diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl index a633791c4..eb06b2582 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl @@ -56,7 +56,8 @@ void main() //early out if emissive if (getFlag(surface.matFlag, 0)) { - return texture(colorBuffer, IN_uv0.xy); + OUT_col = vec4(surface.albedo, 0); + return; } #ifdef USE_SSAO_MASK