBuffer"] = "#specularLighting";
sampler["colorBuffer"] = "#color";
sampler["matInfoBuffer"] = "#matinfo";

View file

@ -39,7 +39,6 @@ TORQUE_UNIFORM_SAMPLER2D(ssaoMask, 3);
uniform float4 rtParams3;
#endif
TORQUE_UNIFORM_SAMPLER2D(lightBuffer, 5);
TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 6);
TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 7);