mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 17:43:44 +00:00
Merge branch 'GarageGames/master' into ueberengine-dev
This commit is contained in:
commit
3831cd6ccf
185 changed files with 793 additions and 328 deletions
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@ -502,7 +502,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
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}
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*/
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|
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if ( mVertexBuffer.isNull() )
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if ( mVertexBuffer.isNull() || !state)
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return;
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// If we don't have a material instance after the override then
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|
|
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@ -1235,8 +1235,30 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
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currentBatch = &batches.last();
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currentBatch->startDecal = i;
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currentBatch->decalCount = 1;
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currentBatch->iCount = decal->mIndxCount;
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currentBatch->vCount = decal->mVertCount;
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// Shrink and warning: preventing a potential crash.
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currentBatch->iCount =
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(decal->mIndxCount > smMaxIndices) ? smMaxIndices : decal->mIndxCount;
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currentBatch->vCount =
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(decal->mVertCount > smMaxVerts) ? smMaxVerts : decal->mVertCount;
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#ifdef TORQUE_DEBUG
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// we didn't mean send a spam to the console
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static U32 countMsgIndx = 0;
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if ( (decal->mIndxCount > smMaxIndices) && ((countMsgIndx++ % 1024) == 0) ) {
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Con::warnf(
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"DecalManager::prepRenderImage() - Shrinked indices of decal."
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" Lost %u.", (decal->mIndxCount - smMaxIndices)
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);
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}
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static U32 countMsgVert = 0;
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if ( (decal->mVertCount > smMaxVerts) && ((countMsgVert++ % 1024) == 0) ) {
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Con::warnf(
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"DecalManager::prepRenderImage() - Shrinked vertices of decal."
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" Lost %u.", (decal->mVertCount - smMaxVerts)
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);
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}
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#endif
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currentBatch->mat = mat;
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currentBatch->matInst = decal->mDataBlock->getMaterialInstance();
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currentBatch->priority = decal->getRenderPriority();
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@ -1299,15 +1321,21 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
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{
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DecalInstance *dinst = mDecalQueue[j];
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for ( U32 k = 0; k < dinst->mIndxCount; k++ )
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const U32 indxCount =
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(dinst->mIndxCount > currentBatch.iCount) ?
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currentBatch.iCount : dinst->mIndxCount;
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for ( U32 k = 0; k < indxCount; k++ )
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{
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*( pbPtr + ioffset + k ) = dinst->mIndices[k] + voffset;
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}
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ioffset += dinst->mIndxCount;
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ioffset += indxCount;
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dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * dinst->mVertCount );
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voffset += dinst->mVertCount;
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const U32 vertCount =
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(dinst->mVertCount > currentBatch.vCount) ?
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currentBatch.vCount : dinst->mVertCount;
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dMemcpy( vpPtr + voffset, dinst->mVerts, sizeof( DecalVertex ) * vertCount );
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voffset += vertCount;
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// Ugly hack for ProjectedShadow!
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if ( (dinst->mFlags & CustomDecal) && dinst->mCustomTex != NULL )
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@ -1357,8 +1385,10 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
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pb->lock( &pbPtr );
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// Memcpy from system to video memory.
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dMemcpy( vpPtr, vertData, sizeof( DecalVertex ) * currentBatch.vCount );
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dMemcpy( pbPtr, indexData, sizeof( U16 ) * currentBatch.iCount );
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const U32 vpCount = sizeof( DecalVertex ) * currentBatch.vCount;
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dMemcpy( vpPtr, vertData, vpCount );
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const U32 pbCount = sizeof( U16 ) * currentBatch.iCount;
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dMemcpy( pbPtr, indexData, pbCount );
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pb->unlock();
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vb->unlock();
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@ -269,7 +269,7 @@ void RenderMeshExample::prepRenderImage( SceneRenderState *state )
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createGeometry();
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// If we have no material then skip out.
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if ( !mMaterialInst )
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if ( !mMaterialInst || !state)
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return;
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// If we don't have a material instance after the override then
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|
|
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@ -195,6 +195,7 @@ bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
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F32 scaledTime, lerpFactor, valueRange, keyFrameLerp;
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U32 posFrom, posTo;
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S32 keyFrameFrom, keyFrameTo;
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F32 initialValue = *output;
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bool wasAnimated = false;
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|
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@ -215,13 +216,13 @@ bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
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valueRange = ( value2[i] - value1[i] ) / 25.0f;
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if ( !smooth[i] )
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output[i] = value1[i] + ( keyFrameFrom * valueRange );
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output[i] = (value1[i] + (keyFrameFrom * valueRange)) * initialValue;
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else
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{
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lerpFactor = scaledTime - posFrom;
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keyFrameLerp = ( keyFrameTo - keyFrameFrom ) * lerpFactor;
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output[i] = value1[i] + ( ( keyFrameFrom + keyFrameLerp ) * valueRange );
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output[i] = (value1[i] + ((keyFrameFrom + keyFrameLerp) * valueRange)) * initialValue;
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}
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}
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|
|
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|
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@ -103,7 +103,7 @@ S32 QSORT_CALLBACK ArrayObject::_keyFunctionCompare( const void* a, const void*
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ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
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ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
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|
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S32 result = dAtoi( Con::executef( (const char*)smCompareFunction, ea->value, eb->key ) );
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S32 result = dAtoi(Con::executef((const char*)smCompareFunction, ea->key, eb->key));
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S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
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return ( smDecreasing ? -res : res );
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}
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|
|
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|
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@ -258,7 +258,6 @@ void IfStmtNode::propagateSwitchExpr(ExprNode *left, bool string)
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U32 IfStmtNode::compileStmt(CodeStream &codeStream, U32 ip)
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{
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U32 start = ip;
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U32 endifIp, elseIp;
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addBreakLine(codeStream);
|
||||
|
||||
|
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@ -340,7 +339,6 @@ U32 LoopStmtNode::compileStmt(CodeStream &codeStream, U32 ip)
|
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addBreakLine(codeStream);
|
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codeStream.pushFixScope(true);
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|
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U32 start = ip;
|
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if(initExpr)
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ip = initExpr->compile(codeStream, ip, TypeReqNone);
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||||
|
||||
|
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@ -1565,8 +1563,6 @@ U32 FunctionDeclStmtNode::compileStmt(CodeStream &codeStream, U32 ip)
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|
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CodeBlock::smInFunction = false;
|
||||
|
||||
|
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U32 start = ip;
|
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codeStream.emit(OP_FUNC_DECL);
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codeStream.emitSTE(fnName);
|
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codeStream.emitSTE(nameSpace);
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|
|
|
|||
|
|
@ -435,7 +435,8 @@ static void setFieldComponent( SimObject* object, StringTableEntry field, const
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|||
|
||||
ConsoleValueRef CodeBlock::exec(U32 ip, const char *functionName, Namespace *thisNamespace, U32 argc, ConsoleValueRef *argv, bool noCalls, StringTableEntry packageName, S32 setFrame)
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||||
{
|
||||
#ifdef TORQUE_DEBUG
|
||||
|
||||
#ifdef TORQUE_VALIDATE_STACK
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U32 stackStart = STR.mStartStackSize;
|
||||
U32 consoleStackStart = CSTK.mStackPos;
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||||
#endif
|
||||
|
|
@ -2245,9 +2246,9 @@ execFinished:
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|||
|
||||
decRefCount();
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|
||||
#ifdef TORQUE_DEBUG
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||||
//AssertFatal(!(STR.mStartStackSize > stackStart), "String stack not popped enough in script exec");
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//AssertFatal(!(STR.mStartStackSize < stackStart), "String stack popped too much in script exec");
|
||||
#ifdef TORQUE_VALIDATE_STACK
|
||||
AssertFatal(!(STR.mStartStackSize > stackStart), "String stack not popped enough in script exec");
|
||||
AssertFatal(!(STR.mStartStackSize < stackStart), "String stack popped too much in script exec");
|
||||
#endif
|
||||
|
||||
return returnValue;
|
||||
|
|
|
|||
|
|
@ -476,7 +476,7 @@ DefineConsoleFunction( strreplace, const char*, ( const char* source, const char
|
|||
if(!scan)
|
||||
{
|
||||
dStrcpy(ret + dstp, source + scanp);
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||||
break;
|
||||
return ret;
|
||||
}
|
||||
U32 len = scan - (source + scanp);
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dStrncpy(ret + dstp, source + scanp, len);
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||||
|
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@ -1594,6 +1594,7 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
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DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
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"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
|
||||
"@note This is currently only implemented on Windows.\n\n"
|
||||
"@param path relative path to splash screen image to display.\n"
|
||||
"@return True if the splash window could be successfully initialized.\n\n"
|
||||
"@ingroup Platform" )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -847,12 +847,13 @@ DefineEngineFunction(linkNamespaces, bool, ( String childNSName, String parentNS
|
|||
|
||||
Namespace *childNS = Namespace::find(childNSSTE);
|
||||
Namespace *parentNS = Namespace::find(parentNSSTE);
|
||||
Namespace *currentParent = childNS->getParent();
|
||||
|
||||
if (!childNS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Namespace *currentParent = childNS->getParent();
|
||||
|
||||
// Link to new NS if applicable
|
||||
|
||||
|
|
|
|||
|
|
@ -318,6 +318,10 @@ const EngineTypeInfo* _MAPTYPE() { return TYPE< T >(); }
|
|||
DECLARE_ENUM( type ); \
|
||||
DefineConsoleType( Type ## type, type );
|
||||
|
||||
#define DefineEnumType_R( type ) \
|
||||
DECLARE_ENUM_R( type ); \
|
||||
DefineConsoleType( Type ## type, type );
|
||||
|
||||
#define _ConsoleEnumType( typeName, type, nativeType ) \
|
||||
S32 type; \
|
||||
ImplementConsoleTypeCasters( type, nativeType ) \
|
||||
|
|
@ -347,6 +351,10 @@ const EngineTypeInfo* _MAPTYPE() { return TYPE< T >(); }
|
|||
DECLARE_BITFIELD( type ); \
|
||||
DefineConsoleType( Type ## type, type );
|
||||
|
||||
#define DefineBitfieldType_R( type ) \
|
||||
DECLARE_BITFIELD_R( type ); \
|
||||
DefineConsoleType( Type ## type, type );
|
||||
|
||||
#define _ConsoleBitfieldType( typeName, type, nativeType ) \
|
||||
S32 type; \
|
||||
ImplementConsoleTypeCasters( type, nativeType ) \
|
||||
|
|
|
|||
|
|
@ -34,14 +34,14 @@
|
|||
|
||||
|
||||
|
||||
DECLARE_PRIMITIVE( bool );
|
||||
DECLARE_PRIMITIVE( S8 );
|
||||
DECLARE_PRIMITIVE( U8 );
|
||||
DECLARE_PRIMITIVE( S32 );
|
||||
DECLARE_PRIMITIVE( U32 );
|
||||
DECLARE_PRIMITIVE( F32 );
|
||||
DECLARE_PRIMITIVE( F64 );
|
||||
DECLARE_PRIMITIVE( void* );
|
||||
DECLARE_PRIMITIVE_R( bool );
|
||||
DECLARE_PRIMITIVE_R(S8);
|
||||
DECLARE_PRIMITIVE_R(U8);
|
||||
DECLARE_PRIMITIVE_R(S32);
|
||||
DECLARE_PRIMITIVE_R(U32);
|
||||
DECLARE_PRIMITIVE_R(F32);
|
||||
DECLARE_PRIMITIVE_R(F64);
|
||||
DECLARE_PRIMITIVE_R(void*);
|
||||
|
||||
|
||||
//FIXME: this allows String to be used as a struct field type
|
||||
|
|
@ -52,7 +52,7 @@ DECLARE_PRIMITIVE( void* );
|
|||
// are considered to be owned by the API layer itself. The rule here is that such
|
||||
// a string is only valid until the next API call is made. Usually, control layers
|
||||
// will immediately copy and convert strings to their own string type.
|
||||
_DECLARE_TYPE( String );
|
||||
_DECLARE_TYPE_R(String);
|
||||
template<>
|
||||
struct EngineTypeTraits< String > : public _EnginePrimitiveTypeTraits< String >
|
||||
{
|
||||
|
|
|
|||
|
|
@ -41,11 +41,11 @@ class ColorI;
|
|||
class ColorF;
|
||||
|
||||
|
||||
DECLARE_STRUCT( Vector< bool > );
|
||||
DECLARE_STRUCT( Vector< S32 > );
|
||||
DECLARE_STRUCT( Vector< F32 > );
|
||||
DECLARE_STRUCT( Torque::UUID );
|
||||
DECLARE_STRUCT( ColorI );
|
||||
DECLARE_STRUCT( ColorF );
|
||||
DECLARE_STRUCT_R(Vector< bool >);
|
||||
DECLARE_STRUCT_R(Vector< S32 >);
|
||||
DECLARE_STRUCT_R(Vector< F32 >);
|
||||
DECLARE_STRUCT_R(Torque::UUID);
|
||||
DECLARE_STRUCT_R(ColorI);
|
||||
DECLARE_STRUCT_R(ColorF);
|
||||
|
||||
#endif // !_ENGINESTRUCTS_H_
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ enum EngineTypeKind
|
|||
EngineTypeKindClass ///< Pointer to opaque EngineObject.
|
||||
};
|
||||
|
||||
DECLARE_ENUM( EngineTypeKind );
|
||||
DECLARE_ENUM_R( EngineTypeKind );
|
||||
|
||||
/// Flags for an EngineTypeInfo.
|
||||
enum EngineTypeFlags
|
||||
|
|
|
|||
|
|
@ -416,6 +416,16 @@ namespace _Private {
|
|||
|
||||
|
||||
#define _DECLARE_TYPE( type ) \
|
||||
template<> const EngineTypeInfo* TYPE< type >(); \
|
||||
template<> struct _SCOPE< type > { \
|
||||
EngineExportScope& operator()() const { \
|
||||
return *static_cast< EngineExportScope* >( \
|
||||
const_cast< EngineTypeInfo* >( ( TYPE< type >() ) ) \
|
||||
); \
|
||||
} \
|
||||
};
|
||||
|
||||
#define _DECLARE_TYPE_R( type ) \
|
||||
template<> const EngineTypeInfo* TYPE< type >(); \
|
||||
template<> struct _SCOPE< type > { \
|
||||
EngineExportScope& operator()() const { \
|
||||
|
|
@ -432,22 +442,42 @@ namespace _Private {
|
|||
_DECLARE_TYPE( type ) \
|
||||
template<> \
|
||||
struct EngineTypeTraits< type > : public _EnginePrimitiveTypeTraits< type > {};
|
||||
|
||||
#define _DECLARE_PRIMITIVE_R( type ) \
|
||||
_DECLARE_TYPE_R( type ) \
|
||||
template<> \
|
||||
struct EngineTypeTraits< type > : public _EnginePrimitiveTypeTraits< type > {};
|
||||
|
||||
#define _DECLARE_ENUM( type ) \
|
||||
_DECLARE_TYPE( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineEnumTypeTraits< type > {};
|
||||
|
||||
|
||||
#define _DECLARE_ENUM_R( type ) \
|
||||
_DECLARE_TYPE_R( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineEnumTypeTraits< type > {};
|
||||
|
||||
#define _DECLARE_BITFIELD( type ) \
|
||||
_DECLARE_TYPE( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineBitfieldTypeTraits< type > {};
|
||||
|
||||
#define _DECLARE_BITFIELD_R( type ) \
|
||||
_DECLARE_TYPE_R( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineBitfieldTypeTraits< type > {};
|
||||
|
||||
|
||||
#define _DECLARE_STRUCT( type ) \
|
||||
_DECLARE_TYPE( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineStructTypeTraits< type > {};
|
||||
|
||||
#define _DECLARE_STRUCT_R( type ) \
|
||||
_DECLARE_TYPE_R( type ) \
|
||||
template<> \
|
||||
struct _EngineTypeTraits< type > : public _EngineStructTypeTraits< type > {};
|
||||
|
||||
#define _IMPLEMENT_TYPE( type, exportName ) \
|
||||
template<> \
|
||||
|
|
@ -524,6 +554,10 @@ namespace _Private {
|
|||
#define DECLARE_PRIMITIVE( type ) \
|
||||
_DECLARE_PRIMITIVE( type )
|
||||
|
||||
///
|
||||
#define DECLARE_PRIMITIVE_R( type ) \
|
||||
_DECLARE_PRIMITIVE_R( type )
|
||||
|
||||
///
|
||||
#define IMPLEMENT_PRIMITIVE( type, exportName, scope, doc ) \
|
||||
_IMPLEMENT_PRIMITIVE( type, exportName, scope, doc )
|
||||
|
|
@ -531,11 +565,19 @@ namespace _Private {
|
|||
///
|
||||
#define DECLARE_ENUM( type ) \
|
||||
_DECLARE_ENUM( type )
|
||||
|
||||
///
|
||||
#define DECLARE_ENUM_R( type ) \
|
||||
_DECLARE_ENUM_R( type )
|
||||
|
||||
///
|
||||
#define DECLARE_BITFIELD( type ) \
|
||||
_DECLARE_BITFIELD( type )
|
||||
|
||||
///
|
||||
#define DECLARE_BITFIELD_R( type ) \
|
||||
_DECLARE_BITFIELD_R( type )
|
||||
|
||||
///
|
||||
#define IMPLEMENT_ENUM( type, exportName, scope, doc ) \
|
||||
_IMPLEMENT_ENUM( type, exportName, scope, doc )
|
||||
|
|
@ -556,6 +598,10 @@ namespace _Private {
|
|||
#define DECLARE_STRUCT( type ) \
|
||||
_DECLARE_STRUCT( type )
|
||||
|
||||
///
|
||||
#define DECLARE_STRUCT_R( type ) \
|
||||
_DECLARE_STRUCT_R( type )
|
||||
|
||||
///
|
||||
#define IMPLEMENT_STRUCT( type, exportName, scope, doc ) \
|
||||
_IMPLEMENT_STRUCT( type, exportName, scope, doc )
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ typedef U32 SimObjectId;
|
|||
enum SimObjectsConstants
|
||||
{
|
||||
DataBlockObjectIdFirst = 3,
|
||||
DataBlockObjectIdBitSize = 10,
|
||||
DataBlockObjectIdBitSize = 14,
|
||||
DataBlockObjectIdLast = DataBlockObjectIdFirst + (1 << DataBlockObjectIdBitSize) - 1,
|
||||
|
||||
MessageObjectIdFirst = DataBlockObjectIdLast + 1,
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ void Point3NormalizeValidator::validateType(SimObject *object, void *typePtr)
|
|||
namespace CommonValidators
|
||||
{
|
||||
FRangeValidator PositiveFloat(0.0f, F32_MAX);
|
||||
FRangeValidator PositiveNonZeroFloat(F32( POINT_EPSILON ) , F32_MAX);
|
||||
FRangeValidator PositiveNonZeroFloat((F32)POINT_EPSILON, F32_MAX);
|
||||
FRangeValidator NormalizedFloat(0.0f, 1.0f);
|
||||
Point3NormalizeValidator NormalizedPoint3(1.0f);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -684,13 +684,13 @@ template<class T> inline void Vector<T>::pop_back()
|
|||
|
||||
template<class T> inline T& Vector<T>::operator[](U32 index)
|
||||
{
|
||||
AssertFatal(index < mElementCount, "Vector<T>::operator[] - out of bounds array access!");
|
||||
AssertFatal(index < mElementCount, avar("Vector<T>::operator[%i/%i] - out of bounds array access!", index, mElementCount));
|
||||
return mArray[index];
|
||||
}
|
||||
|
||||
template<class T> inline const T& Vector<T>::operator[](U32 index) const
|
||||
{
|
||||
AssertFatal(index < mElementCount, "Vector<T>::operator[] - out of bounds array access!");
|
||||
AssertFatal(index < mElementCount, avar("Vector<T>::operator[%i/%i] - out of bounds array access!", index, mElementCount));
|
||||
return mArray[index];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -521,8 +521,8 @@ void ForestWindEmitter::_renderEmitterInfo( ObjectRenderInst *ri, SceneRenderSta
|
|||
{
|
||||
// If the camera is close to the sphere, shrink the sphere so it remains visible.
|
||||
GameConnection* gc = GameConnection::getConnectionToServer();
|
||||
GameBase* gb;
|
||||
if ( gc && (gb = gc->getCameraObject()) )
|
||||
GameBase *gb = gc ? gc->getCameraObject() : NULL;
|
||||
if (gb)
|
||||
{
|
||||
F32 camDist = (gb->getPosition() - getPosition()).len();
|
||||
if ( camDist < mWindRadius )
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ void GFXPCD3D9Device::createDirect3D9(LPDIRECT3D9 &d3d9, LPDIRECT3D9EX &d3d9ex)
|
|||
|
||||
if (pfnCreate9Ex)
|
||||
{
|
||||
if (!FAILED(pfnCreate9Ex(D3D_SDK_VERSION, &d3d9ex)) && d3d9ex)
|
||||
if (d3d9ex && !FAILED(pfnCreate9Ex(D3D_SDK_VERSION, &d3d9ex)))
|
||||
d3d9ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void **>(&d3d9));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -568,6 +568,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
|
|||
|
||||
for (U32 i = 0; i < len;)
|
||||
{
|
||||
U32 wide = 0;
|
||||
startLine = i;
|
||||
startLineOffset.push_back(startLine);
|
||||
|
||||
|
|
@ -584,6 +585,10 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
|
|||
else if(isValidChar(txt[i]))
|
||||
{
|
||||
lineStrWidth += getCharInfo(txt[i]).xIncrement;
|
||||
if(txt[i] < 0) // symbols which code > 127
|
||||
{
|
||||
wide++; i++;
|
||||
}
|
||||
if( lineStrWidth > lineWidth )
|
||||
{
|
||||
needsNewLine = true;
|
||||
|
|
@ -595,7 +600,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
|
|||
if (!needsNewLine)
|
||||
{
|
||||
// we are done!
|
||||
lineLen.push_back(i - startLine);
|
||||
lineLen.push_back(i - startLine - wide);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -628,7 +633,7 @@ void GFont::wrapString(const UTF8 *txt, U32 lineWidth, Vector<U32> &startLineOff
|
|||
}
|
||||
}
|
||||
|
||||
lineLen.push_back(j - startLine);
|
||||
lineLen.push_back(j - startLine - wide);
|
||||
i = j;
|
||||
|
||||
// Now we need to increment through any space characters at the
|
||||
|
|
|
|||
|
|
@ -14,7 +14,9 @@ public:
|
|||
|
||||
~GLFenceRange()
|
||||
{
|
||||
AssertFatal( mSync == 0, "");
|
||||
//the order of creation/destruction of static variables is indetermined... depends on detail of the build
|
||||
//looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
|
||||
//AssertFatal( mSync == 0, "");
|
||||
}
|
||||
|
||||
void init(U32 start, U32 end)
|
||||
|
|
@ -87,7 +89,9 @@ public:
|
|||
|
||||
~GLOrderedFenceRangeManager( )
|
||||
{
|
||||
waitAllRanges( );
|
||||
//the order of creation/destruction of static variables is indetermined... depends on detail of the build
|
||||
//looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
|
||||
//waitAllRanges( );
|
||||
}
|
||||
|
||||
void protectOrderedRange( U32 start, U32 end )
|
||||
|
|
|
|||
|
|
@ -578,14 +578,12 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
GFXTextureObject *texObject = mStereoGuiTarget->getTexture(0);
|
||||
const FovPort *currentFovPort = GFX->getStereoFovPort();
|
||||
const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
|
||||
const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
|
||||
const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
|
||||
Frustum gfxFrustum = originalFrustum;
|
||||
|
||||
for (U32 i=0; i<2; i++)
|
||||
{
|
||||
GFX->activateStereoTarget(i);
|
||||
Frustum gfxFrustum = originalFrustum;
|
||||
const F32 frustumDepth = gfxFrustum.getNearDist();
|
||||
MathUtils::makeFovPortFrustum(&gfxFrustum, true, gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[i], eyeTransforms[i]);
|
||||
GFX->setFrustum(gfxFrustum);
|
||||
|
||||
|
|
@ -618,11 +616,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
F32 screenBottom = rectHeight * 0.5;
|
||||
|
||||
const F32 fillConv = 0.0f;
|
||||
const F32 frustumDepth = gfxFrustum.getNearDist() + 0.012;
|
||||
verts[0].point.set( screenLeft - fillConv, frustumDepth, screenTop - fillConv );
|
||||
verts[1].point.set( screenRight - fillConv, frustumDepth, screenTop - fillConv );
|
||||
verts[2].point.set( screenLeft - fillConv, frustumDepth, screenBottom - fillConv );
|
||||
verts[3].point.set( screenRight - fillConv, frustumDepth, screenBottom - fillConv );
|
||||
const F32 frustumDepthAdjusted = gfxFrustum.getNearDist() + 0.012;
|
||||
verts[0].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenTop - fillConv );
|
||||
verts[1].point.set( screenRight - fillConv, frustumDepthAdjusted, screenTop - fillConv );
|
||||
verts[2].point.set( screenLeft - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
|
||||
verts[3].point.set( screenRight - fillConv, frustumDepthAdjusted, screenBottom - fillConv );
|
||||
|
||||
verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI(255,255,255,255);
|
||||
|
||||
|
|
|
|||
|
|
@ -128,9 +128,6 @@ bool GuiContainer::reOrder(SimObject* obj, SimObject* target)
|
|||
|
||||
bool GuiContainer::resize( const Point2I &newPosition, const Point2I &newExtent )
|
||||
{
|
||||
RectI oldBounds = getBounds();
|
||||
Point2I minExtent = getMinExtent();
|
||||
|
||||
if( !Parent::resize( newPosition, newExtent ) )
|
||||
return false;
|
||||
|
||||
|
|
|
|||
|
|
@ -493,6 +493,8 @@ void GuiScrollCtrl::calcThumbs()
|
|||
void GuiScrollCtrl::scrollDelta(S32 deltaX, S32 deltaY)
|
||||
{
|
||||
scrollTo(mChildRelPos.x + deltaX, mChildRelPos.y + deltaY);
|
||||
|
||||
onScroll_callback();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -622,7 +622,7 @@ S32 GuiTabBookCtrl::calculatePageTabWidth( GuiTabPageCtrl *page )
|
|||
|
||||
const char* text = page->getText();
|
||||
|
||||
if( !text || dStrlen(text) == 0 || mProfile->mFont == NULL )
|
||||
if( !text || dStrlen(text) == 0 || mProfile == NULL || mProfile->mFont == NULL )
|
||||
return mMinTabWidth;
|
||||
|
||||
GFont *font = mProfile->mFont;
|
||||
|
|
|
|||
|
|
@ -1212,7 +1212,7 @@ void GuiWindowCtrl::onMouseUp(const GuiEvent &event)
|
|||
// We're either moving out of a collapse group or moving to another one
|
||||
// Not valid for windows not previously in a group
|
||||
if( mCollapseGroup >= 0 &&
|
||||
( snapType == -1 || ( snapType >= 0 && mCollapseGroup != hitWindow->mCollapseGroup) ) )
|
||||
(snapType == -1 || (hitWindow && snapType >= 0 && mCollapseGroup != hitWindow->mCollapseGroup)))
|
||||
moveFromCollapseGroup();
|
||||
|
||||
// No window to connect to
|
||||
|
|
|
|||
|
|
@ -113,7 +113,10 @@ void GuiConsoleTextCtrl::onPreRender()
|
|||
{
|
||||
if ( mConsoleExpression.isNotEmpty() )
|
||||
{
|
||||
mResult = (const char*)Con::evaluatef( "$guiConsoleTextCtrlTemp = %s;", mConsoleExpression.c_str() );
|
||||
Con::evaluatef( "$guiConsoleTextCtrlTemp = %s;", mConsoleExpression.c_str() );
|
||||
|
||||
//Fixes a bug with the above not always grabbing the console text.
|
||||
mResult = Con::getVariable("$guiConsoleTextCtrlTemp");
|
||||
|
||||
// Of the resulting string we will be printing,
|
||||
// Find the number of lines and length of each.
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ DefineEngineMethod( GuiMLTextCtrl, scrollToTag, void, (S32 tagID),,
|
|||
object->scrollToTag( tagID );
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiMLTextCtrl, scrollToTop, void, ( S32 param1, S32 param2),,
|
||||
DefineEngineMethod( GuiMLTextCtrl, scrollToTop, void, (),,
|
||||
"@brief Scroll to the top of the text.\n\n"
|
||||
"@tsexample\n"
|
||||
"// Inform GuiMLTextCtrl object to scroll to its top\n"
|
||||
|
|
@ -631,7 +631,7 @@ bool GuiMLTextCtrl::setCursorPosition(const S32 newPosition)
|
|||
mCursorPosition = 0;
|
||||
return true;
|
||||
}
|
||||
else if (newPosition >= mTextBuffer.length())
|
||||
else if (newPosition >= mTextBuffer.length() - 1)
|
||||
{
|
||||
mCursorPosition = mTextBuffer.length();
|
||||
return true;
|
||||
|
|
@ -669,11 +669,11 @@ void GuiMLTextCtrl::getCursorPositionAndColor(Point2I &cursorTop, Point2I &curso
|
|||
{
|
||||
S32 x = 0;
|
||||
S32 y = 0;
|
||||
S32 height = mProfile->mFont->getHeight();
|
||||
S32 height = (mProfile && mProfile->mFont) ? mProfile->mFont->getHeight() : 0;
|
||||
color = mProfile->mCursorColor;
|
||||
for(Line *walk = mLineList; walk; walk = walk->next)
|
||||
{
|
||||
if ((mCursorPosition <= walk->textStart + walk->len) || (walk->next == NULL))
|
||||
if ((mCursorPosition < walk->textStart + walk->len) || (walk->next == NULL))
|
||||
{
|
||||
// it's in the atoms on this line...
|
||||
y = walk->y;
|
||||
|
|
@ -768,7 +768,7 @@ void GuiMLTextCtrl::onMouseDown(const GuiEvent& event)
|
|||
mSelectionAnchorDropped = event.mousePoint;
|
||||
if (mSelectionAnchor < 0)
|
||||
mSelectionAnchor = 0;
|
||||
else if (mSelectionAnchor >= mTextBuffer.length())
|
||||
else if (mSelectionAnchor >= mTextBuffer.length() - 1)
|
||||
mSelectionAnchor = mTextBuffer.length();
|
||||
|
||||
mVertMoveAnchorValid = false;
|
||||
|
|
|
|||
|
|
@ -213,7 +213,7 @@ void GuiTextEditCtrl::execConsoleCallback()
|
|||
|
||||
// Update the console variable:
|
||||
if ( mConsoleVariable[0] )
|
||||
Con::setVariable( mConsoleVariable, mTextBuffer.getPtr8() );
|
||||
Con::setVariable(mConsoleVariable, mTextBuffer.getPtr8());
|
||||
}
|
||||
|
||||
void GuiTextEditCtrl::updateHistory( StringBuffer *inTxt, bool moveIndex )
|
||||
|
|
@ -374,6 +374,8 @@ S32 GuiTextEditCtrl::calculateCursorPos( const Point2I &globalPos )
|
|||
|
||||
void GuiTextEditCtrl::onMouseDown( const GuiEvent &event )
|
||||
{
|
||||
if(!isActive())
|
||||
return;
|
||||
mDragHit = false;
|
||||
|
||||
// If we have a double click, select all text. Otherwise
|
||||
|
|
|
|||
|
|
@ -604,6 +604,8 @@ void GuiControl::setUpdate()
|
|||
void GuiControl::renderJustifiedText(Point2I offset, Point2I extent, const char *text)
|
||||
{
|
||||
GFont *font = mProfile->mFont;
|
||||
if(!font)
|
||||
return;
|
||||
S32 textWidth = font->getStrWidthPrecise((const UTF8*)text);
|
||||
U32 textHeight = font->getHeight();
|
||||
|
||||
|
|
@ -1755,41 +1757,48 @@ void GuiControl::write(Stream &stream, U32 tabStop, U32 flags)
|
|||
{
|
||||
//note: this will return false if either we, or any of our parents, are non-save controls
|
||||
bool bCanSave = ( flags & IgnoreCanSave ) || ( flags & NoCheckParentCanSave && getCanSave() ) || getCanSaveParent();
|
||||
StringTableEntry steName = mAddGroup->getInternalName();
|
||||
if(bCanSave && mAddGroup && (steName != NULL) && (steName != StringTable->insert("null")) && getName() )
|
||||
|
||||
if (bCanSave && mAddGroup)
|
||||
{
|
||||
MutexHandle handle;
|
||||
handle.lock(mMutex);
|
||||
StringTableEntry steName = mAddGroup->getInternalName();
|
||||
|
||||
// export selected only?
|
||||
if((flags & SelectedOnly) && !isSelected())
|
||||
if ((steName != NULL) && (steName != StringTable->insert("null")) && getName())
|
||||
{
|
||||
for(U32 i = 0; i < size(); i++)
|
||||
(*this)[i]->write(stream, tabStop, flags);
|
||||
MutexHandle handle;
|
||||
handle.lock(mMutex);
|
||||
|
||||
// export selected only?
|
||||
if ((flags & SelectedOnly) && !isSelected())
|
||||
{
|
||||
for (U32 i = 0; i < size(); i++)
|
||||
(*this)[i]->write(stream, tabStop, flags);
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
stream.writeTabs(tabStop);
|
||||
char buffer[1024];
|
||||
dSprintf(buffer, sizeof(buffer), "new %s(%s,%s) {\r\n", getClassName(), getName() ? getName() : "", mAddGroup->getInternalName());
|
||||
stream.write(dStrlen(buffer), buffer);
|
||||
writeFields(stream, tabStop + 1);
|
||||
|
||||
if (size())
|
||||
{
|
||||
stream.write(2, "\r\n");
|
||||
for (U32 i = 0; i < size(); i++)
|
||||
(*this)[i]->write(stream, tabStop + 1, flags);
|
||||
}
|
||||
|
||||
stream.writeTabs(tabStop);
|
||||
stream.write(4, "};\r\n");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
stream.writeTabs(tabStop);
|
||||
char buffer[1024];
|
||||
dSprintf(buffer, sizeof(buffer), "new %s(%s,%s) {\r\n", getClassName(), getName() ? getName() : "", mAddGroup->getInternalName());
|
||||
stream.write(dStrlen(buffer), buffer);
|
||||
writeFields(stream, tabStop + 1);
|
||||
|
||||
if(size())
|
||||
{
|
||||
stream.write(2, "\r\n");
|
||||
for(U32 i = 0; i < size(); i++)
|
||||
(*this)[i]->write(stream, tabStop + 1, flags);
|
||||
}
|
||||
|
||||
stream.writeTabs(tabStop);
|
||||
stream.write(4, "};\r\n");
|
||||
}
|
||||
else if (bCanSave)
|
||||
|
||||
if (bCanSave)
|
||||
Parent::write( stream, tabStop, flags );
|
||||
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
|||
|
|
@ -159,7 +159,7 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onSubmenuSelect, void, ( S32 submenuId, const ch
|
|||
// console methods
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
DefineEngineMethod( GuiMenuBar, clearMenus, void, ( S32 param1, S32 param2),,
|
||||
DefineEngineMethod( GuiMenuBar, clearMenus, void, (),,
|
||||
"@brief Clears all the menus from the menu bar.\n\n"
|
||||
"@tsexample\n"
|
||||
"// Inform the GuiMenuBar control to clear all menus from itself.\n"
|
||||
|
|
@ -795,14 +795,14 @@ GuiMenuBar::Menu* GuiMenuBar::sCreateMenu(const char *menuText, U32 menuId)
|
|||
return newMenu;
|
||||
}
|
||||
|
||||
void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu)
|
||||
void GuiMenuBar::addMenu(GuiMenuBar::Menu *newMenu, S32 pos)
|
||||
{
|
||||
// add it to the menu list
|
||||
menuBarDirty = true;
|
||||
Menu **walk;
|
||||
for(walk = &menuList; *walk; walk = &(*walk)->nextMenu)
|
||||
;
|
||||
*walk = newMenu;
|
||||
if (pos == -1)
|
||||
mMenuList.push_back(newMenu);
|
||||
else
|
||||
mMenuList.insert(pos, newMenu);
|
||||
}
|
||||
|
||||
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
|
||||
|
|
@ -817,16 +817,16 @@ GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
|
|||
if(dIsdigit(menu[0]))
|
||||
{
|
||||
U32 id = dAtoi(menu);
|
||||
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
|
||||
if(id == walk->id)
|
||||
return walk;
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
if (id == mMenuList[i]->id)
|
||||
return mMenuList[i];
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
|
||||
if(!dStricmp(menu, walk->text))
|
||||
return walk;
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
if (!dStricmp(menu, mMenuList[i]->text))
|
||||
return mMenuList[i];
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
|
@ -854,16 +854,15 @@ void GuiMenuBar::removeMenu(Menu *menu)
|
|||
{
|
||||
menuBarDirty = true;
|
||||
clearMenuItems(menu);
|
||||
for(Menu **walk = &menuList; *walk; walk = &(*walk)->nextMenu)
|
||||
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
if(*walk == menu)
|
||||
if (mMenuList[i] == menu)
|
||||
{
|
||||
*walk = menu->nextMenu;
|
||||
mMenuList.erase(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
dFree(menu->text);
|
||||
delete menu;
|
||||
}
|
||||
|
||||
void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
|
||||
|
|
@ -945,8 +944,26 @@ void GuiMenuBar::clearMenuItems(Menu *menu)
|
|||
|
||||
void GuiMenuBar::clearMenus()
|
||||
{
|
||||
while(menuList)
|
||||
removeMenu(menuList);
|
||||
mMenuList.clear();
|
||||
}
|
||||
|
||||
void GuiMenuBar::attachToMenuBar(Menu* menu, S32 pos)
|
||||
{
|
||||
addMenu(menu, pos);
|
||||
}
|
||||
|
||||
void GuiMenuBar::removeFromMenuBar(Menu* menu)
|
||||
{
|
||||
menuBarDirty = true;
|
||||
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
if (mMenuList[i] == menu)
|
||||
{
|
||||
mMenuList.erase(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -1018,7 +1035,7 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
|
|||
newMenuItem->checkGroup = checkGroup;
|
||||
newMenuItem->nextMenuItem = NULL;
|
||||
newMenuItem->acceleratorIndex = 0;
|
||||
newMenuItem->enabled = text[0] != '-';
|
||||
newMenuItem->enabled = (dStrlen(text) > 1 || text[0] != '-');
|
||||
newMenuItem->visible = true;
|
||||
newMenuItem->bitmapIndex = -1;
|
||||
|
||||
|
|
@ -1083,7 +1100,7 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
|
|||
|
||||
GuiMenuBar::GuiMenuBar()
|
||||
{
|
||||
menuList = NULL;
|
||||
mMenuList.clear();
|
||||
menuBarDirty = true;
|
||||
mouseDownMenu = NULL;
|
||||
mouseOverMenu = NULL;
|
||||
|
|
@ -1140,9 +1157,9 @@ GuiMenuBar::Menu *GuiMenuBar::findHitMenu(Point2I mousePoint)
|
|||
{
|
||||
Point2I pos = globalToLocalCoord(mousePoint);
|
||||
|
||||
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
|
||||
if(walk->visible && walk->bounds.pointInRect(pos))
|
||||
return walk;
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
if (mMenuList[i]->visible && mMenuList[i]->bounds.pointInRect(pos))
|
||||
return mMenuList[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
@ -1153,35 +1170,35 @@ void GuiMenuBar::onPreRender()
|
|||
{
|
||||
menuBarDirty = false;
|
||||
U32 curX = mPadding;
|
||||
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
if(!walk->visible)
|
||||
if (!mMenuList[i]->visible)
|
||||
continue;
|
||||
|
||||
// Bounds depends on if there is a bitmap to be drawn or not
|
||||
if(walk->bitmapIndex == -1)
|
||||
if (mMenuList[i]->bitmapIndex == -1)
|
||||
{
|
||||
// Text only
|
||||
walk->bounds.set(curX, 0, mProfile->mFont->getStrWidth(walk->text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
|
||||
mMenuList[i]->bounds.set(curX, 0, mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
|
||||
|
||||
} else
|
||||
{
|
||||
// Will the bitmap and text be draw?
|
||||
if(!walk->drawBitmapOnly)
|
||||
if (!mMenuList[i]->drawBitmapOnly)
|
||||
{
|
||||
// Draw the bitmap and the text
|
||||
RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
walk->bounds.set(curX, 0, bitmapBounds[walk->bitmapIndex].extent.x + mProfile->mFont->getStrWidth(walk->text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
|
||||
} else
|
||||
{
|
||||
// Only the bitmap will be drawn
|
||||
RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
walk->bounds.set(curX, 0, bitmapBounds[walk->bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
}
|
||||
}
|
||||
|
||||
curX += walk->bounds.extent.x;
|
||||
curX += mMenuList[i]->bounds.extent.x;
|
||||
}
|
||||
mouseOverMenu = NULL;
|
||||
mouseDownMenu = NULL;
|
||||
|
|
@ -1290,58 +1307,58 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
|||
if (mProfile->mBorder)
|
||||
renderBorder(ctrlRect, mProfile);
|
||||
|
||||
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
if(!walk->visible)
|
||||
if (!mMenuList[i]->visible)
|
||||
continue;
|
||||
ColorI fontColor = mProfile->mFontColor;
|
||||
RectI bounds = walk->bounds;
|
||||
RectI bounds = mMenuList[i]->bounds;
|
||||
bounds.point += offset;
|
||||
|
||||
Point2I start;
|
||||
|
||||
start.x = walk->bounds.point.x + mHorizontalMargin;
|
||||
start.y = walk->bounds.point.y + ( walk->bounds.extent.y - mProfile->mFont->getHeight() ) / 2;
|
||||
start.x = mMenuList[i]->bounds.point.x + mHorizontalMargin;
|
||||
start.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - mProfile->mFont->getHeight()) / 2;
|
||||
|
||||
// Draw the border
|
||||
if(walk->drawBorder)
|
||||
if (mMenuList[i]->drawBorder)
|
||||
{
|
||||
RectI highlightBounds = bounds;
|
||||
highlightBounds.inset(1,1);
|
||||
if(walk == mouseDownMenu)
|
||||
if (mMenuList[i] == mouseDownMenu)
|
||||
renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL );
|
||||
else if(walk == mouseOverMenu && mouseDownMenu == NULL)
|
||||
renderFilledBorder(highlightBounds, mProfile->mBorderColor, mProfile->mFillColor );
|
||||
else if (mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
|
||||
renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL);
|
||||
}
|
||||
|
||||
// Do we draw a bitmap?
|
||||
if(walk->bitmapIndex != -1)
|
||||
if (mMenuList[i]->bitmapIndex != -1)
|
||||
{
|
||||
S32 index = walk->bitmapIndex * 3;
|
||||
if(walk == mouseDownMenu)
|
||||
S32 index = mMenuList[i]->bitmapIndex * 3;
|
||||
if (mMenuList[i] == mouseDownMenu)
|
||||
++index;
|
||||
else if(walk == mouseOverMenu && mouseDownMenu == NULL)
|
||||
else if (mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
|
||||
index += 2;
|
||||
|
||||
RectI rect = mProfile->mBitmapArrayRects[index];
|
||||
|
||||
Point2I bitmapstart(start);
|
||||
bitmapstart.y = walk->bounds.point.y + ( walk->bounds.extent.y - rect.extent.y ) / 2;
|
||||
bitmapstart.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - rect.extent.y) / 2;
|
||||
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapSR( mProfile->mTextureObject, offset + bitmapstart, rect);
|
||||
|
||||
// Should we also draw the text?
|
||||
if(!walk->drawBitmapOnly)
|
||||
if (!mMenuList[i]->drawBitmapOnly)
|
||||
{
|
||||
start.x += mBitmapMargin;
|
||||
drawUtil->setBitmapModulation( fontColor );
|
||||
drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
|
||||
drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
|
||||
}
|
||||
} else
|
||||
{
|
||||
drawUtil->setBitmapModulation( fontColor );
|
||||
drawUtil->drawText( mProfile->mFont, start + offset, walk->text, mProfile->mFontColors );
|
||||
drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1354,9 +1371,9 @@ void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator
|
|||
// add all our keys:
|
||||
mCurAcceleratorIndex = 1;
|
||||
|
||||
for(Menu *menu = menuList; menu; menu = menu->nextMenu)
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
for(MenuItem *item = menu->firstMenuItem; item; item = item->nextMenuItem)
|
||||
for (MenuItem *item = mMenuList[i]->firstMenuItem; item; item = item->nextMenuItem)
|
||||
{
|
||||
if(!item->accelerator)
|
||||
{
|
||||
|
|
@ -1384,20 +1401,20 @@ void GuiMenuBar::acceleratorKeyPress(U32 index)
|
|||
{
|
||||
// loop through all the menus
|
||||
// and find the item that corresponds to the accelerator index
|
||||
for(Menu *menu = menuList; menu; menu = menu->nextMenu)
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
{
|
||||
if(!menu->visible)
|
||||
if (!mMenuList[i]->visible)
|
||||
continue;
|
||||
|
||||
for(MenuItem *item = menu->firstMenuItem; item; item = item->nextMenuItem)
|
||||
for (MenuItem *item = mMenuList[i]->firstMenuItem; item; item = item->nextMenuItem)
|
||||
{
|
||||
if(item->acceleratorIndex == index)
|
||||
{
|
||||
// first, call the script callback for menu selection:
|
||||
onMenuSelect_callback(menu->id, menu->text);
|
||||
onMenuSelect_callback(mMenuList[i]->id, mMenuList[i]->text);
|
||||
|
||||
if(item->visible)
|
||||
menuItemSelected(menu, item);
|
||||
menuItemSelected(mMenuList[i], item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ public:
|
|||
GuiSubmenuBackgroundCtrl *mSubmenuBackground; // Background for a submenu
|
||||
GuiMenuTextListCtrl *mSubmenuTextList; // Text list for a submenu
|
||||
|
||||
Menu *menuList;
|
||||
Vector<Menu*> mMenuList;
|
||||
Menu *mouseDownMenu;
|
||||
Menu *mouseOverMenu;
|
||||
|
||||
|
|
@ -164,7 +164,7 @@ public:
|
|||
// internal menu handling functions
|
||||
// these are used by the script manipulation functions to add/remove/change menu items
|
||||
static Menu* sCreateMenu(const char *menuText, U32 menuId);
|
||||
void addMenu(Menu *menu);
|
||||
void addMenu(Menu *menu, S32 pos = -1);
|
||||
void addMenu(const char *menuText, U32 menuId);
|
||||
Menu *findMenu(const char *menu); // takes either a menu text or a string id
|
||||
static MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
|
||||
|
|
@ -175,6 +175,9 @@ public:
|
|||
static void clearMenuItems(Menu *menu);
|
||||
void clearMenus();
|
||||
|
||||
void attachToMenuBar(Menu* menu, S32 pos = -1);
|
||||
void removeFromMenuBar(Menu* menu);
|
||||
|
||||
// Methods to deal with submenus
|
||||
static MenuItem* findSubmenuItem(Menu *menu, const char *menuItem, const char *submenuItem);
|
||||
static MenuItem* findSubmenuItem(MenuItem *menuItem, const char *submenuItem);
|
||||
|
|
|
|||
|
|
@ -1608,6 +1608,8 @@ void GuiShapeEdPreview::renderNodes() const
|
|||
|
||||
void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
|
||||
{
|
||||
if(mModel->mNodeTransforms.size() <= index || index < 0)
|
||||
return;
|
||||
const Point3F xAxis( 1.0f, 0.15f, 0.15f );
|
||||
const Point3F yAxis( 0.15f, 1.0f, 0.15f );
|
||||
const Point3F zAxis( 0.15f, 0.15f, 1.0f );
|
||||
|
|
@ -1631,6 +1633,8 @@ void GuiShapeEdPreview::renderNodeAxes(S32 index, const ColorF& nodeColor) const
|
|||
|
||||
void GuiShapeEdPreview::renderNodeName(S32 index, const ColorF& textColor) const
|
||||
{
|
||||
if(index < 0 || index >= mModel->getShape()->nodes.size() || index >= mProjectedNodes.size())
|
||||
return;
|
||||
const TSShape::Node& node = mModel->getShape()->nodes[index];
|
||||
const String& nodeName = mModel->getShape()->getName( node.nameIndex );
|
||||
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ ConsoleDocClass( GuiMouseEventCtrl,
|
|||
);
|
||||
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is pressed down while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -70,7 +70,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDown, void, ( U8 modifier, Point2I
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is released while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -94,7 +94,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseUp, void, ( U8 modifier, Point2I m
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is moved (without dragging) while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -118,7 +118,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseMove, void, ( U8 modifier, Point2I
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is dragged while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -142,7 +142,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseDragged, void, ( U8 modifier, Poi
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse enters this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -166,7 +166,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseEnter, void, ( U8 modifier, Point
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse leaves this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -190,7 +190,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onMouseLeave, void, ( U8 modifier, Point
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the right mouse button is pressed while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -214,7 +214,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDown, void, ( U8 modifier, P
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the right mouse button is released while in this control.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -238,7 +238,7 @@ IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseUp, void, ( U8 modifier, Poi
|
|||
"@see GuiControl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDragged, void, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ),
|
||||
IMPLEMENT_CALLBACK( GuiMouseEventCtrl, onRightMouseDragged, void, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ),
|
||||
( modifier, mousePoint, mouseClickCount ),
|
||||
"@brief Callback that occurs whenever the mouse is dragged in this control while the right mouse button is pressed.\n\n"
|
||||
"@param modifier Key that was pressed during this callback. Values are:\n\n"
|
||||
|
|
@ -270,11 +270,6 @@ GuiMouseEventCtrl::GuiMouseEventCtrl()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiMouseEventCtrl::sendMouseEvent(const char * name, const GuiEvent & event)
|
||||
{
|
||||
char buf[3][32];
|
||||
dSprintf(buf[0], 32, "%d", event.modifier);
|
||||
dSprintf(buf[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
|
||||
dSprintf(buf[2], 32, "%d", event.mouseClickCount);
|
||||
|
||||
if(dStricmp(name,"onMouseDown") == 0)
|
||||
onMouseDown_callback(event.modifier, event.mousePoint, event.mouseClickCount);
|
||||
else if(dStricmp(name,"onMouseUp") == 0)
|
||||
|
|
|
|||
|
|
@ -41,15 +41,15 @@ class GuiMouseEventCtrl : public GuiControl
|
|||
|
||||
GuiMouseEventCtrl();
|
||||
|
||||
DECLARE_CALLBACK( void, onMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseMove, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseEnter, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseLeave, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDown, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseUp, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDragged, ( U8 modifier, Point2I mousePoint,U8 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDown, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseUp, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseMove, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseDragged, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseEnter, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onMouseLeave, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDown, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseUp, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
DECLARE_CALLBACK( void, onRightMouseDragged, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
|
||||
|
||||
// GuiControl
|
||||
void onMouseDown(const GuiEvent & event);
|
||||
|
|
|
|||
|
|
@ -2655,7 +2655,7 @@ void WorldEditor::renderScene( const RectI &updateRect )
|
|||
|
||||
// Probably should test the entire icon screen-rect instead of just the centerpoint
|
||||
// but would need to move some code from renderScreenObj to here.
|
||||
if ( mDragSelect )
|
||||
if (mDragSelect && selection)
|
||||
if ( mDragRect.pointInRect(sPosI) && !selection->objInSet(obj) )
|
||||
mDragSelected->addObject(obj);
|
||||
|
||||
|
|
|
|||
|
|
@ -396,11 +396,9 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
// cannot do on SM 2.0 and below.
|
||||
if ( shaderVersion > 2.0f )
|
||||
{
|
||||
// Only allow parallax if we have a normal map and
|
||||
// we're not using DXTnm compression.
|
||||
|
||||
if ( mMaterial->mParallaxScale[stageNum] > 0.0f &&
|
||||
fd.features[ MFT_NormalMap ] &&
|
||||
!fd.features[ MFT_IsDXTnm ] )
|
||||
fd.features[ MFT_NormalMap ] )
|
||||
fd.features.addFeature( MFT_Parallax );
|
||||
|
||||
// If not parallax then allow per-pixel specular if
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@ EulerF MatrixF::toEuler() const
|
|||
const F32 * mat = m;
|
||||
|
||||
EulerF r;
|
||||
r.x = mAsin(mat[MatrixF::idx(2,1)]);
|
||||
r.x = mAsin(mClampF(mat[MatrixF::idx(2,1)], -1.0, 1.0));
|
||||
|
||||
if(mCos(r.x) != 0.f)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -233,11 +233,13 @@ class Point3D
|
|||
bool isZero() const;
|
||||
F64 len() const;
|
||||
F64 lenSquared() const;
|
||||
F64 magnitudeSafe() const;
|
||||
|
||||
//-------------------------------------- Mathematical mutators
|
||||
public:
|
||||
void neg();
|
||||
void normalize();
|
||||
void normalizeSafe();
|
||||
void normalize(F64 val);
|
||||
void convolve(const Point3D&);
|
||||
void convolveInverse(const Point3D&);
|
||||
|
|
@ -728,11 +730,13 @@ inline Point3F& Point3F::operator*=(const Point3F &_vec)
|
|||
|
||||
inline Point3F Point3F::operator/(const Point3F &_vec) const
|
||||
{
|
||||
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
|
||||
return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
|
||||
}
|
||||
|
||||
inline Point3F& Point3F::operator/=(const Point3F &_vec)
|
||||
{
|
||||
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
|
||||
x /= _vec.x;
|
||||
y /= _vec.y;
|
||||
z /= _vec.z;
|
||||
|
|
@ -855,7 +859,8 @@ inline F64 Point3D::lenSquared() const
|
|||
|
||||
inline F64 Point3D::len() const
|
||||
{
|
||||
return mSqrtD(x*x + y*y + z*z);
|
||||
F64 temp = x*x + y*y + z*z;
|
||||
return (temp > 0.0) ? mSqrtD(temp) : 0.0;
|
||||
}
|
||||
|
||||
inline void Point3D::normalize()
|
||||
|
|
@ -863,6 +868,28 @@ inline void Point3D::normalize()
|
|||
m_point3D_normalize(*this);
|
||||
}
|
||||
|
||||
inline F64 Point3D::magnitudeSafe() const
|
||||
{
|
||||
if( isZero() )
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return len();
|
||||
}
|
||||
}
|
||||
|
||||
inline void Point3D::normalizeSafe()
|
||||
{
|
||||
F64 vmag = magnitudeSafe();
|
||||
|
||||
if( vmag > POINT_EPSILON )
|
||||
{
|
||||
*this *= F64(1.0 / vmag);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Point3D::normalize(F64 val)
|
||||
{
|
||||
m_point3D_normalize_f(*this, val);
|
||||
|
|
|
|||
|
|
@ -32,33 +32,48 @@ const QuatF QuatF::Identity(0.0f,0.0f,0.0f,1.0f);
|
|||
|
||||
QuatF& QuatF::set( const EulerF & e )
|
||||
{
|
||||
F32 cx, sx;
|
||||
F32 cy, sy;
|
||||
F32 cz, sz;
|
||||
mSinCos( e.x * 0.5f, sx, cx );
|
||||
mSinCos( e.y * 0.5f, sy, cy );
|
||||
mSinCos( e.z * 0.5f, sz, cz );
|
||||
/*
|
||||
F32 cx, sx;
|
||||
F32 cy, sy;
|
||||
F32 cz, sz;
|
||||
mSinCos( -e.x * 0.5f, sx, cx );
|
||||
mSinCos( -e.y * 0.5f, sy, cy );
|
||||
mSinCos( -e.z * 0.5f, sz, cz );
|
||||
|
||||
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
|
||||
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
|
||||
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
|
||||
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
|
||||
//
|
||||
// The code that folows is a simplification of:
|
||||
// roll*=pitch;
|
||||
// roll*=yaw;
|
||||
// *this = roll;
|
||||
F32 cycz, sysz, sycz, cysz;
|
||||
cycz = cy*cz;
|
||||
sysz = sy*sz;
|
||||
sycz = sy*cz;
|
||||
cysz = cy*sz;
|
||||
w = cycz*cx - sysz*sx;
|
||||
x = cycz*sx + sysz*cx;
|
||||
y = sycz*cx + cysz*sx;
|
||||
z = cysz*cx - sycz*sx;
|
||||
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
|
||||
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
|
||||
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
|
||||
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
|
||||
//
|
||||
// The code that folows is a simplification of:
|
||||
// roll*=pitch;
|
||||
// roll*=yaw;
|
||||
// *this = roll;
|
||||
F32 cycz, sysz, sycz, cysz;
|
||||
cycz = cy*cz;
|
||||
sysz = sy*sz;
|
||||
sycz = sy*cz;
|
||||
cysz = cy*sz;
|
||||
w = cycz*cx + sysz*sx;
|
||||
x = cycz*sx + sysz*cx;
|
||||
y = sycz*cx - cysz*sx;
|
||||
z = cysz*cx - sycz*sx;
|
||||
*/
|
||||
// Assuming the angles are in radians.
|
||||
F32 c1 = mCos(e.y * 0.5f);
|
||||
F32 s1 = mSin(e.y * 0.5f);
|
||||
F32 c2 = mCos(e.z * 0.5f);
|
||||
F32 s2 = mSin(e.z * 0.5f);
|
||||
F32 c3 = mCos(e.x * 0.5f);
|
||||
F32 s3 = mSin(e.x * 0.5f);
|
||||
F32 c1c2 = c1*c2;
|
||||
F32 s1s2 = s1*s2;
|
||||
w =c1c2*c3 - s1s2*s3;
|
||||
x =c1c2*s3 + s1s2*c3;
|
||||
y =s1*c2*c3 + c1*s2*s3;
|
||||
z =c1*s2*c3 - s1*c2*s3;
|
||||
|
||||
return *this;
|
||||
return *this;
|
||||
}
|
||||
|
||||
QuatF& QuatF::operator *=( const QuatF & b )
|
||||
|
|
@ -289,7 +304,7 @@ QuatF & QuatF::interpolate( const QuatF & q1, const QuatF & q2, F32 t )
|
|||
return *this;
|
||||
}
|
||||
|
||||
Point3F & QuatF::mulP(const Point3F& p, Point3F* r)
|
||||
Point3F & QuatF::mulP(const Point3F& p, Point3F* r) const
|
||||
{
|
||||
QuatF qq;
|
||||
QuatF qi = *this;
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ public:
|
|||
QuatF& interpolate( const QuatF & q1, const QuatF & q2, F32 t );
|
||||
F32 angleBetween( const QuatF & q );
|
||||
|
||||
Point3F& mulP(const Point3F& a, Point3F* b); // r = p * this
|
||||
Point3F& mulP(const Point3F& a, Point3F* r) const; // r = p * this
|
||||
QuatF& mul(const QuatF& a, const QuatF& b); // This = a * b
|
||||
|
||||
// Vectors passed in must be normalized
|
||||
|
|
|
|||
|
|
@ -88,13 +88,13 @@ void MRandomLCG::setSeed(S32 s)
|
|||
U32 MRandomLCG::randI()
|
||||
{
|
||||
if ( mSeed <= msQuotient )
|
||||
mSeed = (mSeed * 16807L) % S32_MAX;
|
||||
mSeed = (mSeed * 16807) % S32_MAX;
|
||||
else
|
||||
{
|
||||
S32 high_part = mSeed / msQuotient;
|
||||
S32 low_part = mSeed % msQuotient;
|
||||
|
||||
S32 test = (16807L * low_part) - (msRemainder * high_part);
|
||||
S32 test = (16807 * low_part) - (msRemainder * high_part);
|
||||
|
||||
if ( test > 0 )
|
||||
mSeed = test;
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ public:
|
|||
inline F32 MRandomGenerator::randF()
|
||||
{
|
||||
// default: multiply by 1/(2^31)
|
||||
return F32(randI()) * (1.0f/2147483647.0f);
|
||||
return F32(randI()) * (1.0f / S32_MAX);
|
||||
}
|
||||
|
||||
inline S32 MRandomGenerator::randI(S32 i, S32 n)
|
||||
|
|
|
|||
|
|
@ -77,8 +77,11 @@ bool SphereF::intersectsRay( const Point3F &start, const Point3F &end ) const
|
|||
// value for getting the exact
|
||||
// intersection point, by interpolating
|
||||
// start to end by t.
|
||||
|
||||
/*
|
||||
F32 t = 0;
|
||||
TORQUE_UNUSED(t);
|
||||
*/
|
||||
|
||||
// if t1 is less than zero, the object is in the ray's negative direction
|
||||
// and consequently the ray misses the sphere
|
||||
|
|
|
|||
|
|
@ -308,7 +308,6 @@ void GuiNavEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
|
|||
U8 keys = Input::getModifierKeys();
|
||||
bool shift = keys & SI_LSHIFT;
|
||||
bool ctrl = keys & SI_LCTRL;
|
||||
bool alt = keys & SI_LALT;
|
||||
|
||||
if(mMode == mLinkMode && !mMesh.isNull())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -44,6 +44,20 @@ public:
|
|||
mResults[mIndex] = mIndex;
|
||||
}
|
||||
};
|
||||
|
||||
// A worker that delays for some time. We'll use this to test the ThreadPool's
|
||||
// synchronous and asynchronous operations.
|
||||
struct DelayItem : public ThreadPool::WorkItem
|
||||
{
|
||||
U32 ms;
|
||||
DelayItem(U32 _ms) : ms(_ms) {}
|
||||
|
||||
protected:
|
||||
virtual void execute()
|
||||
{
|
||||
Platform::sleep(ms);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
TEST_FIX(ThreadPool, BasicAPI)
|
||||
|
|
@ -63,8 +77,7 @@ TEST_FIX(ThreadPool, BasicAPI)
|
|||
pool->queueWorkItem(item);
|
||||
}
|
||||
|
||||
// Wait for all items to complete.
|
||||
pool->flushWorkItems();
|
||||
pool->waitForAllItems();
|
||||
|
||||
// Verify.
|
||||
for (U32 i = 0; i < numItems; i++)
|
||||
|
|
@ -72,4 +85,37 @@ TEST_FIX(ThreadPool, BasicAPI)
|
|||
results.clear();
|
||||
}
|
||||
|
||||
TEST_FIX(ThreadPool, Asynchronous)
|
||||
{
|
||||
const U32 delay = 500; //ms
|
||||
|
||||
// Launch a single delaying work item.
|
||||
ThreadPool* pool = &ThreadPool::GLOBAL();
|
||||
ThreadSafeRef<DelayItem> item(new DelayItem(delay));
|
||||
pool->queueWorkItem(item);
|
||||
|
||||
// The thread should not yet be finished.
|
||||
EXPECT_EQ(false, item->hasExecuted());
|
||||
|
||||
// Wait til the item should have completed.
|
||||
Platform::sleep(delay * 2);
|
||||
|
||||
EXPECT_EQ(true, item->hasExecuted());
|
||||
}
|
||||
|
||||
TEST_FIX(ThreadPool, Synchronous)
|
||||
{
|
||||
const U32 delay = 500; //ms
|
||||
|
||||
// Launch a single delaying work item.
|
||||
ThreadPool* pool = &ThreadPool::GLOBAL();
|
||||
ThreadSafeRef<DelayItem> item(new DelayItem(delay));
|
||||
pool->queueWorkItem(item);
|
||||
|
||||
// Wait for the item to complete.
|
||||
pool->waitForAllItems();
|
||||
|
||||
EXPECT_EQ(true, item->hasExecuted());
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -120,6 +120,7 @@ void ThreadPool::Context::updateAccumulatedPriorityBiases()
|
|||
void ThreadPool::WorkItem::process()
|
||||
{
|
||||
execute();
|
||||
mExecuted = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
@ -281,6 +282,8 @@ void ThreadPool::WorkerThread::run( void* arg )
|
|||
Platform::outputDebugString( "[ThreadPool::WorkerThread] thread '%i' takes item '0x%x'", getId(), *workItem );
|
||||
#endif
|
||||
workItem->process();
|
||||
|
||||
dFetchAndAdd( mPool->mNumPendingItems, ( U32 ) -1 );
|
||||
}
|
||||
else
|
||||
waitForSignal = true;
|
||||
|
|
@ -318,6 +321,7 @@ ThreadPool::ThreadPool( const char* name, U32 numThreads )
|
|||
: mName( name ),
|
||||
mNumThreads( numThreads ),
|
||||
mNumThreadsAwake( 0 ),
|
||||
mNumPendingItems( 0 ),
|
||||
mThreads( 0 ),
|
||||
mSemaphore( 0 )
|
||||
{
|
||||
|
|
@ -409,7 +413,7 @@ void ThreadPool::queueWorkItem( WorkItem* item )
|
|||
else
|
||||
{
|
||||
// Put the item in the queue.
|
||||
|
||||
dFetchAndAdd( mNumPendingItems, 1 );
|
||||
mWorkItemQueue.insert( item->getPriority(), item );
|
||||
|
||||
mSemaphore.release();
|
||||
|
|
@ -440,6 +444,26 @@ void ThreadPool::flushWorkItems( S32 timeOut )
|
|||
}
|
||||
}
|
||||
|
||||
void ThreadPool::waitForAllItems( S32 timeOut )
|
||||
{
|
||||
U32 endTime = 0;
|
||||
if( timeOut != -1 )
|
||||
endTime = Platform::getRealMilliseconds() + timeOut;
|
||||
|
||||
// Spinlock until there are no items that have not been processed.
|
||||
|
||||
while( dAtomicRead( mNumPendingItems ) )
|
||||
{
|
||||
Platform::sleep( 25 );
|
||||
|
||||
// Stop if we have exceeded our processing time budget.
|
||||
|
||||
if( timeOut != -1
|
||||
&& Platform::getRealMilliseconds() >= endTime )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
void ThreadPool::queueWorkItemOnMainThread( WorkItem* item )
|
||||
|
|
|
|||
|
|
@ -194,6 +194,9 @@ class ThreadPool
|
|||
/// This is the primary function to implement by subclasses.
|
||||
virtual void execute() = 0;
|
||||
|
||||
/// This flag is set after the execute() method has completed.
|
||||
bool mExecuted;
|
||||
|
||||
public:
|
||||
|
||||
/// Construct a new work item.
|
||||
|
|
@ -201,7 +204,8 @@ class ThreadPool
|
|||
/// @param context The work context in which the item should be placed.
|
||||
/// If NULL, the root context will be used.
|
||||
WorkItem( Context* context = 0 )
|
||||
: mContext( context ? context : Context::ROOT_CONTEXT() )
|
||||
: mContext( context ? context : Context::ROOT_CONTEXT() ),
|
||||
mExecuted( false )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -229,6 +233,12 @@ class ThreadPool
|
|||
/// Return the item's base priority value.
|
||||
/// @return item priority; defaults to 1.0.
|
||||
virtual F32 getPriority();
|
||||
|
||||
/// Has this work item been executed already?
|
||||
bool hasExecuted() const
|
||||
{
|
||||
return mExecuted;
|
||||
}
|
||||
};
|
||||
|
||||
typedef ThreadSafeRef< WorkItem > WorkItemPtr;
|
||||
|
|
@ -254,6 +264,9 @@ class ThreadPool
|
|||
|
||||
/// Number of worker threads guaranteed to be non-blocking.
|
||||
U32 mNumThreadsReady;
|
||||
|
||||
/// Number of work items that have not yet completed execution.
|
||||
U32 mNumPendingItems;
|
||||
|
||||
/// Semaphore used to wake up threads, if necessary.
|
||||
Semaphore mSemaphore;
|
||||
|
|
@ -306,6 +319,18 @@ class ThreadPool
|
|||
/// the queue to flush out. -1 = infinite.
|
||||
void flushWorkItems( S32 timeOut = -1 );
|
||||
|
||||
/// If you're using a non-global thread pool to parallelise some work, you
|
||||
/// may want to block until all the parallel work is complete. As with
|
||||
/// flushWorkItems, this method may block indefinitely if new items keep
|
||||
/// getting added to the pool before old ones finish.
|
||||
///
|
||||
/// <em>This method will not wait for items queued on the main thread using
|
||||
/// queueWorkItemOnMainThread!</em>
|
||||
///
|
||||
/// @param timeOut Soft limit on the number of milliseconds to wait for
|
||||
/// all items to complete. -1 = infinite.
|
||||
void waitForAllItems( S32 timeOut = -1 );
|
||||
|
||||
/// Add a work item to the main thread's work queue.
|
||||
///
|
||||
/// The main thread's work queue will be processed each frame using
|
||||
|
|
|
|||
|
|
@ -112,15 +112,37 @@ void MenuBar::updateMenuBar(PopupMenu *popupMenu /* = NULL */)
|
|||
GuiPlatformGenericMenuBar* menuBarGui = _FindMenuBarCtrl();
|
||||
popupMenu->mData->mMenuBar = this;
|
||||
|
||||
AssertFatal( dStrcmp( popupMenu->mData->mMenuGui->text, popupMenu->getBarTitle() ) == 0, "");
|
||||
GuiMenuBar::Menu* menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
|
||||
if(!menuGui)
|
||||
{
|
||||
menuBarGui->addMenu( popupMenu->mData->mMenuGui );
|
||||
menuGui = menuBarGui->findMenu( popupMenu->getBarTitle() );
|
||||
}
|
||||
String menuTitle = popupMenu->getBarTitle();
|
||||
|
||||
PlatformPopupMenuData::mMenuMap[ menuGui ] = popupMenu;
|
||||
//Next, find out if we're still in the list of entries
|
||||
SimSet::iterator itr = find(begin(), end(), popupMenu);
|
||||
|
||||
GuiMenuBar::Menu* menuGui = menuBarGui->findMenu(menuTitle);
|
||||
if (!menuGui)
|
||||
{
|
||||
//This is our first time setting this particular menu up, so we'll OK it.
|
||||
if (itr == end())
|
||||
menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui);
|
||||
else
|
||||
menuBarGui->attachToMenuBar(popupMenu->mData->mMenuGui, itr - begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Not our first time through, so we're really updating it.
|
||||
|
||||
//So, first, remove it from the menubar
|
||||
menuBarGui->removeFromMenuBar(menuGui);
|
||||
|
||||
//Next, find out if we're still in the list of entries
|
||||
SimSet::iterator itr = find(begin(), end(), popupMenu);
|
||||
|
||||
//if we're no longer in the list, we're pretty much done here
|
||||
if (itr == end())
|
||||
return;
|
||||
|
||||
//We're still here, so this is a valid menu for our current bar configuration, so add us back in.
|
||||
menuBarGui->attachToMenuBar(menuGui, itr - begin());
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -154,17 +176,47 @@ void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
|
|||
|
||||
mCanvas->setMenuBar( base );
|
||||
}
|
||||
|
||||
for (S32 i = 0; i < size(); ++i)
|
||||
{
|
||||
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
|
||||
if (mnu == NULL)
|
||||
{
|
||||
Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mnu->isAttachedToMenuBar())
|
||||
mnu->removeFromMenuBar();
|
||||
|
||||
mnu->attachToMenuBar(owner, pos + i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void MenuBar::removeFromCanvas()
|
||||
{
|
||||
_FindMenuBarCtrl()->clearMenus();
|
||||
if (mCanvas == NULL || !isAttachedToCanvas())
|
||||
return;
|
||||
|
||||
//_FindMenuBarCtrl()->clearMenus();
|
||||
|
||||
// Add the items
|
||||
for (S32 i = 0; i < size(); ++i)
|
||||
{
|
||||
PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
|
||||
if (mnu == NULL)
|
||||
{
|
||||
Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
|
||||
continue;
|
||||
}
|
||||
|
||||
mnu->removeFromMenuBar();
|
||||
}
|
||||
|
||||
mCanvas->setMenuBar(NULL);
|
||||
|
||||
if(mCanvas == NULL || !isAttachedToCanvas())
|
||||
return;
|
||||
mCanvas = NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -76,6 +76,10 @@ S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons butto
|
|||
initMsgBox_ButtonData();
|
||||
|
||||
SDL_Window *window = WindowManager->getFirstWindow() ? SDL_GetWindowFromID( WindowManager->getFirstWindow()->getWindowId() ) : NULL;
|
||||
|
||||
if (window) //release the mouse from the window constaints
|
||||
SDL_SetWindowGrab(window, SDL_FALSE);
|
||||
|
||||
if(buttons == MBOk)
|
||||
return SDL_ShowSimpleMessageBox(0, title, message, window );
|
||||
|
||||
|
|
|
|||
|
|
@ -998,7 +998,7 @@ S32 Platform::getFileSize(const char *pFilePath)
|
|||
return -1;
|
||||
|
||||
// must be a real file then
|
||||
return findData.nFileSizeLow;
|
||||
return ((findData.nFileSizeHigh * (MAXDWORD+1)) + findData.nFileSizeLow);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -236,6 +236,14 @@ Win32FileSystem::~Win32FileSystem()
|
|||
{
|
||||
}
|
||||
|
||||
void Win32FileSystem::verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info)
|
||||
{
|
||||
if (_path.getFullFileName().isNotEmpty() && _path.getFullFileName().compare(String(_info.cFileName)) != 0)
|
||||
{
|
||||
Con::warnf("Linux Compatibility Warning: %s != %s", String(_info.cFileName).c_str(), _path.getFullFileName().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
FileNodeRef Win32FileSystem::resolve(const Path& path)
|
||||
{
|
||||
String file = _BuildFileName(mVolume,path);
|
||||
|
|
@ -245,6 +253,9 @@ FileNodeRef Win32FileSystem::resolve(const Path& path)
|
|||
::FindClose(handle);
|
||||
if (handle != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
#ifdef TORQUE_DEBUG
|
||||
verifyCompatibility(path, info);
|
||||
#endif
|
||||
if (S_ISREG(info.dwFileAttributes))
|
||||
return new Win32File(path,file);
|
||||
if (S_ISDIR(info.dwFileAttributes))
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ public:
|
|||
String getTypeStr() const { return "Win32"; }
|
||||
|
||||
FileNodeRef resolve(const Path& path);
|
||||
void verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info);
|
||||
FileNodeRef create(const Path& path,FileNode::Mode);
|
||||
bool remove(const Path& path);
|
||||
bool rename(const Path& from,const Path& to);
|
||||
|
|
|
|||
|
|
@ -737,7 +737,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
|
|||
mShaderConsts->set( mMatPrevScreenToWorldSC, tempMat );
|
||||
}
|
||||
|
||||
if ( mAmbientColorSC->isValid() )
|
||||
if (mAmbientColorSC->isValid() && state)
|
||||
{
|
||||
const ColorF &sunlight = state->getAmbientLightColor();
|
||||
Point3F ambientColor( sunlight.red, sunlight.green, sunlight.blue );
|
||||
|
|
|
|||
|
|
@ -202,21 +202,20 @@ void RenderPrePassMgr::addElement( RenderInst *inst )
|
|||
if ( isMeshInst || isDecalMeshInst )
|
||||
matInst = static_cast<MeshRenderInst*>(inst)->matInst;
|
||||
|
||||
// Skip decals if they don't have normal maps.
|
||||
if ( isDecalMeshInst && !matInst->hasNormalMap() )
|
||||
return;
|
||||
|
||||
// If its a custom material and it refracts... skip it.
|
||||
if ( matInst &&
|
||||
matInst->isCustomMaterial() &&
|
||||
static_cast<CustomMaterial*>( matInst->getMaterial() )->mRefract )
|
||||
return;
|
||||
|
||||
// Make sure we got a prepass material.
|
||||
if ( matInst )
|
||||
if (matInst)
|
||||
{
|
||||
matInst = getPrePassMaterial( matInst );
|
||||
if ( !matInst || !matInst->isValid() )
|
||||
// Skip decals if they don't have normal maps.
|
||||
if (isDecalMeshInst && !matInst->hasNormalMap())
|
||||
return;
|
||||
|
||||
// If its a custom material and it refracts... skip it.
|
||||
if (matInst->isCustomMaterial() &&
|
||||
static_cast<CustomMaterial*>(matInst->getMaterial())->mRefract)
|
||||
return;
|
||||
|
||||
// Make sure we got a prepass material.
|
||||
matInst = getPrePassMaterial(matInst);
|
||||
if (!matInst || !matInst->isValid())
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -241,7 +240,7 @@ void RenderPrePassMgr::addElement( RenderInst *inst )
|
|||
elem.key = *((U32*)&invSortDistSq);
|
||||
|
||||
// Next sort by pre-pass material if its a mesh... use the original sort key.
|
||||
if ( isMeshInst )
|
||||
if (isMeshInst && matInst)
|
||||
elem.key2 = matInst->getStateHint();
|
||||
else
|
||||
elem.key2 = originalKey;
|
||||
|
|
|
|||
|
|
@ -1012,6 +1012,11 @@ bool SceneContainer::_castRay( U32 type, const Point3F& start, const Point3F& en
|
|||
F32 currStartX = normalStart.x;
|
||||
|
||||
AssertFatal(currStartX != normalEnd.x, "This is going to cause problems in SceneContainer::castRay");
|
||||
if(mIsNaN_F(currStartX))
|
||||
{
|
||||
PROFILE_END();
|
||||
return false;
|
||||
}
|
||||
while (currStartX != normalEnd.x)
|
||||
{
|
||||
F32 currEndX = getMin(currStartX + csmTotalBinSize, normalEnd.x);
|
||||
|
|
|
|||
|
|
@ -720,9 +720,9 @@ const char* SceneObject::_getRenderEnabled( void* object, const char* data )
|
|||
{
|
||||
SceneObject* obj = reinterpret_cast< SceneObject* >( object );
|
||||
if( obj->mObjectFlags.test( RenderEnabledFlag ) )
|
||||
return "true";
|
||||
return "1";
|
||||
else
|
||||
return "false";
|
||||
return "0";
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -347,8 +347,16 @@ void ParallaxFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
Var *normalMap = getNormalMapTex();
|
||||
|
||||
// Call the library function to do the rest.
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
|
||||
if (fd.features.hasFeature(MFT_IsDXTnm, getProcessIndex()))
|
||||
{
|
||||
meta->addStatement(new GenOp(" @.xy += parallaxOffsetDxtnm( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo));
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement(new GenOp(" @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo));
|
||||
}
|
||||
|
||||
// TODO: Fix second UV maybe?
|
||||
|
||||
|
|
|
|||
|
|
@ -347,8 +347,16 @@ void ParallaxFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
Var *normalMap = getNormalMapTex();
|
||||
|
||||
// Call the library function to do the rest.
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
|
||||
if(fd.features.hasFeature( MFT_IsDXTnm, getProcessIndex() ))
|
||||
{
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffsetDxtnm( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
|
||||
texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
|
||||
}
|
||||
|
||||
// TODO: Fix second UV maybe?
|
||||
|
||||
|
|
|
|||
|
|
@ -215,7 +215,7 @@ U32 NetConnection::getSequence()
|
|||
static U32 gPacketRateToServer = 32;
|
||||
static U32 gPacketUpdateDelayToServer = 32;
|
||||
static U32 gPacketRateToClient = 10;
|
||||
static U32 gPacketSize = 200;
|
||||
static U32 gPacketSize = 508;
|
||||
|
||||
void NetConnection::consoleInit()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -818,7 +818,7 @@ public:
|
|||
/// Some configuration values.
|
||||
enum GhostConstants
|
||||
{
|
||||
GhostIdBitSize = 12,
|
||||
GhostIdBitSize = 18, //262,144 ghosts
|
||||
MaxGhostCount = 1 << GhostIdBitSize, //4096,
|
||||
GhostLookupTableSize = 1 << GhostIdBitSize, //4096
|
||||
GhostIndexBitSize = 4 // number of bits GhostIdBitSize-3 fits into
|
||||
|
|
|
|||
|
|
@ -468,8 +468,16 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
|
|||
Var *normalMap = _getNormalMapTex();
|
||||
|
||||
// Call the library function to do the rest.
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend ) );
|
||||
if (fd.features.hasFeature(MFT_IsDXTnm, detailIndex))
|
||||
{
|
||||
meta->addStatement(new GenOp(" @.xy += parallaxOffsetDxtnm( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend));
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement(new GenOp(" @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend));
|
||||
}
|
||||
}
|
||||
|
||||
// If this is a prepass then we skip color.
|
||||
|
|
@ -812,12 +820,10 @@ void TerrainMacroMapFeatGLSL::processPix( Vector<ShaderComponent*> &componentL
|
|||
meta->addStatement( new GenOp( " @ *= @.y * @.w;\r\n",
|
||||
detailColor, detailInfo, inDet ) );
|
||||
|
||||
Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
|
||||
meta->addStatement( new GenOp( " @ = lerp( @, @ + @, @ );\r\n",
|
||||
outColor, outColor, outColor, detailColor, detailBlend ) );
|
||||
//outColor, outColor, baseColor, detailColor, detailBlend ) );
|
||||
|
||||
meta->addStatement( new GenOp( " }\r\n" ) );
|
||||
|
||||
|
|
|
|||
|
|
@ -468,8 +468,16 @@ void TerrainDetailMapFeatHLSL::processPix( Vector<ShaderComponent*> &component
|
|||
Var *normalMap = _getNormalMapTex();
|
||||
|
||||
// Call the library function to do the rest.
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend ) );
|
||||
if(fd.features.hasFeature( MFT_IsDXTnm, detailIndex ) )
|
||||
{
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffsetDxtnm( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
|
||||
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend ) );
|
||||
}
|
||||
}
|
||||
|
||||
// If this is a prepass then we skip color.
|
||||
|
|
@ -542,7 +550,6 @@ void TerrainDetailMapFeatHLSL::processPix( Vector<ShaderComponent*> &component
|
|||
meta->addStatement( new GenOp( " @ *= @.y * @.w;\r\n",
|
||||
detailColor, detailInfo, inDet ) );
|
||||
|
||||
Var *baseColor = (Var*)LangElement::find( "baseColor" );
|
||||
Var *outColor = (Var*)LangElement::find( "col" );
|
||||
|
||||
meta->addStatement( new GenOp( " @ += @ * @;\r\n",
|
||||
|
|
|
|||
|
|
@ -224,7 +224,7 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
|
|||
if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
|
||||
continue;
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
#ifdef TORQUE_DEBUG_BREAK_INSPECT
|
||||
// for inspection if you happen to be running in a debugger and can't do bit
|
||||
// operations in your head.
|
||||
S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
|
||||
|
|
@ -237,6 +237,7 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
|
|||
TORQUE_UNUSED(fan);
|
||||
TORQUE_UNUSED(indexed);
|
||||
TORQUE_UNUSED(type);
|
||||
//define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime
|
||||
#endif
|
||||
|
||||
const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
|
||||
|
|
|
|||
|
|
@ -28,9 +28,9 @@
|
|||
#include "console/engineAPI.h"
|
||||
|
||||
// define macros required for ConvexDecomp headers
|
||||
#if defined( _WIN32 )
|
||||
#if defined( _WIN32 ) && !defined( WIN32 )
|
||||
#define WIN32
|
||||
#elif defined( __MACOSX__ )
|
||||
#elif defined( __MACOSX__ ) && !defined( APPLE )
|
||||
#define APPLE
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -434,7 +434,8 @@ void PlatformWindowSDL::_triggerMouseLocationNotify(const SDL_Event& evt)
|
|||
|
||||
void PlatformWindowSDL::_triggerMouseWheelNotify(const SDL_Event& evt)
|
||||
{
|
||||
wheelEvent.trigger(getWindowId(), 0, evt.wheel.x, evt.wheel.y);
|
||||
S32 wheelDelta = Con::getIntVariable("$pref::Input::MouseWheelSpeed", 120);
|
||||
wheelEvent.trigger(getWindowId(), 0, evt.wheel.x * wheelDelta, evt.wheel.y * wheelDelta);
|
||||
}
|
||||
|
||||
void PlatformWindowSDL::_triggerMouseButtonNotify(const SDL_Event& event)
|
||||
|
|
@ -483,12 +484,6 @@ void PlatformWindowSDL::_triggerKeyNotify(const SDL_Event& evt)
|
|||
keyEvent.trigger(getWindowId(), torqueModifiers, inputAction, torqueKey);
|
||||
//Con::printf("Key %d : %d", tKey.sym, inputAction);
|
||||
}
|
||||
|
||||
// stop SDL_TEXTINPUT event when unwanted
|
||||
if( inputAction == IA_MAKE && getKeyboardTranslation() && shouldNotTranslate( torqueModifiers, torqueKey ) )
|
||||
SDL_StopTextInput();
|
||||
else
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
|
||||
void PlatformWindowSDL::_triggerTextNotify(const SDL_Event& evt)
|
||||
|
|
@ -605,3 +600,12 @@ const UTF16 *PlatformWindowSDL::getCurtainWindowClassName()
|
|||
static String str("CurtainWindowClassName");
|
||||
return str.utf16();
|
||||
}
|
||||
|
||||
void PlatformWindowSDL::setKeyboardTranslation(const bool enabled)
|
||||
{
|
||||
mEnableKeyboardTranslation = enabled;
|
||||
if (mEnableKeyboardTranslation)
|
||||
SDL_StartTextInput();
|
||||
else
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
|
@ -160,6 +160,9 @@ public:
|
|||
virtual bool isMouseLocked() const { return mMouseLocked; };
|
||||
virtual bool shouldLockMouse() const { return mShouldLockMouse; };
|
||||
|
||||
/// Set if relevant keypress events should be translated into character input events.
|
||||
virtual void setKeyboardTranslation(const bool enabled);
|
||||
|
||||
virtual WindowId getWindowId();
|
||||
|
||||
SDL_Window* getSDLWindow() const { return mWindowHandle; }
|
||||
|
|
|
|||
|
|
@ -82,27 +82,32 @@ WindowInputGenerator::~WindowInputGenerator()
|
|||
//-----------------------------------------------------------------------------
|
||||
void WindowInputGenerator::generateInputEvent( InputEventInfo &inputEvent )
|
||||
{
|
||||
if( !mInputController || !mFocused )
|
||||
if (!mInputController || !mFocused)
|
||||
return;
|
||||
|
||||
if (inputEvent.action == SI_MAKE && inputEvent.deviceType == KeyboardDeviceType)
|
||||
{
|
||||
for( int i = 0; i < mAcceleratorMap.size(); ++i )
|
||||
{
|
||||
const AccKeyMap &acc = mAcceleratorMap[i];
|
||||
if( acc.modifier & inputEvent.modifier && acc.keyCode == inputEvent.objInst )
|
||||
{
|
||||
Con::evaluatef(acc.cmd);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (inputEvent.action == SI_MAKE && inputEvent.deviceType == KeyboardDeviceType)
|
||||
{
|
||||
for (int i = 0; i < mAcceleratorMap.size(); ++i)
|
||||
{
|
||||
const AccKeyMap &acc = mAcceleratorMap[i];
|
||||
if (!mWindow->getKeyboardTranslation() &&
|
||||
(acc.modifier & inputEvent.modifier || (acc.modifier == 0 && inputEvent.modifier == 0))
|
||||
&& acc.keyCode == inputEvent.objInst)
|
||||
{
|
||||
Con::evaluatef(acc.cmd);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Give the ActionMap first shot.
|
||||
if (ActionMap::handleEventGlobal(&inputEvent))
|
||||
return;
|
||||
|
||||
if( mInputController->processInputEvent( inputEvent ) )
|
||||
if (mInputController->processInputEvent(inputEvent))
|
||||
return;
|
||||
|
||||
if (mWindow->getKeyboardTranslation())
|
||||
return;
|
||||
|
||||
// If we get here we failed to process it with anything prior... so let
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue