mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 05:04:34 +00:00
VCPKG Full refactor
uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
This commit is contained in:
parent
0b73e701ac
commit
392df11e2b
9683 changed files with 284 additions and 3462845 deletions
|
|
@ -34,11 +34,11 @@
|
|||
#include "collision/vertexPolyList.h"
|
||||
#include "platform/profiler.h"
|
||||
|
||||
#include "opcode/Opcode.h"
|
||||
#include "opcode/Ice/IceAABB.h"
|
||||
#include "opcode/Ice/IcePoint.h"
|
||||
#include "opcode/OPC_AABBTree.h"
|
||||
#include "opcode/OPC_AABBCollider.h"
|
||||
#include <Opcode.h>
|
||||
#include <Ice/IceAABB.h>
|
||||
#include <Ice/IcePoint.h>
|
||||
#include <OPC_AABBTree.h>
|
||||
#include <OPC_AABBCollider.h>
|
||||
|
||||
static bool gOpcodeInitialized = false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue