cleanup strays

handle clearing composite input textures
we no longer have a material value labeled emissive.
This commit is contained in:
AzaezelX 2025-05-16 10:54:00 -05:00
parent e2faa8c49c
commit 37f28dfbd7
3 changed files with 2 additions and 4 deletions

View file

@ -1210,7 +1210,6 @@ function MaterialEditorGui::guiSync( %this, %material )
MaterialEditorPropertiesWindow-->glowMulTextEdit.setText((%material).glowMul[%layer]);
MaterialEditorPropertiesWindow-->glowMulSlider.setValue((%material).glowMul[%layer]);
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
MaterialEditorPropertiesWindow-->receiveShadowsCheckbox.setValue((%material).receiveShadows[%layer]);
MaterialEditorPropertiesWindow-->ignoreLightingCheckbox.setValue((%material).ignoreLighting[%layer]);
MaterialEditorPropertiesWindow-->parallaxTextEdit.setText((%material).parallaxScale[%layer]);