Merge pull request #1328 from GarageGames/release-3.7

Release 3.7
This commit is contained in:
Daniel Buckmaster 2015-06-24 19:00:57 +10:00
commit 39f0e269d6
48 changed files with 317 additions and 102 deletions

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@ -0,0 +1,85 @@
//Microsoft Developer Studio generated resource script.
//
#define IDI_ICON1 103
#define IDI_ICON2 107
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 108
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "torque.ico"
IDI_ICON2 ICON DISCARDABLE "torque.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -252,7 +252,7 @@ function parseMissionGroupForIds( %className, %childGroup )
if( (%currentGroup).getObject(%i).getClassName() $= "SimGroup" )
%classIds = %classIds @ parseMissionGroupForIds( %className, (%currentGroup).getObject(%i).getId());
}
return %classIds;
return trim( %classIds );
}
//------------------------------------------------------------------------------

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@ -20,11 +20,13 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$PostFXManager::Settings::EnableVignette = "0";
$PostFXManager::Settings::EnableDOF = "0";
$PostFXManager::Settings::EnabledSSAO = "0";
$PostFXManager::Settings::EnableHDR = "0";
$PostFXManager::Settings::EnableLightRays = "0";
$PostFXManager::Settings::EnablePostFX = "0";
$PostFXManager::Settings::Vignette::VMax = "0.6";
$PostFXManager::Settings::DOF::BlurCurveFar = "";
$PostFXManager::Settings::DOF::BlurCurveNear = "";
$PostFXManager::Settings::DOF::BlurMax = "";

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@ -298,6 +298,9 @@ function PostFXManager::settingsApplyFromPreset(%this)
$DOFPostFx::FocusRangeMax = $PostFXManager::Settings::DOF::FocusRangeMax;
$DOFPostFx::BlurCurveNear = $PostFXManager::Settings::DOF::BlurCurveNear;
$DOFPostFx::BlurCurveFar = $PostFXManager::Settings::DOF::BlurCurveFar;
//Vignette settings
$VignettePostEffect::VMax = $PostFXManager::Settings::Vignette::VMax;
if ( $PostFXManager::forceEnableFromPresets )
{
@ -392,6 +395,8 @@ function PostFXManager::settingsApplyDOF(%this)
function PostFXManager::settingsApplyVignette(%this)
{
$PostFXManager::Settings::Vignette::VMax = $VignettePostEffect::VMax;
postVerbose("% - PostFX Manager - Settings Saved - Vignette");
}

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@ -50,7 +50,9 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
/// Called from a message box when a forest is not found.
function ForestEditorGui::createForest( %this )
{
if ( isObject( theForest ) )
%forestObject = parseMissionGroupForIds("Forest", "");
if ( isObject( %forestObject ) )
{
error( "Cannot create a second 'theForest' Forest!" );
return;
@ -64,8 +66,42 @@ function ForestEditorGui::createForest( %this )
};
MECreateUndoAction::submit( theForest );
ForestEditorInspector.inspect( theForest );
ForestEditorGui.setActiveForest( theForest );
//Re-initialize the editor settings so we can start using it immediately.
%tool = ForestEditorGui.getActiveTool();
if ( isObject( %tool ) )
%tool.onActivated();
if ( %tool == ForestTools->SelectionTool )
{
%mode = GlobalGizmoProfile.mode;
switch$ (%mode)
{
case "None":
ForestEditorSelectModeBtn.performClick();
case "Move":
ForestEditorMoveModeBtn.performClick();
case "Rotate":
ForestEditorRotateModeBtn.performClick();
case "Scale":
ForestEditorScaleModeBtn.performClick();
}
}
else if ( %tool == ForestTools->BrushTool )
{
%mode = ForestTools->BrushTool.mode;
switch$ (%mode)
{
case "Paint":
ForestEditorPaintModeBtn.performClick();
case "Erase":
ForestEditorEraseModeBtn.performClick();
case "EraseSelected":
ForestEditorEraseSelectedModeBtn.performClick();
}
}
EWorldEditor.isDirty = true;
}

View file

@ -141,6 +141,13 @@ function ForestEditorPlugin::onActivated( %this )
ForestEditorPropertiesWindow.setVisible( true );
ForestEditorGui.makeFirstResponder( true );
//ForestEditToolbar.setVisible( true );
//Get our existing forest object in our current mission if we have one
%forestObject = parseMissionGroupForIds("Forest", "");
if(isObject(%forestObject))
{
ForestEditorGui.setActiveForest(%forestObject.getName());
}
%this.map.push();
Parent::onActivated(%this);
@ -232,9 +239,27 @@ function ForestEditorPlugin::clearDirty( %this )
function ForestEditorPlugin::onSaveMission( %this, %missionFile )
{
ForestDataManager.saveDirty();
if ( isObject( theForest ) )
theForest.saveDataFile();
//First, find out if we have an existing forest object
%forestObject = parseMissionGroupForIds("Forest", "");
if ( isObject( %forestObject ) )
{
//We do. Next, see if we have a file already by polling the datafield.
if(%forestObject.dataFile !$= "")
{
//If we do, just save to the provided file.
%forestObject.saveDataFile(%forestObject.dataFile);
}
else
{
//We don't, so we'll save in the same place as the mission file and give it the missionpath\missionName.forest
//naming convention.
%path = filePath(%missionFile);
%missionName = fileBase(%missionFile);
%forestObject.saveDataFile(%path @ "/" @ %missionName @ ".forest");
}
}
ForestBrushGroup.save( "art/forest/brushes.cs" );
}

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