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ditch _snapfloat entirely in favor of just using the shared mRoundF
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4 changed files with 7 additions and 20 deletions
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@ -313,7 +313,6 @@ protected:
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void _renderAxisText();
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void _renderPlane();
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Point3F _snapPoint( const Point3F &pnt ) const;
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F32 _snapFloat( const F32 &val, const F32 &snap ) const;
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GizmoAlignment _filteredAlignment();
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void _updateState( bool collideGizmo = true );
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void _updateEnabledAxices();
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