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Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
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3 changed files with 5 additions and 4 deletions
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@ -642,8 +642,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
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Point3F refBoxMin = refPos - curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
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Point3F refBoxMax = refPos + curEntry.mProbeRefScale/2 * curEntry.getTransform().getScale();
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refBoxMinArray[mEffectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
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refBoxMaxArray[mEffectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);
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refBoxMinArray[effectiveProbeCount] = Point4F(refBoxMin.x, refBoxMin.y, refBoxMin.z, 0);
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refBoxMaxArray[effectiveProbeCount] = Point4F(refBoxMax.x, refBoxMax.y, refBoxMax.z, 0);
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probeConfigArray[effectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
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curEntry.mRadius,
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curEntry.mAtten,
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