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Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
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1102 changed files with 205083 additions and 62836 deletions
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@ -141,11 +141,11 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCcontext *context,
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/* First tap panning */
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CalcAngleCoeffs(-F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[0].Target);
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ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[0].Target);
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/* Second tap panning */
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CalcAngleCoeffs( F_PI_2*lrpan, 0.0f, spread, coeffs);
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ComputeDryPanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[1].Target);
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ComputePanGains(&device->Dry, coeffs, slot->Params.Gain, state->Gains[1].Target);
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}
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static ALvoid ALechoState_process(ALechoState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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