Makes vehicles work with the physics plugins.

Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.

Based on @rextimmy 's work.
This commit is contained in:
Areloch 2016-06-04 16:47:03 -05:00
parent 5122360552
commit 37e030f8f4
9 changed files with 161 additions and 2 deletions

View file

@ -117,6 +117,8 @@ public:
F32 staticFriction );
virtual void applyCorrection( const MatrixF &xfm );
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void moveKinematicTo(const MatrixF &xfm);
};
#endif // _PX3BODY_H_