Merge branch 'GarageGames/master' into ueberengine-dev

This commit is contained in:
Duion 2015-10-06 23:46:47 +02:00
commit 3831cd6ccf
185 changed files with 793 additions and 328 deletions

View file

@ -502,7 +502,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
}
*/
if ( mVertexBuffer.isNull() )
if ( mVertexBuffer.isNull() || !state)
return;
// If we don't have a material instance after the override then

View file

@ -1235,8 +1235,30 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
currentBatch = &batches.last();
currentBatch->startDecal = i;
currentBatch->decalCount = 1;
currentBatch->iCount = decal->mIndxCount;
currentBatch->vCount = decal->mVertCount;
// Shrink and warning: preventing a potential crash.
currentBatch->iCount =
(decal->mIndxCount > smMaxIndices) ? smMaxIndices : decal->mIndxCount;
currentBatch->vCount =
(decal->mVertCount > smMaxVerts) ? smMaxVerts : decal->mVertCount;
#ifdef TORQUE_DEBUG
// we didn't mean send a spam to the console
static U32 countMsgIndx = 0;
if ( (decal->mIndxCount > smMaxIndices) && ((countMsgIndx++ % 1024) == 0) ) {
Con::warnf(
"DecalManager::prepRenderImage() - Shrinked indices of decal."
" Lost %u.", (decal->mIndxCount - smMaxIndices)
);
}
static U32 countMsgVert = 0;
if ( (decal->mVertCount > smMaxVerts) && ((countMsgVert++ % 1024) == 0) ) {
Con::warnf(
"DecalManager::prepRenderImage() - Shrinked vertices of decal."
" Lost %u.", (decal->mVertCount - smMaxVerts)
);
}
#endif
currentBatch->mat = mat;
currentBatch->matInst = decal->mDataBlock->getMaterialInstance();
currentBatch->priority = decal->getRenderPriority();
@ -1299,15 +1321,21 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
{
DecalInstance *dinst = mDecalQueue[j];
for ( U32 k = 0; k < dinst->mIndxCount; k++ )
const U32 indxCount =
(dinst->mIndxCount > currentBatch.iCount) ?
currentBatch.iCount : dinst->mIndxCount;
for ( U32 k = 0; k < indxCount; k++ )
{
*( pbPtr + ioffset + k ) = dinst->mIndices[k] + voffset;
}
ioffset += dinst->mIndxCount;
ioffset += indxCount;
dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * dinst->mVertCount );
voffset += dinst->mVertCount;
const U32 vertCount =
(dinst->mVertCount > currentBatch.vCount) ?
currentBatch.vCount : dinst->mVertCount;
dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * vertCount );
voffset += vertCount;
// Ugly hack for ProjectedShadow!
if ( (dinst->mFlags & CustomDecal) && dinst->mCustomTex != NULL )
@ -1357,8 +1385,10 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
pb->lock( &pbPtr );
// Memcpy from system to video memory.
dMemcpy( vpPtr, vertData, sizeof( DecalVertex ) * currentBatch.vCount );
dMemcpy( pbPtr, indexData, sizeof( U16 ) * currentBatch.iCount );
const U32 vpCount = sizeof( DecalVertex ) * currentBatch.vCount;
dMemcpy( vpPtr, vertData, vpCount );
const U32 pbCount = sizeof( U16 ) * currentBatch.iCount;
dMemcpy( pbPtr, indexData, pbCount );
pb->unlock();
vb->unlock();

View file

@ -269,7 +269,7 @@ void RenderMeshExample::prepRenderImage( SceneRenderState *state )
createGeometry();
// If we have no material then skip out.
if ( !mMaterialInst )
if ( !mMaterialInst || !state)
return;
// If we don't have a material instance after the override then

View file

@ -195,6 +195,7 @@ bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
F32 scaledTime, lerpFactor, valueRange, keyFrameLerp;
U32 posFrom, posTo;
S32 keyFrameFrom, keyFrameTo;
F32 initialValue = *output;
bool wasAnimated = false;
@ -215,13 +216,13 @@ bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
valueRange = ( value2[i] - value1[i] ) / 25.0f;
if ( !smooth[i] )
output[i] = value1[i] + ( keyFrameFrom * valueRange );
output[i] = (value1[i] + (keyFrameFrom * valueRange)) * initialValue;
else
{
lerpFactor = scaledTime - posFrom;
keyFrameLerp = ( keyFrameTo - keyFrameFrom ) * lerpFactor;
output[i] = value1[i] + ( ( keyFrameFrom + keyFrameLerp ) * valueRange );
output[i] = (value1[i] + ((keyFrameFrom + keyFrameLerp) * valueRange)) * initialValue;
}
}