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VCPKG Full refactor
uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
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9683 changed files with 284 additions and 3462845 deletions
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@ -52,7 +52,7 @@
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#include "gfx/util/triListOpt.h"
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#include "util/triRayCheck.h"
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#include "opcode/Opcode.h"
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#include <Opcode.h>
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GFXPrimitiveType drawTypes[] = { GFXTriangleList, GFXTriangleStrip };
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#define getDrawType(a) (drawTypes[a])
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