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Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects. Based on @rextimmy 's work.
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9 changed files with 161 additions and 2 deletions
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@ -117,6 +117,8 @@ public:
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F32 staticFriction );
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virtual void applyCorrection( const MatrixF &xfm );
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virtual void applyImpulse( const Point3F &origin, const Point3F &force );
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virtual void moveKinematicTo(const MatrixF &xfm);
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};
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#endif // _PX3BODY_H_
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