VCPKG Full refactor

uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
This commit is contained in:
marauder2k7 2026-06-19 14:52:43 +01:00
parent 0b73e701ac
commit 392df11e2b
9683 changed files with 284 additions and 3462845 deletions

View file

@ -24,7 +24,7 @@
#include "gfx/bitmap/imageUtils.h"
#include "gfx/bitmap/ddsFile.h"
#include "platform/threads/threadPool.h"
#include "squish/squish.h"
#include <squish.h>
namespace ImageUtil
{

View file

@ -32,8 +32,8 @@
#define PNG_INTERNAL 1
#include <time.h>
#include "lpng/png.h"
#include "zlib/zlib.h"
#include <png.h>
#include <zlib.h>
#ifdef NULL
#undef NULL