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Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects. Based on @rextimmy 's work.
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9 changed files with 161 additions and 2 deletions
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@ -113,6 +113,10 @@ public:
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///
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virtual void applyImpulse( const Point3F &origin, const Point3F &force ) = 0;
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///
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virtual void moveKinematicTo(const MatrixF &xfm) = 0;
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};
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