VCPKG Full refactor

uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
This commit is contained in:
marauder2k7 2026-06-19 14:52:43 +01:00
parent 0b73e701ac
commit 392df11e2b
9683 changed files with 284 additions and 3462845 deletions

View file

@ -33,7 +33,7 @@
#include "console/console.h"
#include "console/engineAPI.h"
#include "platform/threads/mutex.h"
#include "zlib/zlib.h"
#include <zlib.h>
GFX_ImplementTextureProfile(GFXFontTextureProfile,