mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
This commit is contained in:
parent
a1ecc98c87
commit
370161cfb1
1102 changed files with 205083 additions and 62836 deletions
|
|
@ -157,7 +157,7 @@ SDL_SYS_HapticMouse(void)
|
|||
|
||||
/* Grab the first mouse haptic device we find. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
|
||||
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
|
|
@ -173,14 +173,16 @@ SDL_SYS_HapticMouse(void)
|
|||
int
|
||||
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
|
||||
{
|
||||
const struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
if (hwdata->bXInputHaptic) {
|
||||
if (joystick->hwdata->bXInputHaptic) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
|
@ -193,6 +195,9 @@ SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
|
|||
int
|
||||
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
|
||||
return 0; /* one is XInput, one is not; not the same device. */
|
||||
} else if (joystick->hwdata->bXInputHaptic) {
|
||||
|
|
@ -208,6 +213,8 @@ SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
|||
int
|
||||
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue