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VCPKG Full refactor
uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
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9683 changed files with 284 additions and 3462845 deletions
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@ -24,7 +24,7 @@
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#include "gfx/bitmap/imageUtils.h"
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#include "gfx/bitmap/ddsFile.h"
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#include "platform/threads/threadPool.h"
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#include "squish/squish.h"
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#include <squish.h>
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namespace ImageUtil
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{
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