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https://github.com/TorqueGameEngines/Torque3D.git
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copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
reload-reset -- adds virtual method that is called when a datablock is reloaded.
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2 changed files with 35 additions and 0 deletions
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@ -24,6 +24,7 @@
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "console/console.h"
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@ -965,6 +966,38 @@ breakContinue:
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currentNewObject->setModDynamicFields(true);
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}
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}
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else
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{
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currentNewObject->reloadReset(); // AFX (reload-reset)
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// Does it have a parent object? (ie, the copy constructor : syntax, not inheriance)
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if(*objParent)
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{
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// Find it!
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SimObject *parent;
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if(Sim::findObject(objParent, parent))
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{
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// Con::printf(" - Parent object found: %s", parent->getClassName());
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// temporarily block name change
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SimObject::preventNameChanging = true;
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currentNewObject->setCopySource( parent );
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currentNewObject->assignFieldsFrom(parent);
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// restore name changing
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SimObject::preventNameChanging = false;
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// copy any substitution statements
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SimDataBlock* parent_db = dynamic_cast<SimDataBlock*>(parent);
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if (parent_db)
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{
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SimDataBlock* currentNewObject_db = dynamic_cast<SimDataBlock*>(currentNewObject);
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if (currentNewObject_db)
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currentNewObject_db->copySubstitutionsFrom(parent_db);
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}
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}
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else
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Con::errorf(ConsoleLogEntry::General, "%d: Unable to find parent object %s for %s.", lineNumber, objParent, (const char*)callArgv[1]);
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}
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}
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// Advance the IP past the create info...
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ip += 7;
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