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asdasd
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13 changed files with 191 additions and 85 deletions
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@ -49,6 +49,13 @@
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#ifndef _MATSTATEHINT_H_
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#include "materials/matStateHint.h"
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#endif
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#ifndef _GFXDEVICE_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef CUSTOMSHADERBINDINGDATA_H
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#include "materials/customShaderBindingData.h"
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#endif
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struct RenderPassData;
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class GFXVertexBufferHandleBase;
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@ -60,7 +67,6 @@ class GFXVertexFormat;
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class MatrixSet;
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class ProcessedMaterial;
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///
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class BaseMatInstance
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{
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@ -155,6 +161,9 @@ public:
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/// Sets node transforms for the current stage. Used for hardware skinning.
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virtual void setNodeTransforms( const MatrixF *address, const U32 numTransforms ) = 0;
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/// Sets custom shader data
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virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData) = 0;
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/// This initializes various material scene state settings and
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/// should be called after setupPass() within the pass loop.
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/// @see setupPass
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