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The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
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7 changed files with 853 additions and 5 deletions
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@ -284,7 +284,8 @@ void GuiInspectorField::setData( const char* data, bool callbacks )
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|| type == TypeMatrixPosition
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|| type == TypeMatrixRotation
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|| type == TypeBox3F
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|| type == TypeRectUV )
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|| type == TypeRectUV
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|| type == TypeRotationF)
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{
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//TODO: we should actually take strings into account and not chop things up between quotes
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