Updated SDL, Bullet and OpenAL soft libs

Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
Areloch 2019-07-07 02:43:49 -05:00
parent a1ecc98c87
commit 370161cfb1
1102 changed files with 205083 additions and 62836 deletions

View file

@ -157,7 +157,7 @@ SDL_SYS_HapticMouse(void)
/* Grab the first mouse haptic device we find. */
for (item = SDL_hapticlist; item != NULL; item = item->next) {
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
return index;
}
++index;
@ -173,14 +173,16 @@ SDL_SYS_HapticMouse(void)
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
const struct joystick_hwdata *hwdata = joystick->hwdata;
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
return 0;
}
#if SDL_HAPTIC_XINPUT
if (hwdata->bXInputHaptic) {
if (joystick->hwdata->bXInputHaptic) {
return 1;
}
#endif
#if SDL_HAPTIC_DINPUT
if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
return 1;
}
#endif
@ -193,6 +195,9 @@ SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
return 0;
}
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
return 0; /* one is XInput, one is not; not the same device. */
} else if (joystick->hwdata->bXInputHaptic) {
@ -208,6 +213,8 @@ SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
if (joystick->hwdata->bXInputDevice) {
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
} else {