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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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@ -18,6 +18,10 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_timer_c_h_
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#define SDL_timer_c_h_
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_timer.c */
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@ -31,4 +35,6 @@ extern void SDL_TicksQuit(void);
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extern int SDL_TimerInit(void);
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extern void SDL_TimerQuit(void);
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#endif /* SDL_timer_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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