mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
cleanup strays
handle clearing composite input textures we no longer have a material value labeled emissive.
This commit is contained in:
parent
e2faa8c49c
commit
37f28dfbd7
3 changed files with 2 additions and 4 deletions
|
|
@ -80,9 +80,7 @@ bool GFXTexHandle::set(const String &texNameR, const String &texNameG, const Str
|
|||
// Clear the existing texture first, so that
|
||||
// its memory is free for the new allocation.
|
||||
free();
|
||||
|
||||
// Create and set the new texture.
|
||||
AssertFatal( texNameR.isNotEmpty(), "Texture name is empty" );
|
||||
|
||||
StrongObjectRef::set( TEXMGR->createCompositeTexture( texNameR, texNameG, texNameB, texNameA, inputKey, profile ) );
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue