VCPKG Full refactor

uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
This commit is contained in:
marauder2k7 2026-06-19 14:52:43 +01:00
parent 0b73e701ac
commit 392df11e2b
9683 changed files with 284 additions and 3462845 deletions

View file

@ -52,7 +52,7 @@
#include "gfx/util/triListOpt.h"
#include "util/triRayCheck.h"
#include "opcode/Opcode.h"
#include <Opcode.h>
GFXPrimitiveType drawTypes[] = { GFXTriangleList, GFXTriangleStrip };
#define getDrawType(a) (drawTypes[a])