fix a couple cases of old direct references

use getBitmap(), not mBitmap
This commit is contained in:
AzaezelX 2025-05-21 11:02:31 -05:00
parent e557f5962b
commit 38de3d866c
2 changed files with 6 additions and 6 deletions

View file

@ -219,7 +219,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect) void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{ {
if (mBitmap) if (getBitmap())
{ {
if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
{ {
@ -278,7 +278,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->clearBitmapModulation(); GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor); GFX->getDrawUtil()->setBitmapModulation(mColor);
GFXTextureObject* texture = mBitmap; GFXTextureObject* texture = getBitmap();
Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y); Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
RectI srcRegion; RectI srcRegion;
@ -292,7 +292,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false); GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
} }
if (mProfile->mBorder || !mBitmap) if (mProfile->mBorder || !getBitmap())
{ {
RectI rect(offset, getExtent()); RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor); GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);

View file

@ -56,12 +56,12 @@ void GuiBitmapBarCtrl::initPersistFields()
void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect) void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
{ {
if (mBitmap) if (getBitmap())
{ {
GFX->getDrawUtil()->clearBitmapModulation(); GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor); GFX->getDrawUtil()->setBitmapModulation(mColor);
F32 pct = (mPercent / 100.0); F32 pct = (mPercent / 100.0);
GFXTextureObject* texture = mBitmap; GFXTextureObject* texture = getBitmap();
Point2I modifiedSRC; Point2I modifiedSRC;
modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct); modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y; modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
@ -92,7 +92,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false); GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
} }
if (mProfile->mBorder || !mBitmap) if (mProfile->mBorder || !getBitmap())
{ {
RectI rect(offset, getExtent()); RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor); GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);