Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput

This commit is contained in:
Jeff Raab 2019-07-16 09:34:31 -05:00
parent 5088197d05
commit 38b0d0f1fe
3 changed files with 5 additions and 4 deletions

View file

@ -642,8 +642,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
Point3F refBoxMin = refPos - curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
Point3F refBoxMax = refPos + curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
refBoxMinArray[mEffectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
refBoxMaxArray[mEffectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);
refBoxMinArray[effectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
refBoxMaxArray[effectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);
probeConfigArray[effectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,