VCPKG Full refactor

uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
This commit is contained in:
marauder2k7 2026-06-19 14:52:43 +01:00
parent 0b73e701ac
commit 392df11e2b
9683 changed files with 284 additions and 3462845 deletions

View file

@ -34,11 +34,11 @@
#include "collision/vertexPolyList.h"
#include "platform/profiler.h"
#include "opcode/Opcode.h"
#include "opcode/Ice/IceAABB.h"
#include "opcode/Ice/IcePoint.h"
#include "opcode/OPC_AABBTree.h"
#include "opcode/OPC_AABBCollider.h"
#include <Opcode.h>
#include <Ice/IceAABB.h>
#include <Ice/IcePoint.h>
#include <OPC_AABBTree.h>
#include <OPC_AABBCollider.h>
static bool gOpcodeInitialized = false;