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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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7 changed files with 11 additions and 11 deletions
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@ -247,7 +247,7 @@ bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<Terrai
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{
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//Didn't find any assets
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//If possible, see if we can run an in-place import and the get the asset from that
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#if TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
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#endif
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