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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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7 changed files with 11 additions and 11 deletions
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@ -45,7 +45,7 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
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mFrameAllocatorPtr(NULL)
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{
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#if TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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@ -90,7 +90,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
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mFrameAllocatorMark = FrameAllocator::getWaterMark();
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mFrameAllocatorPtr = (U8*)FrameAllocator::alloc( size );
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mLockedRect.bits = mFrameAllocatorPtr;
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#if TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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